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Posts posted by Merek
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Didn't the KOTF author try to sell the entire mod on a disc for like $50 bucks, which is why discussion was banned on filefront?
eezstreet likes this -
I don't see a problem with it, I find it more convenient rather than trying to search for JK2 files using the 'JK2' tag.
On an additional note, JKFiles also split up their JKA and JKO files.
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Thanks, that worked.
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I'd write a list of essential mods for JK2/JKA but I doubt I would ever complete it .. (Ya know, too many to list)
I'll give it my best shot tomorrow...
Circa likes this -
Whenever I try and load a specific map (Atlantis-P4M1249, Stargate Event Horizon map) or I try to connect to a server running that map I crash with a Client Crash error (nothing more specific is given). I used to be able to run it fine and I haven't changed any settings or anything, I did update OpenJK and JA++ though.
Is there any way to fix this? Any help is appreciated.
Smoo likes this -
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I usually have issues downloading a file if I load a page, then open a new tab and come back to it after like 5 minutes. I have to refresh the page to get it to work again.
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No, its a map port. I have it if you want it.Impressive! Is the map on jkhub?
Smoo likes this -
Keep the same folder structure it has, make sure plugin.lua is in a folder like japlus/lua/sv/<plugin-name>/plugin.lua
Optionally in a PK3. Same as any other plugin.
Tried that already and nothing happened. Do I need makermod installed for this to work?
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I have no time because of my study
Is anyone gonna give me an answer?
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How do you install this plugin?
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No problem man, we live to serve (or something along those lines).
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Make sure you have a dedicated server executable (Raven's Dedicated Server Pack for Windows or Linux, OpenJK's openjkded.x86.exe)
Know where your data is read from + written to:
Retail JA
Reads from current directory.
Writes to current directory so requires administrative privileges if current directory is within Program Files
OpenJK
Reads from current directory.
Writes to fs_homepath (defaults to e.g. Documents/My Games/OpenJK on Windows, ~/.local/share/openjk on linux) so it does not require super-user privileges.
Download the server-side counterpart for your mod (assuming JA+(+) which has an fs_game of japlus)
You'll have a .bat or .sh to run your server, or just type it like this manually at the command line (Command Prompt for Windows, Terminal for Linux/Mac):
./openjkded.x86.exe +set fs_game "japlus" +set dedicated "2"
When the server starts, it will execute a .cfg file:Retail JA: <fs_game>/jampserver.cfg
OpenJK: <fs_game>/openjk_server.cfg
This is where you put any cvar configurations. JA+ comes bundled with documentation on new cvars, JA++ is hosted on its site including the changelog
My server cfg is something like this:
sets .Admin "^5Raz0r" sets .IRC "^5irc.arloria.net/#JACoders" sets .Site "^5japp.jkhub.org" set bot_addDelay "0" set bot_minPlayers "4" set capturelimit "0" set com_affinity "80" set d_noIntermissionWait "1" set d_projectileGhoul2Collision "0" set d_saberKickTweak "0" set d_saberSPStyleDamage "0" set dmflags "0" set fraglimit "500" set g_adaptRespawn "0" set g_autoMapCycle "1" set g_debugMelee "1" set g_dismember "100" set g_doWarmup "0" set g_forceClientUpdateRate "100" // 10hz set g_forcePowerDisable "0" set g_forceRegenTime "100" set g_friendlyFire "1" set g_friendlySaber "1" set g_gametype "dm" set g_jplua "1" set g_locationBasedDamage "1" set g_logAdmin "1" set g_logConsole "1" set g_logItemPickup "0" set g_logSecurity "1" set g_motd "^3Report issues to Raz0r @ http://japp.jkhub.org" set g_password "" set g_privateDuel "-1" set g_warmup "0" set g_weaponDisable "0" set japp_accurateMuzzle "1" set japp_allowEmotes "-1" set japp_allowFlagDrop "1" set japp_allowHook "-1" set japp_allowJetpack "1" set japp_allowWeaponDrop "1" set japp_allowWeaponPull "0" set japp_allowSaberSwitch "1" set japp_allowVoiceChat "961" set japp_antiWallhack "0" set japp_charRestrictRGB "0" set japp_damageNotifications "1" set japp_duelStats "7" set japp_empowerDrain "0" set japp_fallToDeathInstant "1" set japp_flipKick "1" set japp_flipKickDamage "0" set japp_flipKickKnockdown "0" set japp_hookSpeed "150" set japp_improveYellowDFA "1" set japp_readyThreshold "0.5" set japp_reservedEntitySlots "2" set japp_saberTweaks "-1" set japp_scorePlums "1" set japp_shootFromEye "1" set japp_slideOnHead "0"lo set japp_spawnHealth "100" set japp_spawnArmor "50" set japp_spawnWeaps "26" //"65546" set japp_speedCaps "1" set japp_voteMapAnyGT "1" set japp_weaponPickupAlways "1" set japp_weaponRoll "1" set rconPassword "hello-jkhub" set sv_floodProtect "0" set sv_fps "40" set sv_hostname "^2[AU] ^3JA++ development" set sv_maxclients "24" set sv_reconnectLimit "3" set timelimit "10" set phys_cpm "set g_speed 320; set pmove_fixed 0; set pmove_float 1; set japp_promode 1; set japp_vq3Physics 1" set phys_vq3 "set g_speed 320; set pmove_fixed 0; set pmove_float 1; set japp_promode 0; set japp_vq3Physics 1" set phys_vja "set g_speed 250; set pmove_fixed 0; set pmove_float 0; set japp_promode 0; set japp_vq3Physics 0" set phys_rja "set g_speed 250; set pmove_fixed 1; set pmove_float 0; set japp_promode 0; set japp_vq3Physics 0" set phys_aja "set g_speed 250; set pmove_fixed 0; set pmove_float 1; set japp_promode 0; set japp_vq3Physics 0" vstr phys_vja set mapcycle1 "set g_gametype 0; map mp/ffa1; set nextmap vstr mapcycle2" set mapcycle2 "set g_gametype 6; map mp/duel1; set nextmap vstr mapcycle3" set mapcycle3 "set g_gametype 0; map mp/ffa2; set nextmap vstr mapcycle4" set mapcycle4 "set g_gametype 0; map mp/ffa3; set nextmap vstr mapcycle5" set mapcycle5 "set g_gametype 0; map mp/ffa4; set nextmap vstr mapcycle6" set mapcycle6 "set g_gametype 0; map mp/ffa5; set nextmap vstr mapcycle1" vstr mapcycle1
Here's mine:
//----------Server Passwords---------- seta rconpassword "your password here" seta g_password "testpass" //seta sv_privatePassword "pass for private clients" //seta sv_privateClients 0 //----------Main Settings---------- seta sv_hostname "^5The Scifi Network ^7- ^2RP Continuum (Dev) ^7- ^8Public ^1U^7S^4A^7" seta g_motd "" seta timeLimit 00 seta fragLimit 00 seta sv_minPing 0 seta sv_maxPing 0 seta sv_maxClients 32 // 32 is the maximum players allowed on a server seta sv_fps "40" seta sv_pure 0 seta sv_cheats 0 // Disable this seta sv_floodProtect 0 seta sv_allowDownload 0 seta jp_DlBaseURL "" // Download Redirect URL => Put your own website/ Or FTP site here. seta g_autoMapCycle "0" // Set this value to "0" if you wish to use the custom map rotation, otherwise set this to "1" seta sv_keyWords "word1 word2" //----------Other Settings---------- //seta g_gravity "800" //seta sv_timeout "300" //seta g_warmup "20" //seta g_doWarmup "0" seta g_teamAutoJoin 2 seta japp_spawnHealth 300 seta japp_spawnArmor 300 seta g_stepSlideFix "0" seta g_dismember "300" // the players must allow cg_dismember "300" seta sv_maxRate 25000 //[Connection Speed] / ([Num Clients] x 8 ) = [sv_maxrate] //----------Messages & Extra Info---------- seta japp_motd "\n\n^8Welcome to The SciFi Network RP Continuum!