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Posts posted by Langerd
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XD omg... my bad. I didnt change a mapping mode. Can i change it now when i was making it in sp mode? Or it will crush?
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I can't find this enity in my gtkradiant... I made a teleport and use a target_position . But (always problems with this...) in single player it teleports me where i want to ... in multi ... not.
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He he ^^ phisics in jk like you can push a crate and it will flyin around or real ragdolls where people are not a piece of papers. And dismember guns , cloak phisics and of course more weapons in sp... my dreams QwQ
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Ok
head,models/players/stalker_tatooine/head.tga
head_face,models/players/stalker_tatooine/head.tga
head_mouth,models/players/stalker_tatooine/head.tga
torso_xtras,models/players/stalker_tatooine/torso.tga
torso,models/players/stalker_tatooine/torso.tga
torso_braid,models/players/stalker_tatooine/torso.tga
torso_buckle,models/players/stalker_tatooine/torso.tga
torso_tube,models/players/stalker_tatooine/torso.tga
torso_neck,models/players/stalker_tatooine/torso.tga
torso_cpu,models/players/stalker_tatooine/cpu.tga
l_arm,models/players/stalker_tatooine/torso.tga
r_arm,models/players/stalker_tatooine/torso.tga
r_arm_guards,models/players/stalker_tatooine/extras.tga
l_hand,models/players/stalker_tatooine/torso.tga
r_hand,models/players/stalker_tatooine/torso.tga
hips_pouches,models/players/stalker_tatooine/torso.tga
torso_belt,models/players/stalker_tatooine/hips.tga
hips,models/players/stalker_tatooine/hips.tga
l_leg,models/players/stalker_tatooine/hips.tga
r_leg,models/players/stalker_tatooine/hips.tga
hips_armor,models/players/stalker_tatooine/extras.tga
l_hand_armor,models/players/stalker_tatooine/extras.tga
r_hand_armor,models/players/stalker_tatooine/extras.tga
torso_arm_armor,models/players/stalker_tatooine/extras.tga
torso_armor,models/players/stalker_tatooine/extras.tga
torso_buckles,models/players/stalker_tatooine/extras.tga
torso_shoulder_armor,models/players/stalker_tatooine/extras.tga
torso_verterb,models/players/stalker_tatooine/extras.tga
hips_tabs,models/players/stalker_tatooine/tabs.tga
r_hand_rbt,models/players/stalker_tatooine/extras.tga
r_hand_wire,models/players/stalker_tatooine/extras.tga
r_arm_wire,models/players/stalker_tatooine/extras.tga
r_arm_rbt,models/players/stalker_tatooine/extras.tga
head_cap_torso_off,models/players/stormtrooper/caps.tga
torso_cap_head_off,models/players/stormtrooper/caps.tga
l_hand_cap_l_arm_off,models/players/stormtrooper/caps.tga
l_arm_cap_l_hand_off,models/players/stormtrooper/caps.tga
l_arm_cap_torso_off,models/players/stormtrooper/caps.tga
torso_cap_l_arm_off,models/players/stormtrooper/caps.tga
r_hand_cap_r_arm_off,models/players/stormtrooper/caps.tga
r_arm_cap_r_hand_off,models/players/stormtrooper/caps.tga
r_arm_cap_torso_off,models/players/stormtrooper/caps.tga
torso_cap_r_arm_off,models/players/stormtrooper/caps.tga
torso_cap_hips_off,models/players/stormtrooper/caps.tga
hips_cap_torso_off,models/players/stormtrooper/caps.tga
hips_cap_l_leg_off,models/players/stormtrooper/caps.tga
hips_cap_r_leg_off,models/players/stormtrooper/caps.tga
l_leg_cap_hips_off,models/players/stormtrooper/caps.tga
r_leg_cap_hips_off,models/players/stormtrooper/caps.tgaBUT like i said! In singleplayer everything works fine! Only multi screw up. And bonus i have a cracked version of the game . When i was making the skin file i just copy a sith stalker skin and change sith_stalker into a stalker_tatooine... I looked at it very closly.
Edit:
I just downloaded the Lobot model... this new one. Same thing like on the top. The computer thing on his head there is only half on it. -
Maybe i will juest put it here... So the line in the shader is too long?
