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Asgarath83

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  1. is possible make a quickly builiding of a map using a LAAARGE scaled MD3 model created with 3d max, exporter as quake md3, skinned with md3view put into the map as a solid misc model and scaled for create a map area and making a collage of then for create the maps? I need to recreate some place of Nosogth of soul reaver, but rebuilding the maps is a inimmaginable work and i am alone. so i can use this metod for assembling a map like a puzzle? O.o obvious, in that case, the map is not interactive, is just a stage of game for containing the entities.
  2. For expose my idea i pass and old guide of Kotor 2 power and i get a description, maybe is not much clear. Do you want i edit the table in a more comprensible way? Off course JA has not the level like an RPG as Kotor. i need again to think some description for the rank 1-2-3-4 of every power. for that's are open suggestion. In every case, i am not a much good coder, i am ending a project a moment, whren i start the code, i can release for SP the basic modification of the code for add the force power slot in enumaration, but for programming the power and effect really need other helps. i am a rookie in C++ and i am not a programmer. :\ for this i ask help to others for that idea. at moment is just an idea, i wanna see if people wanna enjoy it: a more various and immersive way to use the Force, with all power of the force, and not only the precached power of the game. that's is the idea.
  3. I like the idea of this mod. is a combat more realistic and immersive, so pratically left mouse control the attack and right mouse control the block and parade? and for saber throw? O.o i am Sorry Xyca, i know about C++ less then you. i cannot help you to encoding thats, but i think is a very wonderful idea. but need really a nice realizzation. In MP combat is more frenetic of SP, in MP code that's need to be coded with a lot of differerence. O.o
  4. Thanks friend ^^ look, for do a mod about Legacy of Kain, about ANOTHER GAME, with game of JA, i need to a LAAAAARGE AMOUNT of escamotage LOL. but i see that JA has the gameplay like Lok defiance (but with camera like blood omen 2 ) so, because Eidos not end the LOK, i have thinked "Why not using ja for do that? why not create a lok mod?" Yeah. in that's years, i have done... - 12 maps - an hundred of NPC with playermodel of bo2, defiance and soul reaver 2 - map object of defiance, soul reaver 2 and soul reaver 1 (still working) - weapons of SW replaced in that's modality: SABER: soul reaver, melee weapons, sword, medieval weapons, shield, glyphs (a dual sword with knockback and elemental shockwave effect, pity i cannot set the dmg by class for be some glyph deadly for vampire and unuseful for human) BLASTER_PISTOL: dark ball shot: blind the enemies, low dmg. BLASTER: fireball shot DISRUPTOR: a bowcaster that shot a sunlight glyphic laser for vaporizzate the vampire with powerr of Light. BOWCASTER: Light elemental bolt. deadly for vampire, can ricochet on the walls with the alt fire. DEMP2: energy bolt: a spell that making globular little lightning shotted by an hand of a vampire (blood omen) FLECHETTE: earth bolt. high dmg and high knockback. alt fire: 2 magic stone that explode with a little quake. REPEATER: ice bolt, frost the enemies. alt fire: a BIG explosive bolt of ice \ water that freeze a little area, also with a ice shadering on the groung or walls. ROCKET LAUNCHER: air bolt: explosive white magic ball of fog that can break walls and follow and seek the enemies XDDD (soul reaver 2: the air forge projectiles. in the first mod cvan be hacked for do a spell called flay that kill an enemy seek him and making dismemnernnt on dead but this requiere a little coding of sp) CONCUSSION: primaryt shot immolation: the enemy die for self combustion. second fire: spirith death: a deadly ray that crash the soul separating by body. THERMAL: glyphic fire granade (coding: enemy get burn and lose health over time, like poison of interrogator) TRIPMINE: glyphic sonic mine, stun the enemy with a sonic detonation. coding: enemy get stunne with BOTH_SONICPAIN animation like the HOWLER attack. DETPACK: glyphic stone bone: explode with a big quake coding: enemy \playercannot move for a few second or jump. NOGHRI_STICK: poison shot. WP_JAVA: after i finish with model, i make like sonic shot. i am a very good modder, but i am a disaster as coder because i not know much of C++ and JA codfe is very complicated, . i need to encode someone about weapons and force power, but i not know how i can do... and i need that for SP . i have open 2 topic on the mod suggest section: one about my mod, the other