Jump to content

Langerd

Members
  • Posts

    2,046
  • Joined

  • Last visited

Posts posted by Langerd

  1. Ok

     

    head,models/players/stalker_tatooine/head.tga
    head_face,models/players/stalker_tatooine/head.tga
    head_mouth,models/players/stalker_tatooine/head.tga

    torso_xtras,models/players/stalker_tatooine/torso.tga
    torso,models/players/stalker_tatooine/torso.tga
    torso_braid,models/players/stalker_tatooine/torso.tga
    torso_buckle,models/players/stalker_tatooine/torso.tga
    torso_tube,models/players/stalker_tatooine/torso.tga
    torso_neck,models/players/stalker_tatooine/torso.tga
    torso_cpu,models/players/stalker_tatooine/cpu.tga
    l_arm,models/players/stalker_tatooine/torso.tga
    r_arm,models/players/stalker_tatooine/torso.tga
    r_arm_guards,models/players/stalker_tatooine/extras.tga
    l_hand,models/players/stalker_tatooine/torso.tga
    r_hand,models/players/stalker_tatooine/torso.tga

    hips_pouches,models/players/stalker_tatooine/torso.tga
    torso_belt,models/players/stalker_tatooine/hips.tga
    hips,models/players/stalker_tatooine/hips.tga
    l_leg,models/players/stalker_tatooine/hips.tga
    r_leg,models/players/stalker_tatooine/hips.tga

    hips_armor,models/players/stalker_tatooine/extras.tga
    l_hand_armor,models/players/stalker_tatooine/extras.tga
    r_hand_armor,models/players/stalker_tatooine/extras.tga
    torso_arm_armor,models/players/stalker_tatooine/extras.tga
    torso_armor,models/players/stalker_tatooine/extras.tga
    torso_buckles,models/players/stalker_tatooine/extras.tga
    torso_shoulder_armor,models/players/stalker_tatooine/extras.tga
    torso_verterb,models/players/stalker_tatooine/extras.tga
    hips_tabs,models/players/stalker_tatooine/tabs.tga

    r_hand_rbt,models/players/stalker_tatooine/extras.tga
    r_hand_wire,models/players/stalker_tatooine/extras.tga
    r_arm_wire,models/players/stalker_tatooine/extras.tga
    r_arm_rbt,models/players/stalker_tatooine/extras.tga

    head_cap_torso_off,models/players/stormtrooper/caps.tga
    torso_cap_head_off,models/players/stormtrooper/caps.tga

    l_hand_cap_l_arm_off,models/players/stormtrooper/caps.tga
    l_arm_cap_l_hand_off,models/players/stormtrooper/caps.tga
    l_arm_cap_torso_off,models/players/stormtrooper/caps.tga
    torso_cap_l_arm_off,models/players/stormtrooper/caps.tga

    r_hand_cap_r_arm_off,models/players/stormtrooper/caps.tga
    r_arm_cap_r_hand_off,models/players/stormtrooper/caps.tga
    r_arm_cap_torso_off,models/players/stormtrooper/caps.tga
    torso_cap_r_arm_off,models/players/stormtrooper/caps.tga


    torso_cap_hips_off,models/players/stormtrooper/caps.tga
    hips_cap_torso_off,models/players/stormtrooper/caps.tga
    hips_cap_l_leg_off,models/players/stormtrooper/caps.tga
    hips_cap_r_leg_off,models/players/stormtrooper/caps.tga

    l_leg_cap_hips_off,models/players/stormtrooper/caps.tga
    r_leg_cap_hips_off,models/players/stormtrooper/caps.tga

     

    BUT like i said! In singleplayer everything works fine! Only multi screw up. And bonus i have a cracked version of the game . When i was making the skin file i just copy a sith stalker skin and change sith_stalker into a stalker_tatooine... I looked at it very closly.

     

    Edit:

    I just downloaded the Lobot model... this new one. Same thing like on the top. The computer thing on his head there is only half on it.