So where is wrong? It is stupid that in the single player it works fine but in the multiplayer ... nope
models/players/Stalker_tatooine/cpu
{
q3map_nolightmap
{
map models/players/Stalker_tatooine/cpu
blendFunc GL_ONE GL_ZERO
rgbGen lightingDiffuse
}
{
map models/players/Stalker_tatooine/cpu_spec
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR
detail
alphaGen lightingSpecular
}
{
animMap 16 models/players/Stalker_tatooine/cpu1 models/players/Stalker_tatooine/cpu2 models/players/Stalker_tatooine/cpu3 models/players/Stalker_tatooine/cpu4
blendFunc GL_ONE GL_ONE
detail
}
}
models/players/Stalker_tatooine/extras
{
cull disable
{
map models/players/Stalker_tatooine/extras
rgbGen lightingDiffuse
}
{
map models/players/Stalker_tatooine/default_reflect
blendFunc GL_ONE GL_ONE
rgbGen lightingDiffuse
tcGen environment
}
{
map models/players/Stalker_tatooine/extras
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
}
models/players/Stalker_tatooine/head
{
{
map models/players/Stalker_tatooine/head
rgbGen lightingDiffuse
}
{
map models/players/Stalker_tatooine/default_reflect
blendFunc GL_ONE GL_ONE
rgbGen lightingDiffuse
tcGen environment
}
{
map models/players/Stalker_tatooine/head
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
}
models/players/Stalker_tatooine/hips
{
cull disable
{
map models/players/Stalker_tatooine/hips
rgbGen lightingDiffuse
}
{
map models/players/Stalker_tatooine/default_reflect
blendFunc GL_ONE GL_ONE
rgbGen lightingDiffuse
tcGen environment
}
{
map models/players/Stalker_tatooine/hips
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
}
models/players/Stalker_tatooine/torso
{
cull disable
{
map models/players/Stalker_tatooine/torso
rgbGen lightingDiffuse
}
{
map models/players/Stalker_tatooine/default_reflect
blendFunc GL_ONE GL_ONE
rgbGen lightingDiffuse
tcGen environment
}
{
map models/players/Stalker_tatooine/torso
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
}
models/players/Stalker_tatooine/tabs
{
cull disable
{
map models/players/Stalker_tatooine/tabs
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
{
map models/players/Stalker_tatooine/tabs_spec
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
detail
alphaGen lightingSpecular
}
}
models/players/Stalker_tatooine/head_blue
{
{
map models/players/Stalker_tatooine/head_blue
rgbGen lightingDiffuse
}
{
map models/players/Stalker_tatooine/default_reflect
blendFunc GL_ONE GL_ONE
rgbGen lightingDiffuse
tcGen environment
}
{
map models/players/Stalker_tatooine/head_blue
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
}
models/players/Stalker_tatooine/tabs_blue
{
cull disable
{
map models/players/Stalker_tatooine/tabs_blue
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
{
map models/players/Stalker_tatooine/tabs_spec
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
detail
alphaGen lightingSpecular
}
}
models/players/Stalker_tatooine/head_red
{
{
map models/players/Stalker_tatooine/head_red
rgbGen lightingDiffuse
}
{
map models/players/Stalker_tatooine/default_reflect
blendFunc GL_ONE GL_ONE
rgbGen lightingDiffuse
tcGen environment
}
{
map models/players/Stalker_tatooine/head_red
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
}
models/players/Stalker_tatooine/tabs_red
{
cull disable
{
map models/players/Stalker_tatooine/tabs_red
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
{
map models/players/Stalker_tatooine/tabs_spec
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
detail
alphaGen lightingSpecular
}
}
models/players/Stalker_tatooine/torso_red
{
{
map models/players/Stalker_tatooine/torso_red
rgbGen lightingDiffuse
}
{
map models/players/Stalker_tatooine/default_reflect
blendFunc GL_ONE GL_ONE
rgbGen lightingDiffuse
tcGen environment
}
{
map models/players/Stalker_tatooine/torso_red
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
}
models/players/Stalker_tatooine/torso_blue
{
{
map models/players/Stalker_tatooine/torso_blue
rgbGen lightingDiffuse
}
{
map models/players/Stalker_tatooine/default_reflect
blendFunc GL_ONE GL_ONE
rgbGen lightingDiffuse
tcGen environment
}
{
map models/players/Stalker_tatooine/torso_blue
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
} -
The cracked mp cause an errors? How? The shader errors can comes too?
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I started this topic because i check this issue very precisely. I DONT KNOW WHY! The multiplayer doesnt like me. I open a single player to check my model. It looks like this:
This is single player:
http://i845.photobucket.com/albums/ab13/makskosa/shot0005_zps805bb2af.jpg
http://i845.photobucket.com/albums/ab13/makskosa/shot0004_zpsb3883d10.jpg
http://i845.photobucket.com/albums/ab13/makskosa/shot0003_zps6f2111eb.jpg
AND THIS IS MULTIPLAYER!!!
http://i845.photobucket.com/albums/ab13/makskosa/shot0006_zps1605ca66.jpg
http://i845.photobucket.com/albums/ab13/makskosa/shot0007_zps0031c0da.jpg
the blue one still doesnt work because his scart is dark in the middle... IN SP IT IS TRAPSARENT . BUT THE DEFAULT IS THE BEST OF ALL!