about an idea: the idea is that the more good programmers of this community can realise a SP\MP mod for add 32 force power..., all force power of Kotor \ Kotor 2 Game on JA for singkle player and multiplayer O.o. if someone do that, well, all JA players can enjoy a mod cool like JA++ that allow to do ALL with the force. O.o also, have can have a big help for my mod because with that's code and the source hacked i can pratically modding the force power fore replace with vampires skills. and i have already done that with the power of JA, i also replace some animation. example: for grip, enemy get moved on air like in legacy of kain defiance: they NOT take hands on the throat, but... lol floating Ahahahaha is very fun to see. XD
  5. Is very wonderful, is like bluice nightfall! :Q___ . really man, you are a great mapper! Like eez, i cannot wait for play the map. @@bednarro: where coming your screenshot? O.o
  6. Well, is not so necessary, is just a touch of more realistic XD. i know. i have used the shield, is not much difficolt : for my mod i create some ellemantal golem that fight shotting elemental balls (i removed model of weapons of SW leaving only the tag so they shot pratically by the hand with an edited animation like force push) andthey are setted as Assassin droid class , like droids of Coruscant of Lannik racto., these droid, wss the assassin droid, years ago i imported on 3d max the models GLM of assassin droid and i see there is a spherical mesh called "force_shield_off" is linked to the hips part and is weighted to pelvis bone. so i merge that mesh with my golems miodel: result: every golem can have a shield that get up when not fighty and electrocuted the enemy. in golem skin files, i can set for everyt shield a different texture. and for every texture a different shadering. result: enemy fight with colored shield fo elemenal: so the golem of light is a statue of gold and is shield is of yellow light, the golem metal has ha shield of lightning, the golem of ice a frozen shield, the golem of earth a dust shield, the golem of air a fog \ cloud shield. is very wonderful to see.
  7. Nice! I see in the description of download of Openjk that the our coder staff has removed many of unusufel error message like shader _max indexes hit (very boring, never can do massive effect -.- ) if ha sremoved also the NPC trouble that's was great! W the open source JKA! when i download code the first time by the fork page, i not understood what mean what "remove some error message" by the list of modify of the code. now i know! very nice!
  8. mh, that's is interessing, but in my mod i recicle some level by JA changing NPC, so i need also old NPC with old name for make recognized, or the maps of the game cannot work because not found the NPC spawned. :\ (in same level, this make crash game, example: vjun3, i never understand why.)
  9. i know, i think that need to be encode for do somethings, can be easy equipped with a blaster, but a flamethrower like boba fett or a shocker is hard to do... mmm, well, is possible to make the model of vehicle for electrocuting the enemies on the direct contact? like assassin droid with the shield on? (i suppose thatfor make this need to make t3 NOT as vehicle, but how NPC_assassin_droid
  10. Wow! It's something like the wonderful bluice nightfall! :Q_______________ UUUuhghh, are wonderful!!! Man, yu are great! I am doing a mod about a gothic land called Nosgoth, so can i use your map when yu end and credits you? Can yu pass me the map file? please. Really i need a large amount of prefabs for villages of Nosgoth. ç_ç i not wanna to rip by original game.
  11. yes Eez, but for do that, need to call palpatine "weequay" in NPC file, or if NPClist is full, the NPC weequay was removed and cannot spawn. i tell that for personal experience in many mod there is NPC with new names, and NPC replaced: same name, same playermodel address. is replaced the model with the new model, and are edited the parameters of NPC file.
  12. Oh, really, i am stunned! Nice work!!! Very good model! And yes, i love T3-M4. is a very nice character, a droid with a deep story, is the previous reincarnation of R2-D2, i am sure of that LOL. You are a genius, for doing a droid so complex working, animated and functionally. if can also shoot by the cannon of the head is amazing. weapons of T3-M4: - flamethrower - blaster pistol - electroshocker. (is like if he shot force lightning level 1)
  13. Open BSP with notepad i suppose and edit that's entity. otherwise, yu can decompile the map using q3map2 of gtkradiant in map file, and place an info_player_start, what do you want the plahyer spawn, and rebuild the map with radiant. O.o but is nasty: all light will be lost and some mesh be corrupted ._.
