http://www.slashfilm.com/star-wars-bits-star-wars-1313-game-would-have-starred-boba-fett-plus-ilm-layoffs-and-clone-wars/ Well, my First viewing of Star Wars that I remember was in 1995.My uncle who was the same Age as I was when he saw the original took me to the cinema to see the re-released Episode IV. I remember Seeing the strange bounty hunter Boba Fett for the first time and, commenting on his armor, My uncle told me about his character, explaining that he was a ex-Mandalorian super commando and the best bounty hunter in the Star Wars universe. At the time as a youngling of 8, The concept was pretty awesome and I likened him to the Marvel's Punisher . Later, after being blown away by A New Hope I watched the original ESB and ROTJ that night. My favourite character was definately Fett and I dislike his death quite a bit. When JKA was released Half the pull for me was that you could play as the Bounter Hunter with His Jetpack Included. I also had played Bounty Hunter 2 and yearned for a sequel, Thus, my modding Journey into JKA begun for that reason and I think now with some help I can get a game I really want to see made. 1313. I really had the gut feeling that the intension was to have Fett as the main character and I was anticipating It very much so.I have read EVERY comic and book on his character(Mandalorian armor trilogy is the best depiction ad story arc in my opinion). So those modders who Like Star Wars Old Trilogy, Boba Fett in a dark hell hole gathering bounties 1313 with source code for SP, why not make a jka version. What else do we have the source code for? I can write arc and would love open input from anyone on this, I have been changing animations to make a 1313 style cover system anyway and I think we could use the engine now to do a demo and eventually when source is better felshed in this community a full release. Features; http://www.bobafettmp.com/bobafett/bweapon/bweapon-old.html Animated fully immersive to every thing in this link above. Enemies like blacksun other mercenaries rebels and spec ops empire as well as other alien clans and thugs.Full Missions to assassinate individuals, eliminate small armies of tactical units kidnap bounties and deliver them, threaten people who owe loans to gangsters and bribe spies bartender and stormtrooper police . Full conceptualized realized coruscant.9 Levels epic cover system with smooth believable animation and gameplay. when you do something your character does it, even the menu system will be a Helmet feature, better Ai and physics and map features like unlockable doors. a style of thirdperson that is as immersive as crysis seamless and with every idea I can think of for realism, including cover systems perfectly balanced with jetpack movements to the next cover zone and vast amount of different foes with complimentary roles to each other you need certain weapons to kill or need to sneak around, as well as bounties and a interrogate/bribe, conversation system. I am willing to go as far as people are to keep this idea developing. I really want to replace as much of the game as I can, but that requires a lot of new content. What I need is people with the experience to make This content and I don't mind helping as much as I can and devoting the hours, but All I have Is a many ideas and modding experience to the extent most people stagnate at without a clear goal and a team of equally devoted gamers. Team I need to create assets. 1-3 coders(advanced) someone efficient at making menus (advanced) someone efficient at making efx and graphics. 2 Modellers (advanced) Mappers. experienced testers. etc. Aim; Almost no original assets from game.to be one of the first true full TC games. no. of versions planned 1 hub beta &1 release, appropriate patches....and time frame, 1 year. For a non-competitive development, full graphical enhancement and physics and to push every boundary previously limiting JKA. to use and develop a kotor editor style modding kit for everyone to make mods more easily and to showcase a version of what a 1313 may of been like.