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Mizopolak

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Posts posted by Mizopolak

  1. image333.png.d497cadee6978214e3a1bff80a414cd0.pngI'm developing a mod for Wh40k. The point is to radically replace Star Wars assets with Warhammer 40,000 cassettes. Also, in setting up weapons for the realities of Warhammer 40,000, as far as our skills and abilities allow us.

    I'm developing a mod here - https://discord.gg/CQ3CwbkjdC

     

    chainsword teeth are movingimage444.png.68be24caf00acbd72f3bd7a3d32e7a2c.png

    I use the imperial soldier from another mod as a temporary stub

     image.png.ec0d3c4ba2b8175953d7f2a003282ad6.png

     

    image333.png.d497cadee6978214e3a1bff80a414cd0.png

     

    image111.png.3050538402db8c1ce0969a33c0936cc5.png

     

    image145.png.10e72435ef9a18ebdcf93082c9d61551.png

     

    image41.png.85b4e1f916afc91f09ea95444653c5a3.png

     

    image124.png.77c58bb3afd265cd0d4db091eeecd3b8.png

     

    image134.png.714f6910d02e8225fd9dc23e1d94e89d.png

     

    image13.png.e3c94bed7701221343b1d8bd2c7c0b5f.png

     

    image12.png.9b0faf5e597cdd4c4de719626a023bfb.png

     

    image11.png.c4c724e742fc5bb29056abda324f404e.png

     

    image1.png.4fadbcc381f9dab89ff849b08d70cbb6.png

    image4444.png

    Droidy365, Trotyl, Circa and 4 others like this
  2. in general, I was able to compile it and it generally worked. the system of accounts and so on and so on. but it crushes the game and gives me this:

     