  14. ah, i little add: FP_VALOR can be used not only for get a lot of protection for teammate of NPC, bot or multiplayer, but for Nullify all effect of aggressive force power as FP_STASIS, FP_POISON, FP_FEAR and all effect that not do damage directly like grip, drain or lightning, (not defende by the old powers. defend by the new dark powers, is like an force absorb that can be casted on SP on the player and the teammate and in Multiplayer on the own team. ) but do affection of alteration of the behavour of the NPC \ players \ BOT. FP_BREAK, instead, can be used for BREAK the power of ALL protective power of light side, incluse FP_VALOR, FP_BATTLE, FP_PROTECT, FP_ABSORB and FP_RAGE Do you like the idea? Can yu image what can become JA with all that's powers? O.o
  15. Well, this is my idea. Maybe i am madness, a mad alone cannot do. need an icon for every force power and a complete knowledge of c, c++ and ja code, and months of work. But if there is a workteam of the more able programmers, that's shoul be one the best mod for JA. the idea is: The series of Kotor. there is not a series of game of Star wars with a so complete vision of use of force for player. In particular, Kotor 2, that's have pratically all power of the Force knew in the saga. this is my idea: the idea is to hack the code for create, for SIngle player (so they act on NPC and can be used by NPC, player and by icarus for every future mod) and for Multiplayer (tha's can create a WONDERFUL series of mod like JA++ or maybe also a future JA++ upgrade for do the perfect JA gameplay that everyone dream) well. are you not boried of the power of the JA? only 8 for neutral, 4 for light and 4 for darks + teamheal and teamenergy my idea is... Create ALL powers of Kotor 2 game! I prepared a preliminar list based on a guide of the power of this game for every power, and how should work on jedi academy the equivalent. I know, is a MADNESS do a similar work. i think is not many difficult for create on MP following eezstreet tutorial, but for seeting force power effect and sound there anyone tutorial for the new power. also, for SP ricreate the power can be very difficult. :\ but this can be a nice idea i suppose. i can only image the lot of fun that all ja players of the world can have with a similar... power. That’s the list of all powers of Kotor 2. are more that kotor 1 and i think is the more complete game about use of the Force. I edited some field so can do an idea about damage and functions. What do you think about that? I think that a Kotor force mod for JA can becone famous in all the web! ------------------------------------------------------------------------------ Light Side Powers ------------------------------------------------------------------------------ -------------------------- Battle Precognition Requirements: Handmaiden Learned from Handmaiden and allows Jedi to add their wisdom to their defense. This power is always active. <- Really not need: force speed 3 + sight 3 is a preognition, yu know: avoid tenloss sniper shot. -------------------------- 1 FP_PROTECT Force Aura Requirements: Level 1 Adds +10 to defence and Saving Throws and lasts 20 seconds. Force Shield Requirements: Level 6 Adds +20 to defense and Saving Throws and lasts 20 seconds. Force Armor Requirements: Level 12 Adds +30 to defense and Saving Throws and also lasts 20 seconds. Well this is the force protect. Not problem. 1 FP_PROTECT Force Barrier Requirements: Level 1 Absorbs 15 points of: Bludgeoning, Piercing and Slashing Damage. After 15 points, damage is dealt normally. This lasts 30 seconds. Improved Force Barrier Requirements: Level 9 This is the same as before but absorbs 30 points of damage and lasts 45 seconds. Master Force Barrier Requirements: Level 15 Same as before but absorbs 60 points of damage and lasts 1 minute. Same, force protect. No need alteration -------------------------- 2 Force Enlightenment Requirements: Level 1, Dantooine, Light Side Gained on your second visit to Dantooine as a light side Jedi. This power activates highest level of Speed, Armor and Valor powers (assuming you already know these powers). Mmm, i suppose a power like thaty can activate is like use protect + absorb at same time, cool. O.o -------------------------- 3 Force Valor FP_VALOR Requirements: Level 1 This power gives +2 to all attributes and saving throws, affects everyone in your party and lasts 20 seconds. Knight Valor Requirements: Level 9 Same as before but gives +3 instead of +2 and also makes party immune to poison. Master Valor Requirements: Level 15 Same as before but gives +5 instead of +3. Well this can be done by doing