Jump to content

Mandalorian

Members
  • Posts

    558
  • Joined

  • Last visited

Everything posted by Mandalorian

  1. Cool work there/ Think the Kotor start menu with the fett instead on a platform with a picture of coruscant in the background.
  2. Yes well I plan to continue modding for personal use in the meantime and I'd really like to find people to help me with menu's. I know Dengar recovered Fett from the Sarlacc and he is not dead in expanded universe but at the time seeing the film it seemed he was killed
  3. http://www.slashfilm.com/star-wars-bits-star-wars-1313-game-would-have-starred-boba-fett-plus-ilm-layoffs-and-clone-wars/ Well, my First viewing of Star Wars that I remember was in 1995.My uncle who was the same Age as I was when he saw the original took me to the cinema to see the re-released Episode IV. I remember Seeing the strange bounty hunter Boba Fett for the first time and, commenting on his armor, My uncle told me about his character, explaining that he was a ex-Mandalorian super commando and the best bounty hunter in the Star Wars universe. At the time as a youngling of 8, The concept was pretty awesome and I likened him to the Marvel's Punisher . Later, after being blown away by A New Hope I watched the original ESB and ROTJ that night. My favourite character was definately Fett and I dislike his death quite a bit. When JKA was released Half the pull for me was that you could play as the Bounter Hunter with His Jetpack Included. I also had played Bounty Hunter 2 and yearned for a sequel, Thus, my modding Journey into JKA begun for that reason and I think now with some help I can get a game I really want to see made. 1313. I really had the gut feeling that the intension was to have Fett as the main character and I was anticipating It very much so.I have read EVERY comic and book on his character(Mandalorian armor trilogy is the best depiction ad story arc in my opinion). So those modders who Like Star Wars Old Trilogy, Boba Fett in a dark hell hole gathering bounties 1313 with source code for SP, why not make a jka version. What else do we have the source code for? I can write arc and would love open input from anyone on this, I have been changing animations to make a 1313 style cover system anyway and I think we could use the engine now to do a demo and eventually when source is better felshed in this community a full release. Features; http://www.bobafettmp.com/bobafett/bweapon/bweapon-old.html Animated fully immersive to every thing in this link above. Enemies like blacksun other mercenaries rebels and spec ops empire as well as other alien clans and thugs.Full Missions to assassinate individuals, eliminate small armies of tactical units kidnap bounties and deliver them, threaten people who owe loans to gangsters and bribe spies bartender and stormtrooper police . Full conceptualized realized coruscant.9 Levels epic cover system with smooth believable animation and gameplay. when you do something your character does it, even the menu system will be a Helmet feature, better Ai and physics and map features like unlockable doors. a style of thirdperson that is as immersive as crysis seamless and with every idea I can think of for realism, including cover systems perfectly balanced with jetpack movements to the next cover zone and vast amount of different foes with complimentary roles to each other you need certain weapons to kill or need to sneak around, as well as bounties and a interrogate/bribe, conversation system. I am willing to go as far as people are to keep this idea developing. I really want to replace as much of the game as I can, but that requires a lot of new content. What I need is people with the experience to make This content and I don't mind helping as much as I can and devoting the hours, but All I have Is a many ideas and modding experience to the extent most people stagnate at without a clear goal and a team of equally devoted gamers. Team I need to create assets. 1-3 coders(advanced) someone efficient at making menus (advanced) someone efficient at making efx and graphics. 2 Modellers (advanced) Mappers. experienced testers. etc. Aim; Almost no original assets from game.to be one of the first true full TC games. no. of versions planned 1 hub beta &1 release, appropriate patches....and time frame, 1 year. For a non-competitive development, full graphical enhancement and physics and to push every boundary previously limiting JKA. to use and develop a kotor editor style modding kit for everyone to make mods more easily and to showcase a version of what a 1313 may of been like.
  4. How About One of the legendary coder's makes like a kotor style editor linked to modview that opens and saves to existing pk3's like npctool? I think tools that help new people who can't code get into things more? I know It is probably unlikely that anyone who knows how to do such things will have time now that they have their hands on the source code although it would be greatly used I think, especially if linked to run in a game menu?
  5. Well with Lucasarts gone I have SP SOURCE :D

    1. Mandalorian

      Mandalorian

      That's the only good thing out of that. R.I.P 1313 and First Strike.

