Jump to content

Mandalorian

Members
  • Posts

    558
  • Joined

  • Last visited

Everything posted by Mandalorian

  1. This looks very promising! I look forward to it, even know I'm not big On Harry Potter, It is a cool concept and the features planned are pretty interesting. I would love some help with my own plans for a tc from you looking at this! I'll be happy to do anything I can to help regardless, even just testing.
  2. Damn! the reload is one I was really looking for but I will make do without, thankyou so much the saberstances will probably not be of much use to me I'm afraid.
  3. Just got my hands on Corto's Boba Fett model, just tweaking around the colours on that a little atm and will likely not continue work on my previous skin but on this one instead. here's a screenie of what I have done so far, Desaturated the greens and yellows and made the jump suit grey worked on the colours of his belt pouches and ceremonial sash thing on his belt. will start adding my own details that are left out using reference pics provided to me in kindness by Ibonek.
  4. Thanks for this and for remembering to ask for it. Such a high quality model
  5. I also really like the poncho version, good work, Is their a Luke with pilot uniform around? * hint hint*
  6. That is some great effort and work on your part then to make it easier for others! I see more the point EEzstreet's comment now. I will admit I dont have the time to look at what you have done further yet but I'd like to try to utilize this information and get softimage again, I hope lot's of people learn from your efforts and create new animations! Would you also say that what i have in mind is obsolete then.
  7. Was thinking of trying out JKG sometime. Bit bored of Mb2 and the wiki on it here has sold me.

    1. Show previous comments  18 more
    2. eezstreet

      eezstreet

      "All the hate"... I think I'm the only real vocal person against MB2, but my bias is based on things aside from the mod itself (isn't a bad mod really, its kinda cool I guess).

    3. minilogoguy18

      minilogoguy18

      Yeah the saber combat was definitely my biggest complaint, it was WAY too slow. Even seemed like they slowed down the animations.

    4. Mandalorian

      Mandalorian

      Felt it was going for a more realistic approach with MB2 and It definately had some great content but It's not quite balanced right in some ways, I think the attempts to match classes where a little towards what is cool rather than realistic or practical. I Really liked some classes and If there was modes without the timelimit I'd be able to convince my housemates to lan it with me.

  8. Mission accomplished. you got a like from me. I was a bit too enthusiastic with those likes, but It's because I am finally glad to talk to people who like modding jka. I reached the like limit pretty quickly and was admittedly embarrassed by that.
  9. that is true yes Yes I could and people could, but while people are getting there or for people who only need to tweak anims, dragon is a good step into it. it doesnt have to be mb2 that was an example of one I'd find useful myself, its meant to be an animation folder that gets updated every now and then with the most useful anims. I was hoping someone with more knowledge and sway in the community would post on this but to help me get permissions not to discourage me, but then again murphy's law for this to happen. I think It's weird in a way to suggest new animators to leap into softimage and try rigging straight away,because it's presuming a level of confidence in their knowledge without knowing it. when they need to learn to edit animation .cfg files and .gla merge first. hell i didn't know you could change animations around in this game with text editors when i started out modding jka years back Softimage at an early stage of modding seems very foreign , a nub with a text editor switching their animations is very different to creating full content in Softimage. someone who has years of modding in jka wouldnt need what I requested. but most people at least have a period where they just mess around with jka before serious modding. What are the negatives of my suggestion,as that seemed a little like a shut down. I know that your trying to give really good advice to save peoples time that don't know so much by getting them to avoid things like this and get to the good stuff. I really do, this is a stepping stone in that direction.simple stuff for us simple modders . this is not intended for more advanced animating,I don't think that many new animations need to be made if we combined all the good and useful ones that have been developed already.it would second as a useful folder to get ideas for animating quickly with use with modview. I use modview with a .gla with lot's of anims merged from mods and put them in ingame sp just to mess around.Surely i'm not the only one that would find this at all useful? I want to stand my ground a little bit here as i think this isnt an idea to be shunted straight away. I do not mean it to anger you. I don't mind learning to use softimage, heck i'll need to to do more advanced things to get my mod really started. I'll firstly say i have trouble in rigging, while learning I still want to be able to play around with and build with animations in an easy way as well as tweaking them, If i can't get help to get this request. I'll probably make it anyway and give it to people who specifically ask as long as it isnt used in any mods until i get permissions regardless. One more thing: what is a her- err, animator?
  10. I suppose I was very rude if it was simply your way of greetings, if that's the case I'm sorry, if you where just messing cool man i can take a joke, but i don't want to be sidetracked. thanks guys for the greetings.
  11. There are clearly areas that can help me get the results i want for my workings thanks for enlightening me as to what it would be. starting out, scripting seems ideal but i know i can't learn it over night and read most posts i can find about it, often confusing me more rather than helping just because their are seemingly different levels of it. Is it better to really learn this first or are their enough scripters who like to help?
  12. I am going to stop selling deathsticks and go home and rethink my life.

    1. Mog

      Mog

      Don't listen to him.....he's just trying to have a drink.

