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TriForce

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Posts posted by TriForce

  1. Hmm maybe stupid question - a little out of topic. Is it possible to edit the hitbox in jk3? I dont remember how it works exactly but i know it screws up wehn we for example scale a model to very high scale.

    of course you can, look for mins and maxs vectors (3d box x y z) for any entity. For example the player model mins are -15 -15 -24 and maxs 15 15 24 and when you do a crouch or a roll your "box" get reduced, so thats an example you can modify the size. For invisible walls or triggers these use clip models (invisible boxes) so these uses mins and maxs too, you can increase or decrease them.

     

    If u want do something like /size command (already existing in lots of mods) to make your player model higher or lower (like yoda vs desann) basically u need to rezise the player box (mins and maxs), the 3d model render (clientside) and the lightsaber length.

     

    Your drawing is the best part

     haha ure welcome

  2. yes, i think is possible, you should detect when the saber box hit your body, but you need create damage boxes per model (like the atst, the bullets can pass through the legs), because actually the body is a huge box which envolves the body model, or find a way to hit the model instead the body box (g2collision). Another thing you need to take care is about the saber box, because is a little bit huge, maybe will touch you when roll or crouch, maybe the saber box needs to be reduced.

     

    sBveMFu5SoWWCbjcYVu28A.png

    Noodle and Wasa like this
  3. yes, works only using cheats enabled. this is the code-piece from the game.

     

     

    { &cg_thirdPersonAlpha,    "cg_thirdPersonAlpha",    "1.0", CVAR_CHEAT },

     

    so, 1.0 is full opacity, u can do it as the 50% using 0.5 as value ;)

     

    PS: If u are a coder, and u want enable without cheats, just change CVAR_CHEAT to CVAR_ARCHIVE in cg_main.c (client game folder)

    Cerez likes this
  4. Here is the GitHub for it. https://github.com/erfg12/PHPJK_ServerControl

     

    Personally I use this for my servers, and it basically has everything you should need. If anyone can think of something that needs to be added, let me know.

     

    nice release,

    i remember a generic php library with multiple game support for quake games, including jk2/3. called GameQ

     

    anyways.  i will try in jk2. im making a jk2 website.

    thx

  5. i recently got an iMac, and obiously i downloaded Jk2 and JKA via Steam, so... i tried to join in some JK2 v1.04 servers and i cant access to every...because i dont have all the files the server have, idk why, because im joining servers with "server-side mods", i can join perfect in "clean base" servers, and i can join to the "server-side mods" servers via JK2 v1.04 on Windows...

     

    i think Aspyr (the company who develop for mac) did this "update"... but i never seen an official news for that, this happen after JK2/JKA Source was released.

     

    ¿There is any aditional info may i need to know?

     

    PD: I take an screenshot with the version: http://imageshack.com/a/img843/7996/ufeq.jpg

     

    EDIT; I recently downloaded JKA too, and im having the same problem... i cant join "server-side mods" servers... (in this case, the game version wasnt changed, is 1.0.1.0)

     

    ufeq.jpg

  6. All right. So, now, I've got all my cfgs configured for the most part. Now, I'm trying to figure out why I cant get items in the game. Like, there are no grenades laying around anywhere. Which settings do i have to change for that. and for bots. Im sure you make a cfg and have the jk2ded boot it on start up, but what would i put in the cfg file. "rcon addbot blahblahblah" or just "addbot" or what.

    Help a brotha out.

    http://www.jediservers.com/help_setup.asp

     

    PD: "/rcon something" is only used in-game login with a password (set in the cfg file as: set rconpassword mypass), 

  7. are u sure is not added in the server.cfg?

    and, try to use seta instead set, "seta" is usually used for main config settings and 'set' is used for scripts because scripts don't need to be archived. the game doesn't archive variables you declare with set; only cvars you declare with seta are archived or when you changed them in the console. 

  8. i will reply the same i replied in another post:
     
    ¿you tested in another computer out of ur network? i have this "problem" in my local computers (cant see in the public server list only in local, so my friends can see my server, i only can join via local ip.
     