    0:00 ------------------------------------------------------------
    0:00 InitGame: \ojp_allowBodyDodge\1\ojp_skipcutscenes\0\g_dodgeRegenTime\1000\g_saberanimspeed\1.075\sv_fps\20\capturelimit\0\sv_hostname\*Jedi*\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_siegeTeamSwitch\1\dmflags\0\fraglimit\20\timelimit\0\g_privateDuel\1\g_saberLocking\1\g_maxForceRank\6\duel_fraglimit\10\g_forceBasedTeams\0\g_duelWeaponDisable\1\sv_maxclients\9\g_maxGameClients\0\g_jediVmerc\0\g_saberDamageScale\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\g_siegeRespawn\20\g_siegeTeam1\none\g_siegeTeam2\none\version\JAmp: v1.0.1.0 win-x86 Oct 24 2003\g_maxHolocronCarry\3\g_gametype\0\g_needpass\0\protocol\26\mapname\mp/ffa1\sv_privateClients\0\sv_allowDownload\0\g_debugMelee\0\g_stepSlideFix\1\g_noSpecMove\0\gamename\OpenRP Pre-alpha Built: Oct  9 2023 21:46:36\g_allowNPC\1\g_saberWallDamageScale\0.4\bg_fighterAltControl\0\g_showDuelHealths\0
    0:00 ClientConnect: 0 with old or no client plugin
    0:00 Padawan^7 connected with IP: localhost
    0:00 ClientBegin: 0
    0:23 setteam:  0 SPECTATOR FREE
    0:23 ClientBegin: 0
    0:35 -8<------- Crash Information ------->8-
    0:35     Please forward to the OJP team.    
    0:35 ---------------------------------------
    0:35 Version: OpenRP Pre-alpha Built: Oct  9 2023 21:46:35 Win32
    0:35 Build Date: Oct  9 20230:35 Build Time: 21:46:350:35 Map: mp/ffa1
    0:35 Exception: Access violation (0xc0000005)
    0:35 Exception Address: 0x00418b2a
    0:35 DLL Information:
    0:35 0x00400000    jasp
    0:35 0x77320000    ntdll
    0:35 0x75e30000    KERNEL32
    0:35 0x76020000    KERNELBASE
    0:35 0x751e0000    USER32
    0:35 0x77070000    win32u
    0:35 0x10000000    OpenAL32
    0:35 0x77090000    ole32
    0:35 0x75570000    GDI32
    0:35 0x74030000    WINMM
    0:35 0x6e4d0000    WSOCK32
    0:35 0x76550000    ucrtbase
    0:35 0x75380000    msvcrt
    0:35 0x76240000    gdi32full
    0:35 0x76340000    RPCRT4
    0:35 0x772a0000    WS2_32
    0:35 0x75f20000    msvcp_win
    0:35 0x76df0000    combase
    0:35 0x75db0000    ADVAPI32
    0:35 0x75fa0000    sechost
    0:35 0x771c0000    IMM32
    0:35 0x5ac40000    gameoverlayrenderer
    0:35 0x75c10000    OLEAUT32
    0:35 0x75440000    PSAPI
    0:35 0x73f50000    version
    0:35 0x6fcd0000    MSWSOCK
    0:35 0x000c0000    bcrypt
    0:35 0x72320000    CRYPTBASE
    0:35 0x764f0000    bcryptPrimitives
    0:35 0x743b0000    uxtheme
    0:35 0x76400000    MSCTF
    0:35 0x6cbb0000    comctl32
    0:35 0x75cb0000    SHCORE
    0:35 0x73f10000    kernel.appcore
    0:35 0x6d110000    textinputframework
    0:35 0x6bf70000    CoreUIComponents
    0:35 0x6dce0000    CoreMessaging
    0:35 0x6cf40000    ntmarta
    0:35 0x6dc00000    wintypes
    0:35 0x6d070000    TextShaping
    0:35 0x72e70000    SspiCli
    0:35 0x69400000    opengl32
    0:35 0x6d4e0000    GLU32
    0:35 0x75450000    clbcatq
    0:35 0x5b0a0000    nvoglv32
    0:35 0x76670000    SHELL32
    0:35 0x75600000    SETUPAPI
    0:35 0x77180000    cfgmgr32
    0:35 0x6fd70000    WTSAPI32
    0:35 0x6cfd0000    msasn1
    0:35 0x73d00000    cryptnet
    0:35 0x76cf0000    CRYPT32
    0:35 0x73c00000    drvstore
    0:35 0x6d9a0000    devobj
    0:35 0x71ce0000    wldp
    0:35 0x76c30000    WINTRUST
    0:35 0x6e720000    dxcore
    0:35 0x71d10000    windows.storage
    0:35 0x75d40000    shlwapi
    0:35 0x633e0000    nvspcap
    0:35 0x708b0000    profapi
    0:35 0x73ee0000    dwmapi
    0:35 0x73a00000    powrprof
    0:35 0x739f0000    UMPDC
    0:35 0x66ce0000    WINSTA
    0:35 0x66b00000    mscms
    0:35 0x73f20000    USERENV
    0:35 0x6d260000    ColorAdapterClient
    0:35 0x5ac00000    Windows.Internal.Graphics.Display.DisplayColorManagement
    0:35 0x6fe80000    dxgi
    0:35 0x6b7e0000    d3d11
    0:35 0x65680000    nvldumd
    0:35 0x75d90000    imagehlp
    0:35 0x72360000    CRYPTSP
    0:35 0x72330000    rsaenh
    0:35 0x5e1d0000    nvwgf2um
    0:35 0x5a340000    nvapi
    0:35 0x66a90000    MMDevApi
    0:35 0x64920000    AUDIOSES
    0:35 0x67130000    Windows.UI
    0:35 0x670b0000    WindowManagementAPI
    0:35 0x6f1d0000    InputHost
    0:35 0x66f20000    twinapi.appcore
    0:35 0x73e10000    PROPSYS
    0:35 0x66ea0000    dsound
    0:35 0x72e50000    winmmbase
    0:35 0x63240000    resourcepolicyclient
    0:35 0x6b680000    avrt
    0:35 0x70890000    napinsp
    0:35 0x70870000    pnrpnsp
    0:35 0x70860000    wshbth
    0:35 0x6fd40000    NLAapi
    0:35 0x74430000    IPHLPAPI
    0:35 0x74470000    DNSAPI
    0:35 0x764e0000    NSI
    0:35 0x6fd30000    winrnr
    0:35 0x6daf0000    fwpuclnt
    0:35 0x738b0000    rasadhlp
    0:35 0x20000000    jampgamex86
    0:35 0x40000000    uix86
    0:35 0x30000000    cgamex86
    0:35 0x723a0000    dbghelp
    0:35 Backtrace:
    0:35 (0) D:\Steam\steamapps\common\Jedi Academy\GameData\jasp.exe [0x00418b2a]
    0:35 (1) D:\Steam\steamapps\common\Jedi Academy\GameData\jasp.exe [0x0041914b]
    0:35 (2) D:\Steam\steamapps\common\Jedi Academy\GameData\jasp.exe [0x00436ff3]
    0:35 -8<--------------------------------->8-