    2. Mog

      Mog

      Actually, LA's death has brought more good then bad. The JK2/JKA source code was born from this and the potential for KOTOR 1 & 2's source to be released is now open.

  6. Makes sense to me, CG_draw2d 0 works to use La_zoom, But I may make a replacement if I can for my own use.
  7. MovieDuels 2
  8. fixed that put it into a .pk3 and re-uploaded it just now.
  9. What would What would someone do that would be so so bad with this information that warrants it being hidden from other's learning it? Pretty impressive that things have been done I thought simply not possible and I was wondering - la_zoom - Broken. Is meant to toggle light amplification goggles, which have no shader in JA. - what shader/ files do I need to replace them and could I get them from jk2's demo?
  10. Released the skin @Barricade24 @'s request, I hope this will do for now.
  11. Version 1.01

    1,084 downloads

    This is an edit of my personal favourite character from Star Wars, Boba Fett. Using the best detailed skin I could find as a base and working from there, carefully using the shaders to highlight certain elements of the armor in different extremes, making for a more "movie feel" and more correct to canon. This is a reupload with the shader files included that I forgot. I take no credit for the shaders used in this skin and all credits go to the MB2 team who created it. The aim of this reskin is for my own personal gaming and may be used as wished so long as credit is given to the original authors. I'd like to credit it them and I use their skin as a base because it was the closest to it I could find.It is in my opinion an improvement over theirs aswell and I tried to change detail enough to make it different from theirs. I'd really like to give a special thanks to Ibonek for the time given to compile a .zip file full of reference material and helping me with suggestions to complete my first skin and first upload TO INSTALL: Open the .Zip and place pk3 in your /base directory. To use: Press ~ in-game then type: npc spawn boba_fett to spawn or Playermodel Boba_Fett to be him. I use this model for JASP at 110% scale with EEZstreet's graphical mods, It looks It's best in dark maps like taspir1 on dark brightness, enjoy.
  12. Released the Re-skin of the vanilla Boba_Fett and hopefully I didn't pack my first upload wrong or miss anything.(Like the shaders that I missed). It is just the skin for now.
  13. Some cool features you plan to use! I like to see more singleplayer mods and get ideas for my own. I think that jk2 definately had some features that would be cool to see again in jk3.
  14. Final in-game screenshots. ready for release, Screenshots do not do it justice, will pack it up in a pk3 tonight maybe.
  15. I only intended to use it for my own personal game to get ideas and decided to stick with the other model, I'm not sure if It's ok to use a default model from vanilla for a tc if I edit it's model and rig? I really would like to make all my own assets for it, or at least get help. I think I may remove my images of Corto's Fett so no one get's the wrong impression. Thanks for providing this File.
  16. http://s1323.photobucket.com/user/Galconer/library/?page=1 GO here to see the last version of my skin ingame and to see my concepts.
  17. Also the jetpack proportions and skin map is off, aswell as the feet to big and the "jaw" needs to be made a little longer and brought forward slightly, besides that I am pretty happy with it. I am not very good at skinning but I am learning and want to make this model scratch for scratch
  18. last bit of work for tonight. sleep time.
  19. Legendary sir! The dodge replacement works if done right and does look pretty neat, I animated them in dragon a few years back on my old laptop, wish I still had them now.
  20. I agree with that, It's corto's work on material and I plan to change that. At the moment I have only edited the hue and saturation aswell as a bit of contrast adjustments. Let me know what you think of the metal next update
×
×
  • Create New...