  2. Maybe i will juest put it here... So the line in the shader is too long?
    So where is wrong? It is stupid that in the single player it works fine but in the multiplayer ... nope



     

    models/players/Stalker_tatooine/cpu
    {
        q3map_nolightmap
        {
            map models/players/Stalker_tatooine/cpu
            blendFunc GL_ONE GL_ZERO
            rgbGen lightingDiffuse
        }
        {
            map models/players/Stalker_tatooine/cpu_spec
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR
            detail
            alphaGen lightingSpecular
        }
        {
            animMap 16 models/players/Stalker_tatooine/cpu1 models/players/Stalker_tatooine/cpu2 models/players/Stalker_tatooine/cpu3 models/players/Stalker_tatooine/cpu4
            blendFunc GL_ONE GL_ONE
            detail
        }
    }

    models/players/Stalker_tatooine/extras
    {
        cull    disable
        {
            map models/players/Stalker_tatooine/extras
            rgbGen lightingDiffuse
        }
        {
            map models/players/Stalker_tatooine/default_reflect
            blendFunc GL_ONE GL_ONE
            rgbGen lightingDiffuse
            tcGen environment
        }
        {
            map models/players/Stalker_tatooine/extras
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }

    models/players/Stalker_tatooine/head
    {
        {
            map models/players/Stalker_tatooine/head
            rgbGen lightingDiffuse
        }
        {
            map models/players/Stalker_tatooine/default_reflect
            blendFunc GL_ONE GL_ONE
            rgbGen lightingDiffuse
            tcGen environment
        }
        {
            map models/players/Stalker_tatooine/head
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }

    models/players/Stalker_tatooine/hips
    {
        cull    disable
        {
            map models/players/Stalker_tatooine/hips
            rgbGen lightingDiffuse
        }
        {
            map models/players/Stalker_tatooine/default_reflect
            blendFunc GL_ONE GL_ONE
            rgbGen lightingDiffuse
            tcGen environment
        }
        {
            map models/players/Stalker_tatooine/hips
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }
    models/players/Stalker_tatooine/torso
    {
        cull    disable
        {
            map models/players/Stalker_tatooine/torso
            rgbGen lightingDiffuse
        }
        {
            map models/players/Stalker_tatooine/default_reflect
            blendFunc GL_ONE GL_ONE
            rgbGen lightingDiffuse
            tcGen environment
        }
        {
            map models/players/Stalker_tatooine/torso
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }

    models/players/Stalker_tatooine/tabs
    {
        cull    disable
        {
            map models/players/Stalker_tatooine/tabs
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
        {
            map models/players/Stalker_tatooine/tabs_spec
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            detail
            alphaGen lightingSpecular
        }
    }

    models/players/Stalker_tatooine/head_blue
    {
        {
            map models/players/Stalker_tatooine/head_blue
            rgbGen lightingDiffuse
        }
        {
            map models/players/Stalker_tatooine/default_reflect
            blendFunc GL_ONE GL_ONE
            rgbGen lightingDiffuse
            tcGen environment
        }
        {
            map models/players/Stalker_tatooine/head_blue
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }

    models/players/Stalker_tatooine/tabs_blue
    {
        cull    disable
        {
            map models/players/Stalker_tatooine/tabs_blue
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
        {
            map models/players/Stalker_tatooine/tabs_spec
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            detail
            alphaGen lightingSpecular
        }
    }

    models/players/Stalker_tatooine/head_red
    {
        {
            map models/players/Stalker_tatooine/head_red
            rgbGen lightingDiffuse
        }
        {
            map models/players/Stalker_tatooine/default_reflect
            blendFunc GL_ONE GL_ONE
            rgbGen lightingDiffuse
            tcGen environment
        }
        {
            map models/players/Stalker_tatooine/head_red
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }

    models/players/Stalker_tatooine/tabs_red
    {
        cull    disable
        {
            map models/players/Stalker_tatooine/tabs_red
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
        {
            map models/players/Stalker_tatooine/tabs_spec
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            detail
            alphaGen lightingSpecular
        }
    }

    models/players/Stalker_tatooine/torso_red
    {
        {
            map models/players/Stalker_tatooine/torso_red
            rgbGen lightingDiffuse
        }
        {
            map models/players/Stalker_tatooine/default_reflect
            blendFunc GL_ONE GL_ONE
            rgbGen lightingDiffuse
            tcGen environment
        }
        {
            map models/players/Stalker_tatooine/torso_red
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }

    models/players/Stalker_tatooine/torso_blue
    {
        {
            map models/players/Stalker_tatooine/torso_blue
            rgbGen lightingDiffuse
        }
        {
            map models/players/Stalker_tatooine/default_reflect
            blendFunc GL_ONE GL_ONE
            rgbGen lightingDiffuse
            tcGen environment
        }
        {
            map models/players/Stalker_tatooine/torso_blue
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingDiffuse
        }
    }

     

  3. I started this topic because i check this issue very precisely. I DONT KNOW WHY! The multiplayer doesnt like me. I open a single player to check my model. It looks like this:
    This is single player:

    http://i845.photobucket.com/albums/ab13/makskosa/shot0005_zps805bb2af.jpg
    http://i845.photobucket.com/albums/ab13/makskosa/shot0004_zpsb3883d10.jpg
    http://i845.photobucket.com/albums/ab13/makskosa/shot0003_zps6f2111eb.jpg

    AND THIS IS MULTIPLAYER!!!

    http://i845.photobucket.com/albums/ab13/makskosa/shot0006_zps1605ca66.jpg
    http://i845.photobucket.com/albums/ab13/makskosa/shot0007_zps0031c0da.jpg

    the blue one still doesnt work because his scart is dark in the middle... IN SP IT IS TRAPSARENT . BUT THE DEFAULT IS THE BEST OF ALL!

    http://i845.photobucket.com/albums/ab13/makskosa/shot0008_zps8d7b821c.jpg

    I have problem with shaders always. This is my curse or something. In singleplayer it works fine. But in multi... bullshit
    This rly piss me off ! PLs somebody help me with this before i will eat my computer :<

  4. Thanks for answer but like i said. I was looking even in assets from jk2. I have assest from jk2 and ofcourse jk3 in one base folder. And i was looking in the Shadda folder in models/map_objects and i couldnt find it :/ BUT IN THE GODDAMN GAME I CAN FIND IT EASLY!
    There:

    http://i845.photobucket.com/albums/ab13/makskosa/shot0458_zps5b9443ff.jpg

    http://i845.photobucket.com/albums/ab13/makskosa/shot0457_zpscb788a84.jpg

    I want to add them there... but i cant find them. :(

    http://i845.photobucket.com/albums/ab13/makskosa/shot0451_zps55b61d56.jpg

     

    Sry i messed up a link :/ you must copy it all
     

  5. I dont know what the hell is going on but ... Many models are screwd up. like this

     

    WARNING: expecting '{', found 'rgbGen' instead in shader 'models/players/DarthPhren/head'

    WARNING: expecting '{', found 'blendFunc' instead in shader 'models/players/DarthPhren/torso'

    WARNING: expecting '{', found 'blendFunc' instead in shader 'models/players/DarthPhren/cpu'

    WARNING: expecting '{', found 'blendFunc' instead in shader 'models/players/DarthPhren/extras'

    WARNING: expecting '{', found 'rgbGen' instead in shader 'models/players/DarthPhren/hips'

    WARNING: expecting '{', found 'blendFunc' instead in shader 'models/players/DarthPhren/tabs'

     

    expecting '{', found 'rgbGen' instead - how the hell it expecting this - { ?
    How to fix it? D:

     

    And the downloaded models have that bug too :(

     

×
×
  • Create New...