an energyze team \ energyze NPC, hacked + some protect and absorb protection. Neutralize Tthe FP_POISON -------------------------- 4 and 5: una is the classic force heal, the second is the FP_TEAMHEAL for MP and FP_NPCHEAL for SP. Requirements: Level 6 Heals all party members within range and heals 5 + 1 point for charisma, wisdom and character level. Improved Heal Requirements: Level 12 Same as before but heals 10 +1 point for charisma, wisdom and character level. Master Heal Requirements: Level 18 Same as before but heals 15 +1 point for charisma, wisdom and character level. -------------------------- 6 FP_BATTLE It’s like a force rage upgrade for BOT , Multiplayer\ NPC, but without invincibilidy and health decrease. Inspire Followers 1 Requirements: Level 1, Jedi Master Give +1 to hit, damage and will saves and affects all party members and lasts for 45 seconds. Inspire Followers 2 Requirements: Level 5 Jedi Master Same as before but gives +2 to hit, damage and will saves. Inspire Followers 3 Requirements: Level 9 Jedi Master Same as before but gives +3 to hit, damage and will saves. -------------------------- 7 FP_REVITALIZE Revitalize Requirements: Level 9 Brings closest party member to life and will have 5% of their max vitality points and does not affect droids. Improved Revitalize Requirements: Level 15 Same as before but brings all allies back to life, instead of one. Master Revitalize Requirements: Level 21 Same as before but revived character should have 10% of their vitality points. This power can raise by dead a NPC or bot, or a teammate of multiplayer, if casted in a short count of time. (few seconds, no more) -------------------------- 8 FP_STASIS: Stun or block enemy , NPC, of bot. in first case he cannot move like in a grip level 1, in second case freeze animation and movement, in third case, freeze nearest enemies. Stun Requirements: Level 1 This power stuns and opponent for 9 seconds. If they save they are slowed for 9 seconds. Stasis Requirements: Level 9 Same as before but stuns and slows or 12 seconds. Stasis Field requirements: Level 12 Same as before but has a 10 meter radius effect from the target opponent. -------------------------- We have demp2 for this... i not count. stun Droid Requirements: Level 1 Stuns droid for 12 seconds inflicting some damage. Disable Droid Requirements: Level 6 Same as before but also has a 5 meter radius around the target droid. Destroy Droid Requirements: Level 12 Same as before but has a 6 meter radius and 1-6 points of damage per characters level. ------------------------------------------------------------------------------ Universal Powers ------------------------------------------------------------------------------ Universal powers include both defensive and offensive powers. Powers like Affect Mind and breath control are very useful, but for more offensive powers, powers like Force Push or Mind Trick are very useful. -------------------------- 9: FP_POSSESSIOn like mindtrick level 4 is possible to posses an enemy. (Working only on NOT Jedi classes) Affect Mind Requirements: Level 8 This power give the main character extra dialogues in conversations and does not always work. Dominate Mind Requirements: Level 12 Same as before but has more dialogue options and higher chance of success. -------------------------- 10 FP_MEDITATION a rage version with not health decrease, but health regeneration and NOT invincibility. Battle Meditation Requirements: Level 6 Adds +2 to attack damage and will saves and speeds up health regeneration and affects all party members. This power lasts 20 seconds. Improved Battle Meditation Requirements: Level 12 Same as before but any enemy that fails a will saving throw suffers -4 to attack, damage and will saves Master Battle Meditation Same as before but adds +4 to attack, damage and will saves and speeds up health regeneration. -------------------------- 10 FP_BEASTRICK yu can possess the droids, the jedi classes and the monster like rancor, wampa, etc. Yu cannot jump, just control the movement. Beast Trick Requirements: Kreia This power is learned on Dxun by Kreia and only affects beasts. This power distracts the animal but become undistracted if the player gets to close or interacts with the beast. If used in stealth mode, this power won't take you out of stealth mode. Beast Confusion Requirements: Level 12 Beast attacks enemies for the character and won't become undistracted if player gets to close. If used in stealth mode, this power won't take you out of stealth mode. -------------------------- 11 FP_BREATH: nullify FP_POISON Breath Control Requirements: Kreia This power give