

undeadslayer
Members-
Posts
135 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Everything posted by undeadslayer
-
Got it, thanks. So this forcefield: With the nodraw on the other side, isn't nonsolid. Is there a specific compile option that will make this nonsolid?
-
Got it, thanks it's working now. Do sound files have a specific way that it needs to be other a wav format? Also is the surfacepram nonsolid something that you apply in the brush settings?
-
Sorry for the late reply, 1.4.0 is now the only version that is installed. What is the IIRC? Also shouldn't there be more misc items in this list than what is showing?
-
I'm having a problem with gtkradiant 1.4. I just installed it and this is popping up: How do I fix this?
-
[WIP] Dark Forces mod remaster project
undeadslayer replied to undeadslayer's topic in WIPs, Teasers & Releases
I've been tinkering with the original pk3 that the original team made. There are three things I've learned; 1.) the briefing menus have all been complete. 2.) The audio files for the briefings have also been completed. 3.) No matter what I do I can't sperate briefings and the audio for the executor level and have it play before the level, Operation Skyhooks briefing always plays. Whatever the original team did, the briefings have to be played in order, that means the other levels have to be done first. Let's settle this a vote: I can finish the level without the briefing or complete the other levels first. Note: if enough of these levels are completed, the all mighty Disney may shut this down. Please let me know what you think. -
I figured it out, don't worry about.
-
I need to be able to look at the coding in the string file with the coding intact.
-
How do I make a forcefield non-solid? What is the best way to read a string file?
-
Radiant settings are set for jedi academy. I did not realize radiant 1.5 was so buggy everything I read about that version said that it was stable. I will have to install 1.4 and NetRadiant, and give those a try.
-
I am using version 1.5.0.
-
How do I fix this so this does not happen again? Any idea what might causing this to occur?
-
All I did was link the triggers to each other, radiant then changed the class name all by itself. Correct me if I'm wrong radiant should not be doing this, right?
-
I having trouble with this door: The trigger in front of the door is supposed to read trigger_multiple but for some reason it changes to what is shown in the screenshot. Also, when in game when the player gets to close to the door it sometimes opens by itself. What am I doing wrong here?
-
Is the a way to have the cargo container stop at a certain point, then have it begin again from that point by switch?
-
How would I apply that shader to the texture; would it be through the entities property?
-
Question, do I need write a script for a briefing menu?
-
I'm trying to get it to do this: Yes, it moves with the cargo container: I agree with that statement, I can always put the script for the door in later if I figure it out. Is the a way to put a mine under a brush and have it trigger on a delay when the player gets to close to it? Also how can I get the switch textures to change when pressed?
-
Yes it is. I also got another problem in radiant. Radiant thinks that path_ corner1 located else where it's not supposed to be. Is there a way to fix this?
-
Here's the link: https://www.mediafire.com/file/kc981lcjugr2el0/testdf.zip/file
-
Yes, what is the best way to do?
-
I couldn't get a clear angle for the back of the cargo container.
-
Any idea why this door texture door does not render in the game but is visible in the mapping tool? Also, do I need to put a brush with the target_scriptrunner in the map and link it to the door of the train?
-
[WIP] Dark Forces mod remaster project
undeadslayer replied to undeadslayer's topic in WIPs, Teasers & Releases
I myself preferer the switches but I figured I'd leave it to the community to decide. That's my bad I did not explain it well enough, I'm referring to this: There is a door there in the original level. -
[WIP] Dark Forces mod remaster project
undeadslayer replied to undeadslayer's topic in WIPs, Teasers & Releases
As promised here are some screenshots of the level, better late than never I say. https://postimg.cc/hfHvsDP8 https://postimg.cc/JtFz7rJw https://postimg.cc/p9P2cpNj https://postimg.cc/MffxfBBC Here's a couple of questions for the community, would you preferer that the elevators in the screenshot below be controlled by switches or leave them as is? https://postimg.cc/RNf4Mc4f Second, would you preferer that I put in the large door that is in the first hanger leading to the second hanger, or leave it as is? https://postimg.cc/hhNKWCWc That's all for now. -
Thanks, there will probably be as I go forward. I will keep you posted.