\nPlease silence all Kill trackers!\n\n^1Rules^7: Respect Everyone & Fight with Honor!\nReport all violators & abusers via /amsay!\n\n^8www.scifi-network.newagesoldier.com^7" seta japp_motdTime 18 seta japp_motdType 3 //seta japp_autoMsgText "" // Set the announcement message //seta japp_autoMsgType 2 //seta japp_autoMsgDelay 9000 //sets Hosted_By "" //sets Website "" //sets Recruiting "" //----------Gametypes---------- // 0 = FFA (Free For All) // 3 = DUEL // 4 = POWER DUEL // 6 = TEAM DEATHMATCH // 7 = SIEGE // 8 = CTF (Capture the Flag) seta g_gametype 0 seta g_jediVmerc 0 //----------Connection---------- seta sv_master1 "master.jkhub.org" seta sv_master2 "masterjk3.ravensoft.com" seta sv_master3 "master.qtracker.com" seta sv_master4 "master0.gamespy.com" seta sv_master5 "clanservers.net" seta d_noIntermissionWait "1" seta g_adaptRespawn "1" // don't adjust item respawn times based on player count seta g_inactivity "0" seta g_noSpecMove "0" seta g_timeoutToSpec "90" seta sv_reconnectLimit "0" // Set this to "0" for no limit seta sv_maxRate "25000" seta sv_timeout "90000" // NOTE: Cannot be set to "0" as players won't be able to connect. Set this to "2000" or higher. seta japp_maxConnPerIP "5" seta japp_unlagged "1" seta japp_readyThreshold 0.5 seta japp_showHeartbeats "0" seta japp_showLaggingClients "1" // Show icon above player's heads when they're lagging/crashed //----------Environment---------- seta g_forceRespawn 0 // Don't force players to respawn after dying seta g_spawnInvulnerability "5000" // 5 seconds of invulnerability when entering the game (NOTE: 1000 = 1 Second) seta g_gravity "800" seta g_speed "250" //----------Force---------- seta g_forcePowerDisable "0" // For forcePower bit values use the rcon cmd forcetoggle seta g_maxForceRank 7 // 1-Initiate 2-Padawan 3-Jedi 4-Adept 5-Guardian 6-Knight 7-Master seta japp_empowerDrain 1 seta japp_forceLightningDamage 1 seta jp_gripSpeedScale 0.4 seta japp_allowPushPullKnockdown 0 seta g_forceRegenTime 3 seta japp_allowForceCombo 1 //----------Saber System---------- seta japp_saberSystem 2 // 0 = base SP/base MP // 1 = base SP/JA++ MP // 2 = base SP/base MP with JK2 tweaks //----------Saber Tweaks & Damages---------- seta japp_saberTweaks 128 // any combination of 1, 2, 4, 8, 16, 32, 64, 128 seta japp_allowSaberSwitch 1 seta japp_saberBlockChanceMax 0.75 seta japp_saberBlockChanceMin 0.0 seta japp_saberBlockChanceScale 0.5 seta japp_saberBlockStanceParity 3.0 seta japp_flipKickDamage 5 seta japp_saberIdleDamage 0 seta g_useWhileThrowing 1 seta japp_gripHolsterSaber 2 seta japp_spawnActivateSaber 1 seta g_locationBasedDamage 0 seta g_saberBladeFaces 1 seta g_saberDamageScale 1 seta g_saberDmgDelay_Idle 5 seta g_saberDmgDelay_Wound 5 seta g_saberRealisticCombat 1 seta d_saberAlwaysBoxTrace 1 seta d_saberBoxTraceSize 1 seta d_saberGhoul2Collision 1 seta d_saberInterpolate 1 //----------Weapons---------- seta g_weaponDisable "518019" seta japp_spawnWeaps "24" seta japp_allowWeaponDrop 1 seta japp_allowWeaponPull 1 seta japp_removeOldMines 0 seta japp_removeOldExplosives 