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Jedi Academy turned 20 this year! We celebrated in a ton of different ways: mod contest, server event, podcast, etc. Thank you to all who have been a part of this game for the last two decades. Check out the anniversary content!

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This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

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This game turned 20 years old this year, and it is still one of the greatest Star Wars games of all time. If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy in 2023.

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Replacing the loading screens


MagSul

Prior Knowledge Requirements: Creating/Modifying/Opening .Pk3s

 

This tutorial will explain how to replace both the image that presents when you load Jedi Academy Multiplayer, and the image that shows when you are loading a map that does not have its own levelshot.

 

Loading (Splash) Screen

  • To get started, navigate to your Base folder.
  • When you're there, open up Assets1.pk3.
  • Inside the Assets1.pk3 is a folder named "menu", open this folder.
  • The image named "splash.jpg" is the default loading screen, recognise it?
  • Copy this image somewhere that you can edit it.
  • Make your desired changes to the image using an image manipulation program.
  • Save your changes
  • Create a new .pk3
  • Create a folder named "menu" within the .pk3
  • Place your modified "splash.jpg" image inside the "menu" folder of your new .pk3
  • Save the .pk3
  • Name your new .pk3 something that would come after Assets1 alphabetically. (E.g. LoadingScreen_Overwrite.pk3)
  • Place your new .pk3 in your Base folder and run the game!

Unknown Map

  • To get started, navigate to your Base folder.
  • When you're there, open up Assets1.pk3.
  • Inside the Assets1.pk3 is a folder named "menu", open this folder.
  • Inside this folder is another named "art", open this folder.
  • Locate the image named "unknownmap_mp.jpg" and copy it somewhere outside of the pk3 where you can edit it.
  • Make your desired changes to the image using an image manipulation program.
  • Save your changes
  • Create a new .pk3
  • Create a folder named "menu" within the .pk3, then a folder named "art" within that.
  • Place your modified "unknownmap_mp.jpg" image inside the "art" folder of your new .pk3
  • Save the .pk3
  • Name your new .pk3 something that would come after Assets1 alphabetically. (E.g. MapLoadScreen_Overwrite.pk3)
  • Place your new .pk3 in your Base folder and run the game!

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