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Welcome to JKHub

This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

Get started

The Duel Map Mod Contest has concluded and winners were announced! Congrats to 🥇1st Place Winner Reepray with Rishi Station 2, 🥈2nd Place Winner chloe with Oasis Mesa, and 🥉3rd Place Winner Artemis with TFFA Brutal! Amazing submissions by everyone!

Read more

If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy.

Watch video

Welcome to JKHub

This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

Get started

The Duel Map Mod Contest has concluded and winners were announced! Congrats to 🥇1st Place Winner Reepray with Rishi Station 2, 🥈2nd Place Winner chloe with Oasis Mesa, and 🥉3rd Place Winner Artemis with TFFA Brutal! Amazing submissions by everyone!

Read more

If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy.

Watch video

Welcome to JKHub

This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

Get started

The Duel Map Mod Contest has concluded and winners were announced! Congrats to 🥇1st Place Winner Reepray with Rishi Station 2, 🥈2nd Place Winner chloe with Oasis Mesa, and 🥉3rd Place Winner Artemis with TFFA Brutal! Amazing submissions by everyone!

Read more

If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy.

Watch video

Character modeling for JK in 3DS Max - walkthrough


Boothand

2019 DISCLAIMER: This tutorial was not written in 2018, but in 2014. This should be considered outdated material (and probably contains shady artistic and technical advice). I recommend looking into how to do this with Blender nowadays.

 

 

Welcome, welcome. In this tutorial, I will teach you some things to keep in mind when modeling for Jedi Knight, and how to get your model working in game using 3DS Max. I'm going to let you follow along as I create the character Horseton Legged and make him work in-game, which should give you some input on both human concerns and animal concerns in modeling land. I must admit I haven't been to all the corners of modeling land, and certainly not the sewers. Some of the most daunting tasks of rigging your character is automated and easy-made by some tools, and the theory behind that will not be covered in this tutorial, but can be found in others... just to save you the trouble – and myself, as I don't know what I'd do without them. We'll get there. This tutorial will be divided into different spoilers, sections with different aspects of the process depending on what you need to do. You will see that some parts are absolutely necessary to get it in game, but that there are also optional parts which might not be relevant for you. This way, you can focus on one thing at a time or select what you need. Spoilers also serve as a tool to keep your mind and milt intact, so that the tutorial won't feel like it's 20 meters long. Now, to begin.
 
What you will definitely need for this tutorial:

What you can have for this tutorial:

  • Other modeling softwares for the modeling itself.
  • Photoshop and/or reference images.
  • Zbrush (very handy for texturing seamlessly, and making normal maps for your character)
  • Other tutorials, such as Tim Appleby's, or others on the subject. However, some things have changed since the early 2000's, and if I'm doing this right, you should be able to make it through the tutorial you're currently reading.

About these tools:
 
 

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1. Setting up the work path
 

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2. Planning the model
 
 

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Reference pictures

 

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3. Modeling
 

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4. Finishing off and UV mapping
 

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5. Weighting the model
 

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6. Segmenting your model into parts and naming them

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7. Linking the hierarchy and giving birth to your model
 

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8. Exporting the .xsi and compiling your .glm
 

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9. Making the .skin files
  

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10. Testing the model
 

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11. Making a .pk3
 

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Troubleshooting
 

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The information used in this tutorial has been collected from several places, and joined together in this one.
A big thanks to Psyk0sith for a lot of this information!


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