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jereth

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Posts posted by jereth

  1. 10 hours ago, Teancum said:

    I absolutely love it man. I wish we still had the motivation that was there years ago. I resurrected the DFMod for a short time, but it was just me and I only did it because I was betwen jobs. Given what you've done + the original 6 levels + some of the other things I have that never got released It could take us about 80-90% of the way.

    That being said I'm old enough to see reality setting in and the fact that we don't have the time collectively to do it.

    Still, I genuinely appreciate what you've done. If you ever get motivated again let me know. I still have the source to the levels, and only two are in any sort of barely-started state, one of which was this one. I might get motivated myself

    Thanks. So which were the 2 levels that you got started on? I saw your thread about DFMOD and the screenshots and it looked like you had done a whole lot more than that!

    The only other level that I have an interest in re-creating is the Fuel Station. Jabba's Ship really deserves to be made, but I lack the interest.

    If you're willing to let me look at your .map files, I'd love to see them. I'm more than happy to share my .map files with you too. The Robotics one is really quite rudimentary, it would need a fair amount of work to make it as nice looking as the 6 maps in DFMOD.

    I agree the job will never be properly finished, but it's fun anyway.

    DarthValeria likes this
  2. Hi everyone

    I've done a partial remake of the Dark Forces Imperial City level. It starts at the entrance of the main building and ends as Kyle descends into the computer core. There is no Boba Fett fight (sorry!). Download link:
    https://www.dropbox.com/s/nzg8gxq470kmsy3/DF_Impcity.zip?dl=0

    Last year, I remade the whole Robotics Facility (level 8 of Dark Forces) as a playable map. You can download it here.
    https://jkhub.org/files/file/3544-df-robotics-facility-remake/

    These maps were inspired by DFMOD, which recreated the first 6 levels of Dark Forces for the Jedi Academy engine. In this map I have used several hi res textures from the DFMOD project.

    I'm calling this a WIP because the map is incomplete, but I don't have any current plans to go further with it.

     

    ------------------
    To install
    ------------------

    A. Unzip the contents of DF_Impcity.zip into your GameData directory. (It should create a subdirectory called DF_Impcity)

    B. Run Jedi Academy, single player mode.

    C. Go into Setup, click on "Mods", and select DF_Impcity

    D. Type "map impcity" into the console (shift + ~ to open console)

     

    ----------------------
    Screenshots
    ----------------------

    https://www.dropbox.com/s/tie3ulxz2tl9a6q/impcity.jpg?dl=0


    https://www.dropbox.com/s/9e8nuc8whbuemz1/shot0001.jpg?dl=0

    https://www.dropbox.com/s/twxdpawdco0egmy/shot0002.jpg?dl=0

    https://www.dropbox.com/s/wl6van8abjc1hf6/shot0003.jpg?dl=0

    https://www.dropbox.com/s/cy0a00h7jeqx4k8/shot0005.jpg?dl=0

    https://www.dropbox.com/s/wya9xxges24tbz2/shot0006.jpg?dl=0

     

  3. Hi fellow JK fans,

    Please let me introduce myself - back in the 1990s I was a keen DF modder & mapper. I followed Kyle Katarn through the subsequent games, but only started learning how to make JO & JA maps in the last year. Taught myself everything from the ground up, with help from some of the tutorials here - GtkRadiant, scripting, shaders, etc.

    Like everyone else here (no doubt), I fell in love with the DF Mod that re-created the first 6 DF levels in the JA engine. I decided that to help me learn how to map for JA, and for a fun project of my own, I would attempt to create one of the DF levels from scratch (level 8, the Robotics Facility). So I've spent the last 12 months or so doing that, and finally have 99% of a functioning level completed. It is very simple - it does not have nearly the amount of architectural detail as "proper" maps, but I'm fairly satisfied with the result and I'd like to upload it here as a beta for people to play if they're interested.

    I have poached a couple of textures from the DF Mod, but at present most of the NPCs, items, etc. are original to JA. The textures used in my map are directly ported from DF, so they are low res and unfortunately not very nice looking. Making nice textures is not my skill.

     

     

    EDIT
    Link to download the mod: https://jkhub.org/files/file/3544-df-robotics-facility-remake/

    Jeff, Smoo and TheWhitePhoenix like this
  4. One more quick note - the textures used in my map are directly ported from DF, so they are low res and unfortunately not very nice looking. Making nice textures is not my skill.

  5. Hi fellow JK fans,

    Please let me introduce myself - back in the 1990s I was a keen DF modder & mapper. I followed Kyle Katarn through the subsequent games, but only started learning how to make JO & JA maps in the last year. Taught myself everything from the ground up, with help from some of the tutorials here - GtkRadiant, scripting, shaders, etc.

     

    Like everyone else here (no doubt), I fell in love with the DF Mod that re-created the first 6 DF levels in the JA engine. I decided that to help me learn how to map for JA, and for a fun project of my own, I would attempt to create one of the DF levels from scratch (level 8, the Robotics Facility). So I've spent the last 12 months or so doing that, and finally have 99% of  a functioning level completed. It is VERY simple - it does not have nearly the amount of details as "proper" maps, but I'm fairly satisfied with the result and I'd like to upload it here as a beta for people to play if they're interested.

     

    I have poached a couple of textures from the DF Mod, but at present most of the NPCs, items, etc. are original to JA.

     

    At this stage, all I really have to do is a final compile to BSP and the put it all in a PK3 and it will be right to go.

     

    cheers.

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