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This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

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Summer Mod Contest Winner

The votes came in and the winner is SephFF and mjt's Costa del Sol! Take a trip to this sunny vacation spot and enjoy the rays and waves. Join Kyle for a drink, venture into the sky for some flying or dive deep for some scuba diving with the local aquatic life!

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The Mandalorian mod contest results

Our Mandalorian-themed mod contest had a good turnout with great submissions. The winner is Doughnuts' Din Djarin playermodel!

Amazing job to all involved!

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Replacing the loading screens


MagSul

Prior Knowledge Requirements: Creating/Modifying/Opening .Pk3s

 

This tutorial will explain how to replace both the image that presents when you load Jedi Academy Multiplayer, and the image that shows when you are loading a map that does not have its own levelshot.

 

Loading (Splash) Screen

  • To get started, navigate to your Base folder.
  • When you're there, open up Assets1.pk3.
  • Inside the Assets1.pk3 is a folder named "menu", open this folder.
  • The image named "splash.jpg" is the default loading screen, recognise it?
  • Copy this image somewhere that you can edit it.
  • Make your desired changes to the image using an image manipulation program.
  • Save your changes
  • Create a new .pk3
  • Create a folder named "menu" within the .pk3
  • Place your modified "splash.jpg" image inside the "menu" folder of your new .pk3
  • Save the .pk3
  • Name your new .pk3 something that would come after Assets1 alphabetically. (E.g. LoadingScreen_Overwrite.pk3)
  • Place your new .pk3 in your Base folder and run the game!

Unknown Map

  • To get started, navigate to your Base folder.
  • When you're there, open up Assets1.pk3.
  • Inside the Assets1.pk3 is a folder named "menu", open this folder.
  • Inside this folder is another named "art", open this folder.
  • Locate the image named "unknownmap_mp.jpg" and copy it somewhere outside of the pk3 where you can edit it.
  • Make your desired changes to the image using an image manipulation program.
  • Save your changes
  • Create a new .pk3
  • Create a folder named "menu" within the .pk3, then a folder named "art" within that.
  • Place your modified "unknownmap_mp.jpg" image inside the "art" folder of your new .pk3
  • Save the .pk3
  • Name your new .pk3 something that would come after Assets1 alphabetically. (E.g. MapLoadScreen_Overwrite.pk3)
  • Place your new .pk3 in your Base folder and run the game!

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