http://i845.photobucket.com/albums/ab13/makskosa/shot0008_zps8d7b821c.jpg
I have problem with shaders always. This is my curse or something. In singleplayer it works fine. But in multi... bullshit
This rly piss me off ! PLs somebody help me with this before i will eat my computer :< -
I recommend a dark force mod ! You can actully download it from jk3 hub http://jkhub.org/files/file/1540-dark-forces-mod/ . It is very beatfiul and look at the ratings ^^ Nice piece of work
Bek likes this -
I agree ^^ I dont know anything about coding but i think that changing to the ragdoll is good idea.
http://i845.photobucket.com/albums/ab13/makskosa/shot0463_zpsae0de21c.jpg
http://i845.photobucket.com/albums/ab13/makskosa/shot0464_zpsa913688c.jpg
Still ragdoll in jk sucks a bit but it would be a better effect than the images on top. -
I think this is stupid and unnatural and should be change...
This is when we grip him (it is ok) - http://i845.photobucket.com/albums/ab13/makskosa/shot0459_zpsc5b527db.jpg~original
But here
http://i845.photobucket.com/albums/ab13/makskosa/shot0460_zps9aeafda3.jpg~original
http://i845.photobucket.com/albums/ab13/makskosa/shot0461_zps9dbace7d.jpg~original
http://i845.photobucket.com/albums/ab13/makskosa/shot0462_zps747fe70f.jpg~original
Specially the last one look very pathetic. Somebody should change it . -
Thanks for answer but like i said. I was looking even in assets from jk2. I have assest from jk2 and ofcourse jk3 in one base folder. And i was looking in the Shadda folder in models/map_objects and i couldnt find it :/ BUT IN THE GODDAMN GAME I CAN FIND IT EASLY!
There:
http://i845.photobucket.com/albums/ab13/makskosa/shot0458_zps5b9443ff.jpg
http://i845.photobucket.com/albums/ab13/makskosa/shot0457_zpscb788a84.jpg
I want to add them there... but i cant find them.
http://i845.photobucket.com/albums/ab13/makskosa/shot0451_zps55b61d56.jpgSry i messed up a link :/ you must copy it all
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
A shader must be messed up. Make sure it's formatted correctly.
Ok i will check but i downloaded a 4 of them and they are messed up 8/
Other people in my clan have 100% everything clear
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I dont know what the hell is going on but ... Many models are screwd up. like this
WARNING: expecting '{', found 'rgbGen' instead in shader 'models/players/DarthPhren/head'
WARNING: expecting '{', found 'blendFunc' instead in shader 'models/players/DarthPhren/torso'
WARNING: expecting '{', found 'blendFunc' instead in shader 'models/players/DarthPhren/cpu'
WARNING: expecting '{', found 'blendFunc' instead in shader 'models/players/DarthPhren/extras'
WARNING: expecting '{', found 'rgbGen' instead in shader 'models/players/DarthPhren/hips'
WARNING: expecting '{', found 'blendFunc' instead in shader 'models/players/DarthPhren/tabs'
expecting '{', found 'rgbGen' instead - how the hell it expecting this - { ?
How to fix it? D:And the downloaded models have that bug too
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I think the best idea is this
An orginal models from the game but with rly good looking. -
I always wanted this in sp but nobody made one mod of this I know that coding in sp is diffrent so maybe thats why.
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I think it depends on the model skeleton parts like on this picture http://i.piccy.info/i7/42ad4f361284a41270386ba47f2134f1/1-5-8299/23985968/Scheme.jpg
I hope that gun dismember will be soon ^^ .
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Omg ^^ Pls make a modification like this! It would be awesome! (I know that You are a pro in that kind of thing)
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OwO Can you make a mod like this? It would be awesome! Destroy a enemy with flechette. The body parts everwhere 8D (wow sooooo brutal)
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Sooooo The dismemberment is possible? even for single player?
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THANKS O__O omg... This is so unfair >< about filefront of course
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For me too ... anyway not a topic question but ... why filefront is crashed???
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I know that in multiplayer it is possible. I saw one mod in multiplayer but i hope that is possible in single player too
http://jediknight3.filefront.com/file/Old_School_Mod;36431 -
Is there anybody that could make a dismemberment guns mod? I mean for example when you will headshot a weequay his head will blow or just fell down or something. I think there was a mod that make this kind of thing but in mp . Is there any possibilty that someone made it for sp too?
How to add a constuctions from gtkradiant to the skybox?
in Modding Assistance
Posted
I always wondered how to make city in skybox. I remember that the courscant map in single player have a buildings in skybox. How to make it D:?