-
Posts
29 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Posts posted by GingerbreadNinja
-
-
Basically, After Windows 8, it is unlikely. They aint required to, but as Link said, a 32 bit game wont work on a 64/128 bit OS, which is the next logical step. So without an emulator or some form of compatibility patch/system/whatever we wont be able to play JKA, which would be sad
No, the next logical step is just a plain 64-bit PC operating system. You've got plenty of time before we get to 128-bit. Your 32-bit applications will likely still run, even though the OS is exclusively 64-bit. Think of Windows Server 2008 r2. It's entirely 64-bit, yet 32-bit applications run fine through WoW64. And furthermore, to say/assume that they will abandon compatibility with 32-bit applications if/when they do get to 128-bit is merely speculation at this point.
-
JKA does work on 64-bit, doesn't it?
JKA is a 32-bit application. It does work on 64-bit, through a compatibility/execution layer.
-
But yeah, If Windows 9 doesnt support 32bit, the amount of JKA players will start to plummet on a by-monthly scale (where as currently the effects of the games age can only really be seen on a yearly scale, mostly due to its release on steam and unique game play).
Are you trying to say they will not release a new 32-bit operating system? Because, I don't really see why they should be required to.
Or are you trying to say that there won't be a compatibility layer for 32-bit applications on their new 64-bit operating systems. Because, that would be silly of them. Especially since they came out compatibility mode for applications.
-
You can have more than one goal right?
You most certainly can.
-
OOOOOOOR I could add a button which smooths off the protrusions, and find a way to shorten/lengthen the field =P
Just let the button clip the floor perhaps. Let me know if you can find a way to deactivate/activate the goals, or move them. That could be a useful bit of information.
-
Make one you like. Then we'll just have more options to play with when we do finally get to play hydroball. I'll be pleased to play again in general. =)
If you still want to know my personal reasons:
I don't like the idea of obstacles really because I think they'll just end up getting in the way of the matches and limiting them (there's a reason why other sports don't have obstacles--barring laser tag/paintball). Plus, I don't really agree with the idea that it should be harder anyway... You made them optional though, so that's fine. Lengthening the field, I think, is just going to lead to really long, drawn out (and possibly dull) matches. That's just my guess. We won't be able to see until we actually play human vs. human. The protrusions on the floor and ceiling are there for aesthetics I would imagine, but I also think they could end up being a hindrance to play.
That's just my opinion. Make your map to suit your desired play-style. Then we'll settle it on the court, yo! ::bling-face::
-
My original reason for adding the obstacles, was to make it harder to score from the opposite end of the field, which meant you could score without ever needing to pass. However, I also made the arena longer than usual, so the ball won't travel all the way along it. My goal in making this map was to make Hydroball require some kind of teamwork, as well as breaking the format a bit so that you can have different types of games by using the obstacles.
We can agree to disagree on all of this.
-
This level looks very nice. I don't think I'll personally be playing with any obstacles but they're nicely executed (and thankfully optional
) sir.
I want to play hydroball...
-
-
I doubt it's going to be in the next decade... One big reason for switching over to the 64 bit architecture was that it can handle more memory addressing. 32-bit could only handle 4 gigabytes of RAM. I'm guessing it'll take us more than a decade to reach the 16 exabyte limit of 64 bit. That's 17,179,869,184 gigabytes... Good luck getting through that within one decade. No, your PC can't actually handle that much right now, but it is possible. While there might be some benefits of having 128-bit, the only things I could see using 128-bit processors is network equipment -- IPv6 is 128-bit, and many encryption algorithms use 128-bit keys -- since they might benefit from the 128-bit word size.
There are other reasons for switching from 32- to 64-bit but I don't think we'll need to worry about them for 128-bit for a long while. Maybe we'll get quantum computers in our homes first. =P
Link, Raz0r, Astral Serpent and 1 other like this -
-
As the only female, I feel like that's a terrible idea.
Oh yeah! Well I'm the only gay in the village!
-
aye, but they are worse than useless, its very easy to shoot past them, so generally there would be a player hanging near the goal, but his chances of blocking a direct shot at goal were low.