    0:35 Attempting to clean up.
    0:35 ShutdownGame:
    ------------------------------------------------------------

     

    I do not know what the departures are connected with can you tell me?

    if you need the version that I compiled, write to the PM

    I made a mistake in the first message here is the main thing

    in general, I was able to compile it and it generally worked. the system of accounts and so on and so on. but it crushes the game and gives me this:

    0:00 ------------------------------------------------------------
    0:00 InitGame: \ojp_allowBodyDodge\1\ojp_skipcutscenes\0\g_dodgeRegenTime\1000\g_saberanimspeed\1.075\sv_fps\20\capturelimit\0\sv_hostname\*Jedi*\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_siegeTeamSwitch\1\dmflags\0\fraglimit\20\timelimit\0\g_privateDuel\1\g_saberLocking\1\g_maxForceRank\6\duel_fraglimit\10\g_forceBasedTeams\0\g_duelWeaponDisable\1\sv_maxclients\9\g_maxGameClients\0\g_jediVmerc\0\g_saberDamageScale\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\g_siegeRespawn\20\g_siegeTeam1\none\g_siegeTeam2\none\version\JAmp: v1.0.1.0 win-x86 Oct 24 2003\g_maxHolocronCarry\3\g_gametype\0\g_needpass\0\protocol\26\mapname\mp/ffa1\sv_privateClients\0\sv_allowDownload\0\g_debugMelee\0\g_stepSlideFix\1\g_noSpecMove\0\gamename\OpenRP Pre-alpha Built: Oct  9 2023 21:46:36\g_allowNPC\1\g_saberWallDamageScale\0.4\bg_fighterAltControl\0\g_showDuelHealths\0
    0:00 ClientConnect: 0 with old or no client plugin
    0:00 Padawan^7 connected with IP: localhost
    0:00 ClientBegin: 0
    0:23 setteam:  0 SPECTATOR FREE
    0:23 ClientBegin: 0
    0:35 -8<------- Crash Information ------->8-
    0:35     Please forward to the OJP team.    
    0:35 ---------------------------------------
    0:35 Version: OpenRP Pre-alpha Built: Oct  9 2023 21:46:35 Win32
    0:35 Build Date: Oct  9 20230:35 Build Time: 21:46:350:35 Map: mp/ffa1
    0:35 Exception: Access violation (0xc0000005)
    0:35 Exception Address: 0x00418b2a
    0:35 DLL Information:
    0:35 0x00400000    jasp
    0:35 0x77320000    ntdll
    0:35 0x75e30000    KERNEL32
    0:35 0x76020000    KERNELBASE
    0:35 0x751e0000    USER32
    0:35 0x77070000    win32u
    0:35 0x10000000    OpenAL32
    0:35 0x77090000    ole32
    0:35 0x75570000    GDI32
    0:35 0x74030000    WINMM
    0:35 0x6e4d0000    WSOCK32
    0:35 0x76550000    ucrtbase
    0:35 0x75380000    msvcrt
    0:35 0x76240000    gdi32full
    0:35 0x76340000    RPCRT4
    0:35 0x772a0000    WS2_32
    0:35 0x75f20000    msvcp_win
    0:35 0x76df0000    combase
    0:35 0x75db0000    ADVAPI32
    0:35 0x75fa0000    sechost
    0:35 0x771c0000    IMM32
    0:35 0x5ac40000    gameoverlayrenderer
    0:35 0x75c10000    OLEAUT32
    0:35 0x75440000    PSAPI
    0:35 0x73f50000    version
    0:35 0x6fcd0000    MSWSOCK
    0:35 0x000c0000    bcrypt
    0:35 0x72320000    CRYPTBASE
    0:35 0x764f0000    bcryptPrimitives
    0:35 0x743b0000    uxtheme
    0:35 0x76400000    MSCTF
    0:35 0x6cbb0000    comctl32