1 seta japp_weaponPickupAlways 0 seta japp_weaponRoll 0 seta japp_fixWeaponCharge 1 seta japp_instagib 0 seta japp_AllowWeaponWallRun 1 seta japp_instantForceSwitch 0 //----------TFFA---------- seta g_forceBasedTeams "1" seta g_teamForceBalance "3" seta g_friendlyFire "0" seta g_friendlySaber "0" //----------Dueling---------- seta g_privateDuel "59" seta g_forceRegenTimeDuel "15" seta g_privateDuelHealth "350" seta g_privateDuelShield "350" seta japp_duelStats "0" seta g_allowDuelSuicide "1" seta g_slowmoDuelEnd "1" seta d_powerDuelPrint "1" seta japp_duelActivateSaber "0" //----------Siege---------- seta g_siegeRespawn "20" seta g_siegeTeam1 "0" seta g_siegeTeam2 "0" seta g_siegeTeamSwitch "1" //----------CTF---------- seta japp_allowFlagDrop "1" seta japp_allowFlagPull "0" //----------Scaling---------- seta japp_allowModelScale "0" seta japp_allowDmgSpeedScale "0" //----------Allow these------------ seta japp_allowJetpack "1" seta japp_allowHook "129" seta japp_hookSpeed "3200" // fast grapple hook seta japp_hookDebouncer 0 //----------Remove some items------------ set disable_item_ysalimari 0 set disable_item_shield_sm_instant 1 set disable_item_shield_lrg_instant 1 set disable_item_medpak_instant 1 set disable_item_seeker 1 set disable_item_shield 1 set disable_item_medpac 1 set disable_item_medpac_big 1 set disable_item_sentry_gun 1 set disable_item_healthdisp 1 set disable_item_eweb_holdable 1 set disable_item_force_enlighten_light 1 set disable_item_force_enlighten_dark 1 set disable_item_force_boon 1 set disable_ammo_thermal 1 set disable_ammo_tripmine 1 set disable_ammo_detpack 1 set disable_ammo_force 1 set disable_ammo_blaster 1 set disable_ammo_metallic_bolts 1 set disable_ammo_rockets 1 set disable_ammo_all 1 //----------Weapons & Attacks------------ seta g_g2TraceLod "3" seta g_debugMelee "0" seta d_saberSPStyleDamage "0" seta d_saberKickTweak "1" // 1 (default basejka)=> staff kick damage weaker, 0 => real damage seta japp_fixRoll "1" seta japp_allowSPCartwheel "0" seta japp_allowSpinkicks "1" seta japp_allowKata "1" seta japp_allowStab "1" seta japp_accurateMuzzle "0" seta japp_allowBusyAttack "1" seta japp_allowButterfly "1" seta japp_allowDFA "1" seta japp_allowToggleSpecialAttacks "1" seta japp_flipKick "1" seta japp_flipKickDamage "15" seta japp_flipKickKnockdown "1" seta japp_kickTrace "1" seta japp_shootFromEye 0 //----------JA++ Anti-Cheat------------ seta japp_antiFakePlayer "1" seta japp_antiUserinfoFlood "1" // Rate limiting for userinfo changes, disable if you run into false positives seta japp_antiWallhack "0" //----------Misc------------ seta g_jplua "1" // Make sure this is set to "1" seta dmflags "72" seta cp_pluginDisable "0" seta cg_newFX "32" seta csf "1f" seta japp_userinfoValidate "805306367" seta japp_autoUpdate "1" seta japp_slayDismember 1 seta japp_damageNotifications 0 // Send a chat message to a client when they deal damage, for testing seta japp_scorePlums 0 seta japp_pauseTime "60" seta japp_preciseFonts 0 seta japp_allowEmotes "1" seta japp_allowFallSuicide 0 seta g_debugTrace "0" seta japp_allowLedgeGrab 1 seta japp_allowVoiceChat "961" seta japp_alwaysSpawnPowerups "1" seta japp_charRestrictRGB "0" // don't disable dark skins seta japp_chatProtection "1" seta japp_fallToDeathInstant 0 // Automatically respawn when you fall to your death seta japp_itemDropStyle 1 // Choose between JKA/Q3 style item dropping seta japp_scoreUpdateRate "1000" seta japp_showLaggingClients "0" seta japp_slideOnHead 1 seta japp_teleportBits "0" seta japp_oldPlayerName 0 seta