  13. A list of ways to make jk3 more of a general shooter mainly focusing on replaceing animations, with collaboration to release a few useful files into a .glamerged animation folder for people to use with merged animations for current and future modders with sp mods in mind that don't include the sabersystem. I think this would genuinely be useful as a resource what steps I think I need to happen for this to be available; Permissions mainly and maybe some people with more sway in the jka community to ask for them, since mb2,jk+, md2 , and other sources have created lots of useful animations to do with shooters, like running with a blaster and clone, mandalorian anims etc. present. The most useful from all studied anims compiled into one .gla,with a glamerge and modview tutorial with it in a folder.(I can offer the time to study these anims then ask for requests based on screens) this folder uploaded for people to merge their own as a resource in tutorials . basically put, a new animation resource you are free to add animations to from the finest pick of animations ready to quickly be made more specific to your mod ideas for quick concept work etc.Why I can't do this all myself? I likely can. But I'm putting it out there to help me with my workload as a suggestion, it would simplify the processes that I play around with in ja probably the most and most effectively at the moment if someone/s could help me with this, I could get things I find harder done sooner & the sooner this idea is made, the more others could surely find uses for it at the moment here on jkhub. I like mp sure, but the point is there is very little who venture into SP with success and the more resources packed in a more cohesive way in tutorials may be useful to some. another "modkit" ?
  14. Well then either way It's all good by me.
  15. hdmi cable to my tv should fix that
  16. Then I think that is where I will start, learning to map effectively and seeing help to use the tutorials effectively.Mainly interested in entity functions so I'll seek help there mainly.
  17. Well sir, two reasons to not take such offence. I reached my like quota for today. I see that as a bad sign and want to limit my posts and learn to use the forum effectively. give me some relevant jka information and I'll happily like it, that is why I am mainly here, to learn about things i don't. Why do you want likes? I don't like to be rude if I can help it, but I don't see the point of wanting acknowledgement from someone who just joined the community and has only at best shown a reskin. I have at least taken the time to respond to being called rude because if your truly a sensitive person... I was only trying to convey back to you in equal jest and I apologise for that being wrongly conveyed. Let's settle it at that.
  18. Watching Mugs map tutorials from his link.I had difficulty mapping a long time ago,probably my first install and I only had the radiant tutorial that most people used, I couldn't quite grasp it then when I had errors with lighting which I suspect is a common pitfall when trying to learn along with compiling. but I might try just making a simple room again from scratch after watching this.*downloads radiant and digs for some models assets.

  19. I Think I may try learn mapping and modding when I have a better grasps of exactly how to conceptualize the maps and size of this mod possible. I will definitely then share my knowledge and content if I succeed. I do have time, I just want to use it as efficiently as possible and I fear half learning a skill and getting to stuck on it,wasting time when there are other things I know how to do, but take repetitive and time consuming steps rather than difficult ones. Thanks for feedpack, I will neaten all my topics and try keep my questions and post in the appropriate forum once I am a little more clued in on the structure here.
  20. I just figured this out a bit before, made a spoiler with Minilogoguys profile url in it. thankyou though. yep apparently ;p
  21. I am aware of that but thankyou anyway I should of been clearer; Is their another way, so that it is a default for all maps SP and there is no gui for it, or does removing the select saber function in the gui do this for me by essentially, breaking the link of the information that saves about the Info_player and playermodel npcs... something like that. I hope you understand what I am getting at. I would try myself but i'd like not to mess with the UI files until I know how each functions properly.
  22. I have edited head models for kotor, My advice is to look at the tutorials for making masks in kotor I modded a mandalorian mask by just selecting parts of the model and duplicating then placing it on certain parts to make new content. the reason I say do it this way, is that it's a good basic introductions to a lot of concepts especially the importing and getting it in game side, then when you feel confident in that learn a little more from this guy and his tutorials, I can't truely model yet and it is very complex with jka, but I think with the many tutorials around and still being made inevitably more of us will figure it out.
  23. So I have been playing around with the differnant npc types to make for more responsive ai and need some advice.on two similiar topics.I'm mainly using the tusken sniper weapon to replace the stormies e11, for these reasons: gives the npc a melee attack that knocks you back. a counter attack really aswell as being able to shootI like their rate of fire better, for my gameplay.it plays an animation tuskens taunt kinda randomly which I have replaced with the hand_signal. Ive then linked that to animconfigs so that when the taunt plays the stormtrooper appears to be giving commands to his troops.So far what i need to know is this: If I use noweap instead of the e11, or bot laser. is their a way for me to bolt weapmodels to a npc? I am sure their is away judging by the abilities to bolt other things like .efx in animconfig? The Idea is to be able to have a basic blaster that multiple types of npc's use with a different weapon shooting the same function. (a generic tech level for the blaster for all npc's who use one similiar .) So that models can all have unique guns aesthetically but not actually replacing them. say a bunch of aliens who all have a different dummy for their gun but the same gun funtionally. even perhaps just use different sounds and efx on animconfig for whenever the gun fires? efx, for when they shoot to emulate muzzle flash etc? If there is no way besides modelling, is it viable to modify a weapon onto a model as a dummy and just use different sounds and efx on animconfig for whenever the gun fires? also can I have separate .gla's for an npc using the same gun this way or would doing this be too big in assets? I know every thing ive read so far googleing this says no. But I would love to have a bunch of npcs to have their own guns and animations for them so I hope i am on track with this idea and there is a way.
×
×
  • Create New...