    0:35 0x75cb0000    SHCORE
    0:35 0x73f10000    kernel.appcore
    0:35 0x6d110000    textinputframework
    0:35 0x6bf70000    CoreUIComponents
    0:35 0x6dce0000    CoreMessaging
    0:35 0x6cf40000    ntmarta
    0:35 0x6dc00000    wintypes
    0:35 0x6d070000    TextShaping
    0:35 0x72e70000    SspiCli
    0:35 0x69400000    opengl32
    0:35 0x6d4e0000    GLU32
    0:35 0x75450000    clbcatq
    0:35 0x5b0a0000    nvoglv32
    0:35 0x76670000    SHELL32
    0:35 0x75600000    SETUPAPI
    0:35 0x77180000    cfgmgr32
    0:35 0x6fd70000    WTSAPI32
    0:35 0x6cfd0000    msasn1
    0:35 0x73d00000    cryptnet
    0:35 0x76cf0000    CRYPT32
    0:35 0x73c00000    drvstore
    0:35 0x6d9a0000    devobj
    0:35 0x71ce0000    wldp
    0:35 0x76c30000    WINTRUST
    0:35 0x6e720000    dxcore
    0:35 0x71d10000    windows.storage
    0:35 0x75d40000    shlwapi
    0:35 0x633e0000    nvspcap
    0:35 0x708b0000    profapi
    0:35 0x73ee0000    dwmapi
    0:35 0x73a00000    powrprof
    0:35 0x739f0000    UMPDC
    0:35 0x66ce0000    WINSTA
    0:35 0x66b00000    mscms
    0:35 0x73f20000    USERENV
    0:35 0x6d260000    ColorAdapterClient
    0:35 0x5ac00000    Windows.Internal.Graphics.Display.DisplayColorManagement
    0:35 0x6fe80000    dxgi
    0:35 0x6b7e0000    d3d11
    0:35 0x65680000    nvldumd
    0:35 0x75d90000    imagehlp
    0:35 0x72360000    CRYPTSP
    0:35 0x72330000    rsaenh
    0:35 0x5e1d0000    nvwgf2um
    0:35 0x5a340000    nvapi
    0:35 0x66a90000    MMDevApi
    0:35 0x64920000    AUDIOSES
    0:35 0x67130000    Windows.UI
    0:35 0x670b0000    WindowManagementAPI
    0:35 0x6f1d0000    InputHost
    0:35 0x66f20000    twinapi.appcore
    0:35 0x73e10000    PROPSYS
    0:35 0x66ea0000    dsound
    0:35 0x72e50000    winmmbase
    0:35 0x63240000    resourcepolicyclient
    0:35 0x6b680000    avrt
    0:35 0x70890000    napinsp
    0:35 0x70870000    pnrpnsp
    0:35 0x70860000    wshbth
    0:35 0x6fd40000    NLAapi
    0:35 0x74430000    IPHLPAPI
    0:35 0x74470000    DNSAPI
    0:35 0x764e0000    NSI
    0:35 0x6fd30000    winrnr
    0:35 0x6daf0000    fwpuclnt
    0:35 0x738b0000    rasadhlp
    0:35 0x20000000    jampgamex86
    0:35 0x40000000    uix86
    0:35 0x30000000    cgamex86
    0:35 0x723a0000    dbghelp
    0:35 Backtrace:
    0:35 (0) D:\Steam\steamapps\common\Jedi Academy\GameData\jasp.exe [0x00418b2a]
    0:35 (1) D:\Steam\steamapps\common\Jedi Academy\GameData\jasp.exe [0x0041914b]
    0:35 (2) D:\Steam\steamapps\common\Jedi Academy\GameData\jasp.exe [0x00436ff3]
    0:35 -8<--------------------------------->8-

    0:35 Attempting to clean up.
    0:35 ShutdownGame:
    ------------------------------------------------------------

    I do not know what the departures are connected with can you tell me?

    if you need the version that I compiled, write to the PM

  3. 53 minutes ago, AshuraDX said:

    Существует ли папка scripts?

    Возможно, отсутствует разрешение на создание папки для сохранения файла там.