immunity to poisons at the cost of force points. You learn this on Nar Shadda. -------------------------- 12 FP_SPEED: force speed, already in game, not need. Burst Of Speed Requirements: Level 1 The characters speed is doubled. This power lasts 36 seconds. Knights Speed Requirements: Level 9 Characters Speed is doubled and gets an extra attack per round. This power also lasts 36 seconds. Master Speed Requirements: Level 15 Same as before but character gains two extra attacks per round. -------------------------- there is already the FP PROTECT FOR THIS. Energy Resistance Requirements: Level 1 This power absorbs 10 points of, Cold, electrical, energy, fire and sonic. After 10 points, damage is dealt normally and lasts 120 seconds. Improved Energy resistance Requirements: Level 9 Same as before but absorbs 15 points of damage. Master Energy Resistance Requirements: Level 17 Same as before but absorbs 20 points of damage. -------------------------- 13 FP_BODY can be interessing, split maybe can fill with a power like force rage the force bar and the armor with subctracting health? And get some invincibility time O.o Force Body Requirements: Level 1 Force Powers cost is split 50/50 between health and force points and lasts 30 seconds. Improved Force Body Requirements: Level 9 40% of force powers cost comes from Force points and costs 20% less than normal. 40 more percent comes from health points. Master Force Body Requirements: Level 15 30% of force powers cost comes from Force points and costs 40% less than normal. 30 more percent comes from health points. -------------------------- 14 FP_MASK Make invisiblre to NPC bot eytc eyc, is the mind trick level 1 – 2, the different is that level 3 not fight enemy each other but can be invisible to all enieies in the area. Force Camouflage Requirements: Level 1 Sith assassin or Jedi Watchman Allows character to be in Stealth mode without the use of a stealth field generator. Improved Force Camouflage Requirements: Level 7 Sith Assassin or Jedi Watchman Same as before but adds +4 to stealth. Master Force Camouflage Requirements: Level 13 Sith Assassin or Jedi Watchman Same as before but adds +8 to stealth. -------------------------- 15: FP_DEFLECT a defence power very interessing: deflecting blaster and energy shotr (not flechette, concussion and rocket and thermal or explosive) with the hands, can be used in a fight with weapons for defending without a saber! Force Deflection Requirements: Level 6 Allows Jedi to deflect blaster bolts without a lightsaber but character cannot deflect bolts back at enemy but is always in effect. Force Redirection Requirements: Level 12 Same as before but character can deflect bolts back at enemy. -------------------------- FP_16 FP_PUSH Difference: at level 4 FP_PUSH push all enemy around, also the back enemies. Force Push Requirements: Level 1 The enemy moves back 5 meters and gets stunned and suffers damage equal to the attacker's level. 17 FP_WHIRL enemy be blocked and rotaate on heself! LOOL Force Whirlwind Requirements: Level 9 Enemy takes 1/3 of the attacking characters level in damage every 2 seconds for 12 seconds. When the target is caught in the whirlwind, he cannot perform any actions. 18 FP_PULL at level 4 abtract all enemy around, also the back enemies. Force Wave requirements: Level 15 All enemies within 15 meters are pushed back 5 meters and are stunned for 6 seconds and suffer damage one and a half time the attacker's level. -------------------------- 19 FP_SEE Force Sight Requirements: Level 3, Visas Learned from Visas and allows character to see the alignment of NPC. -------------------------------------------------------------------- FP_20 FP_BREAK Remove by an enemy protect, absorb, rage, valor, battle and all that’s powers XD. Force Suppression Requirements: Level 9 This power cancels the first and seconds levels of any powers on the enemy. Force Breach Requirements: Level 15 This power cancels any powers active on the target. -------------------------- FP_21 FP_HATE / A power that forced NPC to fight each other like mind trick of level 3... but start to do that by level 1 Is amodification of FP_MINDTRICK Mind Trick Requirements: Level 1 This power can distract a target but will become undistracted if character gets to close or interacts with the target. This power lasts 30 seconds. If used in stealth mode, this power won't take you out of stealth mode. Force Confusion Requirements: Level 12 This power will make the target fight for the player and lasts 30 seconds. -------------------------- 22 FP_SABERTHROW well, is egual,no alterartion. Throw Lightsaber Requirements: Level 