

undeadslayer
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Everything posted by undeadslayer
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If that is the only way of finishing this level, I guess I don't have a choice. How do I go about doing this? Would this be done with the mapping tool or one of the other tools?
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How can it not be possible? I could of sawn I saw a different version of this level that accomplished this feat but was never finished.
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So the door to the cargo container was causing the previous null error. Now the cargo container is missing in game, any suggestions?
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Null error 102. I'm assuming the 102 is the brush/entity # but I have been able to figure out how to the # for the brush/entity.
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So I removed the doors that the player has to open with the buttons and the train is controlled by one button. Still getting the null error though, what I am I doing wrong?
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Why is the button for the train going to the second path corner? Also when I link the second door the next button, it goes back to this trigger?
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I did have it pointed to a path corner, although for some reason the first path corner was skipped and the train was linked to the second path corner. That was probably the problem wasn't it?
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One step forward, two steps backwards. The door work as function_door by itself but as soon I added the function_train I got a null error; suggestions?
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The door is missing in the game, but there in radiant. The door is trigger_muttiple. Also whenever I try to make the cargo container fun_train, the game gives me a Null Error.
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I would post a picture of it, but I don't know how to.
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Couple of questions, what is the npc name for the jet trooper with the Tl-50 Heavy Repeater? Why is it in some of the builds of the levels the door to to the cargo container keeps disappearing in game? Can triggers have more than one object attached to it?
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Decompiling BSP files to MAP
undeadslayer replied to BlindDaThief's topic in General Modding Discussions
That file on github does not work with Jedi Academy or Jedi Outcast, these two games are not even on their radar as games that uses the quake engine. The method that NumberWan mentioned will work, but the problem is that user's instructions are as clear as mud so I will re-explain it in better detail. You will need PakScape and the pk3 of the map that you want to decompile. Open Pakscape and load the the map's pk3 file and locate the bps file. Copy the bps file to gtkradiant's folder, then in the search bar next to the windows icon search for notepad or wordpad either will work. Once wordpad or notepad is open type: q3map2 -game ja -convert -format map (name of the bps file).bps. Save the file as decompile to the gtkradiant's folder. In file explorer click the view tab in the top left hand corner and check the box that says File name extension. Find the decompile.txt file and rename it to decompile.bat. You should get a warning that reads: If you change a file name extension, the file might become unusable. Are you sure you want to change it? Click yes, decompile should now be a bat file now. Run the bat file and it should decompile the map and you get a .map file, for example ffa_endor_converted.map, if you do not see the .map file in the folder something went wrong. Now that you have the .map file you should be able to open it in gtradiant move the .map file to whatever folder you have your gtkradiant maps located. Hope this is easier to understand now. -
@NAB622 Would that also be able to be used by the player as well; and function like a train, if setup like that?
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@NAB622 Is it possible to have part of the door to go up while the other part goes down?
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@NAB622, So how do I get the cargo container to have a functioning door?
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Can brushes have more than one function attached to them?
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@MagSul 1.) Is that the part of the tutorial about notepad? 2.) There is a series of brushes at the begin of the level that were elevators but with the function_door and an angle of -2. There are like two or three of the elevators that didn't not have that function and somehow was made as part of worldspawn.
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A few questions here. 1.) How do I change what player model is used in game? Currently the game has it set for female Jaden and I'm fairly certain I need it set for male Jaden. 2.) How do I add the action music to the level? Currently only the explore music is in the map. 3.) Lastly, there are a few brushes that should have been made that should have had a special property to it. Instead the game view it as world spawn. every time I try to change it, gtk radiant act like I deleted the brush. So my question is: is it even possible to change the property of the brush now, or is it to late?
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Hello again Jkhub, it's been a while. I'm posting in this section to reinsure you all that have not given up this level and to announce what I have been working on. As the title of the post says it it's executor from the Dark Forces game. The original Dark Forces mod team had most this level done, the only thing that was missing was the cargo container at the end. At this point have not had the time to work on the map but rest assured once I have time I will get back to it. There is still a bit of work to be done before releasing the level. Once I figure out how to post screenshots on this site I'll do so in this post, but for now that's all. Have faith that this level will be complete and may the force be with you.
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Update, I got the train to show in the game but it does not turn the proper way it is supposed to. Any help would be great.
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@Circa, unfortunately it is not the first path_corner was just a few inches away from the train. I have the train attached to several buttons/switches maybe that is throwing the train off?
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So I'm having trouble with making the tram/platform in my map. It's not showing up in game at all. What I did was I made an a small cube put the origin texture on it and placed in the center of the tram. I then selected the entire tram and the origin cube and did function_train. Then I selected the origin cube and then linked to the first path corner. At what part did I mess up?
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@MagSul Thanks for the help, I just fixed that.
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@Circa I do have gmail account I just haven't used the drive before.
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@MagSul Would I need to make an account with either of those?