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undeadslayer

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Everything posted by undeadslayer

  1. @NAB622 Is it possible to have part of the door to go up while the other part goes down?
  2. @NAB622, So how do I get the cargo container to have a functioning door?
  3. Can brushes have more than one function attached to them?
  4. @MagSul 1.) Is that the part of the tutorial about notepad? 2.) There is a series of brushes at the begin of the level that were elevators but with the function_door and an angle of -2. There are like two or three of the elevators that didn't not have that function and somehow was made as part of worldspawn.
  5. A few questions here. 1.) How do I change what player model is used in game? Currently the game has it set for female Jaden and I'm fairly certain I need it set for male Jaden. 2.) How do I add the action music to the level? Currently only the explore music is in the map. 3.) Lastly, there are a few brushes that should have been made that should have had a special property to it. Instead the game view it as world spawn. every time I try to change it, gtk radiant act like I deleted the brush. So my question is: is it even possible to change the property of the brush now, or is it to late?
  6. Hello again Jkhub, it's been a while. I'm posting in this section to reinsure you all that have not given up this level and to announce what I have been working on. As the title of the post says it it's executor from the Dark Forces game. The original Dark Forces mod team had most this level done, the only thing that was missing was the cargo container at the end. At this point have not had the time to work on the map but rest assured once I have time I will get back to it. There is still a bit of work to be done before releasing the level. Once I figure out how to post screenshots on this site I'll do so in this post, but for now that's all. Have faith that this level will be complete and may the force be with you.
  7. Update, I got the train to show in the game but it does not turn the proper way it is supposed to. Any help would be great.
  8. @Circa, unfortunately it is not the first path_corner was just a few inches away from the train. I have the train attached to several buttons/switches maybe that is throwing the train off?
  9. So I'm having trouble with making the tram/platform in my map. It's not showing up in game at all. What I did was I made an a small cube put the origin texture on it and placed in the center of the tram. I then selected the entire tram and the origin cube and did function_train. Then I selected the origin cube and then linked to the first path corner. At what part did I mess up?
  10. @MagSul Thanks for the help, I just fixed that.
  11. @Circa I do have gmail account I just haven't used the drive before.
  12. @MagSul Would I need to make an account with either of those?
  13. @MagSul is there a way I can send a zip in a post or does this site not allow that?
  14. @MagSul That's exactly what I did and it's still not registering with the game. Do I need to number the secret areas so that the game does not get confused?
  15. @NAB622, It's supposed say: "Secret Area!" and also play a sound. The second secret area did it just fine. The only thing that I can think of that might be causing the problem is that the first secret area the player has to activate a switch to open the secret area.
  16. Need some more help. I put a couple of secret areas in the map. One of them is not working properly, some assistance would be appreciated.
  17. @Circa and @MagSul, thanks for the help the doors now have a sound attached to it. The sound problem that I had is not the only problem with the map. I messed up a later version the map when I attempted to add in a tram to the map. I had load in my backup for the map and oddly lost a texture for my doors in game, radiant still has the texture on it. I'll post something in this from when I need more help.
  18. @NAB622, could you explain in more detail? I'm still kind of new to this.
  19. @NAB622, the path is C:Program Files(x86)/ LucasArts/ Star Wars Jedi Knght Jedi Academy/ GameData/ Base/ Sounds.
  20. @NAB622, I just tried the manual method and it is still not playing the sound.
  21. Unfortunately there is no error in the game's console, at least not popping up that is.
  22. NAB622, I selected the door and pressed the n key to bring up the entities and the I pressed the ... button next to the sound bar. I am using a .wav sound file.
  23. Hi everybody, I'm working on a single player map and I'm having some trouble with it. I wanted to add sound files to my doors in the map. I attached the desired sound to the brushes but for some reason the game won't play it in game. Is there something I'm doing wrong?
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