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New year, new contest. Create a map for Jedi Academy or Jedi Outcast as part of this mod contest we are hosting. Winner of the contest gets a badge on the forum, an entry on the contest board, but best of all this just encourages creativity that benefits the community to enjoy the mods being made. The best creations come from passion, not reward. 😎

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If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy.

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How to get Inventory working in Jedi Academy SP


swegmaster

Many people think the Inventory system from Jedi Outcast is not included in Jedi Academy (the Singleplayer portion in particular). In reality it's actually still present, except for binding options not being present in the menus, and Bacta for some reason was changed to act like a health kit. To access it, these are the steps:

  1. Go into assets1.pk3 using pakscape, which you can download here: https://jkhub.org/files/file/89-pakscape/, and go into ext_data, then drag the items.dat onto your desktop, and open it with any text editor.
    I recommend using Notepad++.
  2. Go into the Ammo items section of it and look for ITM_BACTA_PICKUP.
  3. Once you find it change the type from IT_HEALTH to ITM_HOLDABLE, and the tag from ITM_MEDPAK_PICKUP to INV_BACTA_CANISTER.
  4. Save it, then with pakscape go into File, New, then create a new folder in your pk3 named ext_data, then open it and drag the items.dat from your desktop into the ext_data folder.
  5. Download the model in the zip folder that comes with this tutorial, extract the zip, then place it in your pk3 in models/players, which are the two folders needed for your pk3.
  6. Go into file, save as, make sure Save as type is set to Pk3 files (*.pk3), and compression is set to normal, name it inventoryfix, then save it wherever you want.
  7. Drag your inventoryfix.pk3 into your Jedi Academy game directory's Gamedata/base folder, then open up jasp.exe.
  8. Open the console (Shift + ~), then type in these commands:
    • bind <key you want to bind> invprev - Key to go back in inventory selection
    • bind <key you want to bind> invuse   - Key to use your inventory
    • bind <key you want to bind> invnext - Key to go forward in inventory selection

That's all there is to it, now just spawn any item, eg. item_la_goggles, pick them up, then select and use them as they are in JK2!

Special Thanks to @Ramikad for showing how to get the bacta working again and how to get the inventory keys binded.

remote.zip

Edited by swegmaster
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Ramikad likes this

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