     

    Редактировать:

    Вы пробовали нажимать на кнопку с 3 точками в разделе metashader?

    yes, I have a folder of scripts. and I clicked on three dots in the metashader section. the error on the right is just from there. for some reason, the program does not save metashaders in the scripts folder

    I realized what the problem was, I didn't link the program to the game in the settings, which is why I couldn't save files.

     

     

    AshuraDX likes this
  4. 3 hours ago, mrwonko said:

    Если вы используете дополнение Blender, убедитесь, что используете последнюю версию, версия на JKHub не обрабатывает нормали должным образом.

    Если нормали уже выглядят так в вашем инструменте моделирования, вам нужно сначала исправить их там.

    I used the latest version. the problem here is not that, but that at one point there are two vertexes with different directions of normals. because of what the light is processed differently. and I do not know how to make the vertex normals at one point look in the same direction

    here the bug is precisely that the light is processed differently

    unknown.png

    Here's how it looks in a blender.

     

    unknown.png
    on other models, the vertex is normal, the joints look in one direction, which is why there are no seams in the light

    I do not know how to make a normal direction in one direction on such a seam

     

  5. I thought for a long time what the problem of my models is and still found the reason. these are normal vertexes. because of them, the model is cut into pieces by light. I searched the Internet for a long time how to fix it, but I couldn't find it. maybe you have encountered this problem, how did you solve it?

    below will be screenshots with the essence of the problem

    spacer.png

    at one point there are two vectors that have different normal directions, which is why the light cuts the model

    tell me how to fix it

    spacer.png

    here's how it looks in the game

     

  6. there's a problem with the texture, and I have a problem with the lighting. each mesh is illuminated separately, which makes the model look cut. or is it because of the old version of the plugin? Will the model have to be redone?

    also, the question of setting up the alpha channel is still open. I kind of read the manual but still didn't understand how it works

  7. spacer.png 
    I made a model, did rigging and was able to port the model to the game, but there was a problem with artifacts that are visible at light sources.

    Do you know how to fix it?

    spacer.png

    there are no such artifacts in the program for viewing models.

    I also wanted to find out how to make the alpha channel work and the eyelashes were not a monotonous texture, but only those areas that are marked with the alpha channel trembled. I seem to have configured the shaders correctly, but it still didn't work in the game.

    models/players/new_char/resnici
    {
        cull    twosided
        {
            map models/players/new_char/std_eyelash_diffuse
            alphaFunc GE128
            rgbGen lightingDiffuse
        }
    }

    spacer.png

    can you please tell me where I made a mistake and how to do it correctly?
     

  8. I did the conversion of models.

    1 successfully made a glm model


    2 I took ready-made textures from models that I converted

    3 successfully launched in modviev

    4 but when I made the .pk3 pack in the game I don't see the model.

    I 'll throw it right now .pk3 pack look what's wrong there. the files seem to be all in place.

    https://drive.google.com/file/d/1HO4Dg9pFpPBZzAysOUxMlq1R4iH42wAU/view?usp=sharing

    знающие комрады подсказали в чем проблема.

  9. On 08.10.2021 at 19:56, mrwonko said:

    Структура папок внутри pk3 неверна. Все находится внутри "mina_aizak", когда должно быть "модели/игроки/mina_aizak". Я думаю, что вам также нужно изображение "icon_default". В остальном все выглядит нормально.

    я сделал как ты сказал но все равно не могу запустить свою модель в игре. может там нужно что то еще прописать?

  10. 2 hours ago, mrwonko said:

    Чтобы модель отображалась в игре, имена файлов должны совпадать с именами базовых моделей игроков, вам нужен значок model_default, и для работы модель должна основываться на скелете _humanoid.

    Какие файлы у вас в данный момент находятся в какой папке? Не могли бы вы поделиться PK3, который вы сделали?

    Щас скину

    https://drive.google.com/file/d/1n2JDG14BBmNDMDdji6ApWb4zPfdu9XV2/view?usp=sharing

  11. Hello, I have recently started to get involved in modeling and texturing characters. I made a model, drew textures on the bones, put them on, but there were problems with exporting. I have been puzzling over this problem for several weeks now. but I still can't decide anything. I will be extremely grateful if someone helps me. (I'm from Russia, I communicate through a translator)

    https://drive.google.com/file/d/177NTEwU9TNKjB9_NGX2qakjdoU6Zalka/view?usp=sharing

     

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