japp_allowSamePlayerNames 0 seta japp_randFix 1 // 0=basejka, 1=fixed, 2=broken seta japp_vq3physics 0 //----------Server Bots------------ seta bot_enable "1" seta bot_addDelay "3" seta bot_minPlayers "0" seta bot_maxbots "3" seta bot_honorableDuelAcceptance "1" // Allow bots to accept duels, Set to "1" to enable //----------NPC Settings------------ seta d_npcai "1" seta d_npcaiming "1" seta d_npcfreeze "0" seta d_JediAI "1" seta d_noGroupAI "0" //----------Administration------------ seta g_allowNPC 1 seta japp_passRankConflicts 1 seta japp_mercInfiniteAmmo 1 seta japp_ammapAnyGametype 1 seta japp_slapDistance 25.0 seta japp_adminEffectDuration 10 seta japp_adminEffectType 5 seta japp_ghostTouchTriggers 1 //----------Voting------------ seta g_allowVote "524287" seta japp_voteDelay "1000" //----------Server Logs------------ seta g_logAdmin "1" seta g_logClientInfo "1" seta g_logConsole "1" seta g_logFormat "1" seta g_logItemPickup "1" seta g_logSecurity "1" seta japp_crashHandler "1" //----------Star the server with these------------ exec maps.cfg
Btw @@Raz0r I'm stealing your map cycle code
mairontai likes this -
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JA++ works best with a server.cfg. I wrote one that works rather well, if you want it.
Smoo likes this -
Western United States (Oregon)
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I don't know why a website has to be designed from scratch. You can literally just modify a Wordpress theme and achieve everything you need in like 5 minutes.
Wordpress in my humble opinion, sucks. But that's just me. What's the status on the OpenJK website anyways?
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JA++ Updates
in JA++
Yep.
Cool, thanks man.
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JA++ Updates
in JA++
Has the admin messages been fixed?
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sad news indeed
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Already tried using the makermod plugin, wouldn't work (or load for that matter). I could use some help getting it to work @ @@Keyten. Also I'm not sure if we're talking about the same thing.
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UU won't work with OpenJK by design, there is nothing that can be done about this.
I can't guarantee jamp.exe support for JA++ - but what are the exact errors it's giving you?
Also, what are you using UU for? JA++ has JPLua plugins for chat styles and (soon to be released) kill tracker (currently got a few people testing it)
If there's anything else I can do to replace UU's functionality, let me know.
I mainly use ultra utility for the !brushmoveorigin * and coordinates/gps system for map modding. Would be nice if that feature could be implemented into a JA++ Plugin or something.
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Yeah me too! It's a great mod but it has many bugs. I posted some of them here
Nice, thanks!
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I wanted to report another bug. You can see it on a video: https://www.youtube.com/watch?v=Ynmf1sEEFR8&feature=youtu.be
The map is only example. IT happens on every other map. Maxs Mins are also bugged.
Yeah just noticed this yesterday on CK_Atlantis2. The puddle jumpers and the stargate were glitching and now I know why. Thanks!
New file category suggestion
in JKHub Feedback & Help
Posted
Aren't .ent files supposed to be recompiled before they can be used? Or are you saying I just need to drop in my base folder and it will take precedence over the default one in OpenJK?