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mrwonko

JKHub Staff
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Posts posted by mrwonko

  1. I was planning to use the same principle as a shadow map. At the start of the map I'll render a birds eye view of the entire map depth into a texture (or multiple).

    I would've also used a "shadow map", though it could be rendered in realtime to allow dynamic objects to stop rain and to account for changing wind.
    Archangel35757 and Smoo like this
  2. Is a space skybox sufficient? In that case just put a wall with a skybox texture there.

     

    Based on my understanding of bsp, what you're asking for is also possible in vis - in theory at least. I think the format distinguishes between leaf x can see leaf y and leaf y can see leaf x. I'm not aware of any way to make q3map2 generate such visdata though.

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