A common misconception amongst modders is that shaderlist.txt is used to tell which shaders are read out of /shaders/. This is not the case. Instead, shaderlist.txt is used for map compiling (q3map2) to determine which shaders to read off of for compiling.
If you want to compile a map that uses custom shaders, you will need to add them to the shaderlist.txt file in order for the compiler to be able to use them. If you don't add them, most shaders simply wont work.
To add a shader:
- find the name of the relevant shader file (generally located in the /shaders folder of the pk3 belonging to the map the shader is from)
- open base/shaders/shaderlist.txt
- add a new line with the name of the shader file you wish to add. (eg, if the shader file is called naboohills.shader add a line to the file sayingnaboohills
- Save the file and you are done
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