1 and a lightsaber Target must not be within close range of character and light saber always comes back. Only attacks one enemy. Advanced Throw Lightsaber Requirements: Level 9 and a lightsaber When the lightsaber is throw it hits up to three enemies. Enemies must not be close range. ------------------------------------------------------------------------------ Dark Side Powers ------------------------------------------------------------------------------ Dark Side powers are used for harming others and focus on destruction. Powers like shock or Insanity are very useful in the middle of a fight. The Light Side Users don't know what they're missing. -------------------------- 23 FP_CRUSH all enemies in the area suffer a dmg of a value of health there is proportional to level of power. 10-20-30-50 at level 4. Original kotor power: Crush Opposition 1 Requirements: Sith Lord Target suffers -1 to hit and will saves Crush Opposition 2 Requirements: Sith Lord level 5 Target suffers -2 to hit and will saves Crush Opposition 3 Requirements: Sith Lord level 9 Target suffers -3 to hit and will saves Crush Opposition 4 Requirements: Sith Lord level 13 Target suffers -4 to hit and will saves Crush Opposition 5 Requirements: Sith Lord level 17 Target suffers -5 to hit and will saves Crush Opposition 6 Requirements: Sith Lord level 21 Target suffers -6 to hit and will saves -------------------------- 24 FP_DRAIN Like force drain, 2 alteration. level 4 drain force of all enemy around, also the back enemy. - Drain IGNORE the force bar. Drain Life Requirements: Level 9 This power lets the character hurt others to heal himself. The enemy is done 1-4 per level of character and the character is healed the amount of damage done. Death Field Requirements: Level 18 Same as before but targets all enemies within 10 meters of the character. -------------------------- 25 FP_FORCEDRAIN The power is like drain but drain the Force bar, not the health bar, for regenarte force of avversary. Drain Force Requirements: Level 1 Draws 10 Force points from enemy. If saved they only lose 5. Improved Drain Force Requirements: Level 9 Draws 20 Force points from enemy. If saved they only lose 10. Master Drain Force Requirements: Level 15 Allows character to steal Force Points from all hostile creatures within 10 meters of the target. It draws 30 points from each opponent but if they save the only lose 15. -------------------------- 25 FP_FEAR this is a in interessino power.: in MP enemy shotted if not cast FP_VALOR can do the BOTH_COWER1 animation and no fight for a few second. In SP can happen the samething to NPC. At level 2 enemy drop the weapon and at level 3 enemy escape in BS_FLEE modality XD Fear Requirements: Level 1 Enemy is scared for 6 seconds and take -4 to defense. Horror Requirements: Level 6 All enemies within a 5 meter radius of the target is affected and scared for 12 seconds and take -4 to their defense. Insanity Requirements: Level 12 Same as before but all enemies within a ten meter radius is affected. -------------------------- 26 FP_SCREAM well, is like the jedi become an Howler. All nemies in the ranged be stopped of their attack and do the BOTH_SONICPAIN animation XD. At level 1. at other level, they also lose health in gradual mode. However is possible to move , so is possiblre to get out of range of sonic wave \ suffering area. Force Scream Requirements: Level 1 Hurts all enemies within 10 meters in from of the character and deals 3-18 points of damage. Improved Force Scream Requirements: Level 9 Same as before but does 5-30 points of damage. Master Force Scream Requirements: Level 15 Same as before but does 7-42 points of damage. -------------------------- 27 FP_RAGE well this is egual... Fury Requirements: Level 1 Sith Marauder In Fury character gains some temporary level ups to some of thier attribtutes. Improved Fury Requirements: Level 5 Sith Marauder Improved Fury character gains higher level ups to some of their attributes. Master Fury Requirements: Level 9 Sith Marauder Improved Fury character gains even higher level ups to some of their attributes. -------------------------- 28 FP_LIGHTNING. Shock Requirements: Level 1 Hurts target by 1-6 per characters level. Lightning Requirements: Level 9 All enemies 16 meters in front of the caster get hurt by 1-6 per characters level. Force Storm Requirements: Level 18 Enemies within 10 meters of the target gets hurts 1-6 per characters level. Also damages the targets Force Points equal to the damage to their health. 