Sounds like you were just playing with bad goalies... Also, did you play with force when you played? Goalies should push/pull the ball out of the goal's trajectory. Also, your goalie should be good enough at diving to either:
A: forward dive and catch the ball
B: side dive and hit the ball away from the goal
Plus, your players hanging forward should never have given the opponent enough time on the ball to actually get away with a shot like that. And if you did, you kind of deserve to have a goal scored against you
Aye, the team gates never actually selected your team at all when we played on your maps, you just got thrown into a random team.That is strange. Well, I just spent 10 minutes jumping between goals on this one and haven't had that happen to me yet. So, I'm hoping it is working... Did yous guys possibly have auto team balancing enabled (if that even works in hydroball...)?
also @@GingerbreadNinja I would love you forever if you made a short tutorial on how to set up a hydroball map, as I would love to make one, but have no idea how xDThey're quite easy. It just takes a little initial set up to get the entities in radiant. After that it's mostly self-explanatory. I'll see if I can whip something up for you. You'll probably have to wait until after the weekend though as it's Midsummer's Eve. I will probably spend the next three days in an alcohol-fueled stupor whilst burning witches.
If you guys ("you guys" being whichever of you maps) make a good hydroball map... and explains what hydroball is... maybe I'll play it with you.Hydroball is like underwater soccer. There's one goal on each side, players work together on their team to try and score and prevent the other team from scoring. The first team to score ten goals wins. Since it is played underwater the game field is three dimensional.
When a player is holding the ball, their force bar depletes as they swim. The lower the force, the slower you swim. They will only start to regenerate force when they get rid of the ball again. The opposing team can punch or tackle the player in order to lower his force down further. It is also possible to punch the player and steal the ball.
The alt-attack button also does a 'dive' type move. You can do either a forward or sideways dive. Forward dives allow the player to grab the ball while he is quickly being propelled a short distance forward at the cost of a large chunk of force power. If he hits any players while doing this he will tackle them, potentially causing him to drop the ball. Sideways dashing cover more distance and allows the player to elbow the ball, and uses less force power. It is a good technique for moving around the field quickly, but it can't tackle or steal/grab the ball. You can also punch the ball to quickly send it flying forward.
Add onto this all of the force powers and you've got a very interesting game. Players using team-energize to try and help their teammates reach the ball faster, or swim faster when they have the ball... Players using drain to try and quickly sap the ball carrier and opposing team of their force so they can't catch up. Pushing and pulling the ball to change it's trajectory. A world of underwater fun awaits you.
-
Those are totally lyke the bestest pictures I have evar seen guys. Lyke omg 4 realz.
So which do we end up with, a nonlinear course or one with more obstacles? I didn't realize that was a big problem though. Did you guys not play with goalies?
Also, noticed in your previous hydroball map pack that team spawn areas don't work properly - that is, if you run into one team's arena entrance, you might still get placed in the other team just as well. Any way to fix that, or not really?I'm not quite sure what this one is referring to, I've never had that happen to me. I don't see why it should happen... The team choice is just a trigger with a team key/value set in it... It's not like the number value in there should suddenly change :blink:
-
Well... there's a new hydroball level in town. I should probably play test it with someone other than a bot, but it seems like it should be good to go. I'd need another two maps at least for a new version of the ol' map pack, but I'm not really sure what to do with another two hydroball maps though. Perhaps I'll go for the blitzball style sphere? Any ideas?
MagSul likes this -
That segue from long walks on the beach to ponies was impeccable. Furthermore, I think you should add white ponies with fabulous, purple coiffures to the list.
-
Link likes this
-
the ball occasionally moving so fast that it would actually run straight through patches
ah yes...i remember that xD
Same. And the team selection not working at all, so you basically get thrown into a random team even if you start on one team's side xD
Maybe I should fix that. Assuming I can find the .map files at this point. That can be my way of jumping back on the My Little Pony.
NIMMIEL. YOUR FORUM HAS DONE TERRIBLE THINGS.
Thanks for filling my notification box with, "@MUG has quoted a post you made"
Inyri likes this -
Hydroball was most popular during JK2 as I remember. We used to have leagues/ladders running all the time and many clans had their own teams. There were even clans dedicated solely to hydroball. I loved that mod.
My map-pack was *cough* slightly *cough* bugged between the triangularly shaped goals (oops... triggers always work as rectangular prisms
) and the ball occasionally moving so fast that it would actually run straight through patches and even the goal, but I'm glad you enjoyed them!
I miss that mod. **insert wistfulness here**
-
Hey! As many people have noted it's nice to see the JA community still alive and to see a site, and may I add that it is such a purdy and well made one, like this being developed for it. Keep up the nice work on that front!
My name's GingerbreadNinja or Stotto depending on when/where you catch me, and I'm probably only really known for my hydroball map pack. For JA, I map and do a little modelling--though I can't say I've been doing too much of that lately. Maybe I'll consider jumping back on that horse.
So... how're y'all doin' these days?
Hydroball: Yes or No
in Jedi Knight General Discussions
Posted
Sweet Jesus yes!