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lukesandylowground

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Everything posted by lukesandylowground

  1. Sorry but the release is going to be later. https://imgur.com/a/SM3SaHh
  2. Alright, i made a lighter version of the map, check your messages again.
  3. Yes, thats the picture i am talking about! The carbon chamber is too big, and the vane is too thin!
  4. Though the amount of portals dropped from 17000 to atleast 6600, it still has the MAX_TW_VERTS error, but the max map visibilitiy is fixed.
  5. Lets go from lukes journey. First, lukes go to the upper parts of cloud city, attempts to save his friends, and goes into the carbon freezing chamber, but that's done in SECONDS??? AND HE'S GOING UP TO THE CARBON FREEZING CHAMBER INSTEAD OF DOWN, WHICH WOULD BE MORE REASONABLE??? like, there is one picture that shows that the carbon freezing chamber is INSIDE the vane, but the over all area of the chamber is huge! compared to the vane which is kind of thin, look: https://youtu.be/GueBXRYVhe0?t=3 and how does luke goes from the tops of cloud city, to far DOWN below it, GOING UP, an elevator, which leads to a DAMN CARBON FREEZING CHAMBER, INSIDE A THIN ASS PROCESSING VANE. TO ONLY A FEW METERS DOWN THE SHAFT, TO THE BOTTOM OF CLOUD CITY. WHERE THE HECK DOES THE REST OF SHAFT GO!?!?!?? HOW DID LUKE GET THERE SO QUICKLY?!?!? AAAAAAAAAAAHHHHHHHHHHHHH rant over
  6. You still alive mate? 

  7. Im having a lot of trouble identifying the possible geometry that is causing the map to not compile correctly. Could i send you the map file and have you take a quick look?
  8. Ok, but what is the "cap" on 12 sided brushes or larger? Plus, there is another error during compile named: MAX_MAP_VISIBILLITY EXCEEDED
  9. 59 light entities --- SetupBrushes --- 905 opaque brushes --- SetupDirt --- 48 dirtmap vectors --- SetupFloodLight --- 64 numFloodVectors --- SetupSurfaceLightmaps --- 3128 surfaces 2508 raw lightmaps 46 surfaces vertex lit 3082 surfaces lightmapped 3064 planar surfaces lightmapped 0 non-planar surfaces lightmapped 18 patches lightmapped 0 planar patches lightmapped --- SetupTraceNodes --- ************ ERROR ************ MAX_TW_VERTS (12) exceeded ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -10197.000000 -4661.000000 -45955.000000 } { 9756.000000 15304.000000 16566.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- DrawSurfaceForMesh: bogus plane DrawSurfaceForMesh: bogus plane DrawSurfaceForMesh: bogus plane DrawSurfaceForMesh: bogus plane DrawSurfaceForMesh: bogus plane DrawSurfaceForMesh: bogus plane 19 patches 10 patch LOD groups --- FaceBSP --- 5421 faces 48117 leafs --- MakeTreePortals --- WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 268 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- I am 98% of my map finished, but when i compile it to test it, the following errors appears above.
  10. Hm, do you have something changing the cfg file?
  11. Oh, thats all? thanks mate. Thought it would be more complex.
  12. Thanks, just wanted to know that. Now how do i do the effect show in the video? Though i dont want for you to make an entire contraption of entities just for me to use it.
  13. Somehow, the shortcut to the desktop made radiant lag, but using it from the folder i installed works fine.
  14. So i am done with my map, but the void shows and i only can see the wall when i get close to it, so i looked for something like this and it said to edit worldspawn, how can i do this? For the second question i really suck with entities and i dont know how to do it, so i want someone to teach me how to do something like this: ( With The characther getting sucked in after window breaks)
  15. So i open gtkradiant, wanting to complete my map, when i spawn a brush and suddenly, gtkradiant freezes for 5 seconds. Then i select the brush and, 5 second freeze again. Move the brush? Freeze. Change brushes shape? Freeze. Do anything that involves doing something with the brush? Freeze. And this only happens WITH brushes, moving, looking around, etc, all fine. Please help me, making maps is unbearable. (Yes, i tried 1.4.0, and this happens all the time in that version.)
  16. Alright, i used the wrong compile method. Sorry for wasting your time.
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