    SO, if your friends (from another networks) cant see your server, is another problem, maybe ur servers are not allowed to see by the rest of the world, u need allow the access in the router, to do that u need enable the DMZ with the local ip of your server, (like 192.168.1.XXX), in some routers u need add the PC ID registered in the router to be watched by the rest.
     
    another way to check, is trying running in a .bat file with diferent ports,( if u dont know to make a bat file, just create a text file and paste the following examples, after that, just save it and change the extension from .txt to .bat and execute, PD: need to be in the same folder of jk2mp.exe )
     
    Example (try 28070, 28071, 28072, etc...):
     
    jk2.exe +set dedicated 2 +fs_game MYMODFOLDER +exec MYCONFIG.cfg +net_port 28070

     

     

     
    PD: u need start a map in your config file to start the server (EX: map ffa_bespin)
  9. ¿you tested in another computer? i have this "problem" in my local computers (cant see in the public server list, so my friends can see my server, i need to add it by local ip, u should add the local server IP and try to add to favorites to see (like 192.168.1.XXX) or check in the local server list

     

    SO, if your friends cant see your server, is another problem, maybe ur servers are not allowed to see by the rest of the world, u need allow the access in the router, to do that u need enable the DMZ with the local ip of your server, (like 192.168.1.XXX), in some routers u need add the PC ID registered in the router to be watched by the rest.

     

    another way to check, is trying to changing the port in the start configuration (running in a .bat file)

    like:

     

    jamp.exe +set dedicated 2 +fs_game base +exec myconfig.cfg +net_port 28060
    jamp.exe +set dedicated 2 +fs_game base +exec myconfig.cfg +net_port 28061
    jamp.exe +set dedicated 2 +fs_game base +exec myconfig.cfg +net_port 28062

  10. i know there is a possibility to fix the look of the game in widescreen. well, there are commands to adjust the resolution, but some things get fucked up in relation to the screen (like the HUDs), but that thing has a solution. Here I attached an example (look at the huds).
     
     
    normal_screen.jpg
    wide_default.jpg
    wide_fixed.jpg

    I find a fix did in a RtCW unofficial patch, i have the source if someone is interested. i dont want to port the fix for jk2/3 right now because im doing another projects. but is possible.
    Darth_Bothersome and Stoiss like this
  11. the bug is present in 1.02 and 1.03, was fixed on 1.04, is called "jump over slopes" and the fix is in the 1.04 source code, in resume, is a function called PM_SetForceJumpZStart is used to prevent the jump over a slope when u are running/walking with the jump key pressed.

    This is added in a lot of parts of movement files in the source code (bg_pmove, etc...) u should check that if u want fix it in 1.02

     

    Example of the function in 1.04

     

     

    //Set the height for when a force jump was started. If it's 0, nuge it up (slight hack to prevent holding jump over slopes)

    void PM_SetForceJumpZStart(float value)
    {
      pm->ps->fd.forceJumpZStart = value;
     
     if (!pm->ps->fd.forceJumpZStart)
      {
      pm->ps->fd.forceJumpZStart -= 0.1;
      }
    }

    And how is used to fix in every part where is needed

     

    PM_SetForceJumpZStart(pm->ps->origin[2]);//so we don't take damage if we land at same height

  12. Guys keep calm, i asked to the JK series lead developer (AKA: James Monroe)

    Theres the mail:

     

    Question:

     

    GameZone Network™ Admin:
    ---
    Hi James, im Matias (Aka: TriForce), i asked you few months ago (in April) about the Master Server Status. Me and a lots of players, wanted to know what happening with the master server (JK2 and JK3), because is still down again, and we doesnt have any notice of that.
     
    ¿Are you moving the servers again? (Like in April)

    I hope u will answer soon.
    Bye.

    Answer:


    Monroe, James:

    ---
    Heya, thanks for the query.  I’ll look into it. (I know there was server maintenance this weekend, but it should all be back by now.)

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