29 FP_LIGHTNING2: this power is like the lightning buyt is more nasty: ignore the armor and hit directly the health. Can kill very fast. -------------------------- 30 FP_POISON: the effect is like the interrogator droid puncures of poison. At better level is possible to poison multipole NPC \ players. FP_VALOR can save by poison. Slow Requirements: Level 1 Enemy is slowed for 30 seconds, the effects are -2 to defense, reflexes and attack rolls. Affliction Requirements: Level 6 Enemy suffers from this power as if it where poisoned and has -7 to all physical attributes. This lasts for 21 seconds. Plague Requirements: Level 12 Same as before but takes -12 to all physical attributes and is impossible to save. -------------------------- 31 FP_GRIP well is lthe force grip but... should be beaity if the jedi can move by first level (but not fight) Wound Requirements: Level 1 Enemy is chocked for 6 seconds and takes 2/3 of the characters level every two seconds. Choke Requirements: Level 9 Same as before but suffers ability drain for 24 seconds. Enemy takes 2/3 of the attacking characters level every two seconds in damage. 32 FP_KILL the more devastating power: is like a multiple force grip of all enemies in the area. The caster can move and combat during the casting. All other cannot move. For nullify: FP_VALOR, FP_PUSH, Kill Requirements: Level 12 Enemy is chocked for 6 seconds and are damaged equal to half their maximum health points. Ok i launched the Idea..., pity i not know how to encode. ._, If someone can do that... well, i hope this idea can birth some mod project on the big scale, cool as JA++. I will can help for sound and efx, but for coding i am not good for C++ sorry. :\ my skill is only about icarus, mapping, NPC making, Saber making.. well, every thing but not the code. :\
  16. Well, i am doing a fantasy mod for SP, so the holster part of the code for me can be very interessing for the use of the melee weapons. not for the ghost swords... they act like the classical sabers. Oh, damn. where is my education? >.< Thanks for the release!
  17. Good luck!!! Will be very funny! When mod is read, share in the downloads! mmm, and if some mad man do the something with skywalker to the place of rosh? XD luke has already a cutted hand, now has a cutted arm or die, in the final... oh my... no no, is too nasty, poor Luke. LOL. mmm, maybe replace rosh with jar jar?? LOL lol, jar jar! YES! ahahahah XD and Luke as teacher instead of Kyle, and an Howler at the place of luke, ,,, iok: Luke -> Howler... or maybe a old ghost of Kenobi... AHAHAH . Kyle -> Luke. Jar jar: Rosh. Player: Kyle katarn Result: a madness!!! :D :D
  18. Pity JA++ code was never relased. or no? I see in an old trailer there was also a power like "force paralysis" very cool.
  19. Thanks for the suggest! i have a some trouble, but is possible to solve, if yu replace the NPC of original game with your owner... but.... original game will do some bad crashes if in a level there are more of 5 NPC with a saber in the load of level, yu have a crash of level. i hope Openjkcode can resolve this trouble because is one thing that become me... CRAZY! >.<
  20. I am italian, men. Happened me, too. it's not so fun, when i am posting XD. I hope is a temporally problem.
  21. Thanks to everyone. Set vampire can be interessing. i am doing a mod about legacy of kain and i am a disaster in coder, so i think i never can do some of some complicated like the force power i need, otherwise someone of good hearth not teach step by step how to create a force power in single player, with file, address and command line to editing to. set shielded maybe can control the assassin droid assets of the shiled. is useful to program a command with a fierce boss of this class of enemy in sp map. for example: for a certain time the enemy use shield , after shield down and attack, after raise the shield... loop -1 LOL. yes, nice combat script. mmm, if cover an enemy and enemy become temporaney unklillable is very cool as script!
  22. It's a pleasure. Share with ALL community!
  23. Ehm, do you have gtk radiant 1.5.0 + behaved working? is not necessary to encoding the source for making that. it's a function that yu can make building your maps and putting NPCs in your maps. O.o for the binding changing team, instead, i have not idea of how do that for the teammate, yu need to see the cvar command list of menu, if there is something about the teammating, but i never heard nothing about that. for the binding function is better to ask to other. for the change of teammetes, is very easy, yu need just gtk radiant, your builded map and icarus. is not coding, is scripting. and scripting is very very easy with Icarus. .
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