undeadslayer
Members-
Posts
126 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Everything posted by undeadslayer
-
@Forceboat Until I get the these maps done the textures will be missing. I think you actual nocliped into the part of nar shadda that made by the orginal team, I have no idea what they planning to do with that part of the map. I'll probably remove that part for the final version of nar shadda. Ah yes the boxes in the Wearhouse of ramshed, those I can't even fix they don't even show up in my game but that's not the case when I'm in the map editor. Sadly currently the map editor I was using, netradiant custom, won't even work on my computer anymore. So currently I have no map editor anymore. If this makes you wonder what's the future for Df mod revival, have no fear I won't ever call this mod dead. I do appreciate your support of the mod, you can find more info that you may not know about in the Dark Forces remastred thread under wips and teasers.
-
[WIP] Dark Forces mod remaster project
undeadslayer replied to undeadslayer's topic in WIPs, Teasers & Releases
@Syny not yet, that model is more like something you would see in unreal engine 5: so i"m not sure it would even be compatible. I've got someone looking into if the kell dragon model from df2 can be proted into the jedi academy engine. -
@NumberWan So I got the ice to work properly now, kyle now slides on it. Still having issues with the water though, some of the water textures do show up in the game but it's solid like this: I'm guessing this a problem with shader list and not texture itself? I'm still working on the elevator but a new problem has cropped up. I'm using radiant custom and I keep getting this error message: it just started doing this, how do I fix this?
-
I'm dealing with a couple of fun_static brushes/ eneties in the robotics level and Nar Shadda level. In the robotics level the brushes that act as an elevator to get out of the acid for some reason is not starting in the proper place. They keep spawning in the covery belt that the player just gets off of to get into the facility. So how can I fix this? As for the Nar Shadda brush it's the platfrom that moves at the beging of the level. Is there a way have the platform move in this state or do I need to change it to fun_train? I'm also having trouble with the ice not being ice and the water not having texture. How do I fix this?
-
[WIP] Dark Forces mod remaster project
undeadslayer replied to undeadslayer's topic in WIPs, Teasers & Releases
@Syny It could take a while, I can't guess how long. I'm just doing the original df nothing else. The latter levels 8-14 don't have cutscences yet. Can you pm me with a file of the Kell dragon? Next to the user name you should find an envelope click that and send me a link of the file. -
[WIP] Dark Forces mod remaster project
undeadslayer replied to undeadslayer's topic in WIPs, Teasers & Releases
@Syny Yes this is jedi academy mod. The levels that have been completed are of the following: level 1 Secbase level 2 Talay level 3 Sewers Level 4 testbase level 5 gromas level 6 detention level 7 ramees heed level 8 robotics facility level 13 executor The vr mod you are talking uses the 2008 version of the mod, dr. beef will need to put this version of the mod with the vr version to update it. Yes, I am making the remain levels and then some, see the other pages for more details. Hope this answers all of your questions. -
[WIP] Dark Forces mod remaster project
undeadslayer replied to undeadslayer's topic in WIPs, Teasers & Releases
@Syny I know exactly which mod you are talking about, and no they are not using the most recent build. That mod uses the 2008 version of the mod which was relased by the orginal team. As for your question(s) there were only 14 levels in the orginal game, you are thinking of df2 the sequal to dark forces. For the second question, the orginal team only did the first six levels, they planed on doing all the levels but saddly one of the two founders of the mod, passed away. The remaining members walked away from the mod. For your third question, I'm not the first person to try to finish mod. Jkhub user Teancum attempted to finish the mod, some of this was done by him. The robotics - Ice station beta level was made by another jkub user, though not anymore, Jereth; though I belive he/she is involed in the force engine project. Also Jereth did part of the imperal city level. curently in the build levels 1-8 has been finished and there are parts of Nar Shadda, part of jabba's ship has been done. Part of the fuel station - the smuggler's hijack has been done. Finaly, executor - The stowaway has been finished, mosly done by the orginal team, I fished that one myself. idk if the vr mod team is still around but if they please let them know that they are more than welcomed to take the curent build and put it into the vr mod. Hope this answers your questions and thank you following the mod. -
[WIP] Dark Forces mod remaster project
undeadslayer replied to undeadslayer's topic in WIPs, Teasers & Releases
We will see if he will realase it, if he does it will be for outcast. I'm not threatened by him, by the time this done it will be completely different form the other mod. As promise here is the link for the recent version: https://www.mediafire.com/file/zow7wodl7hxbges/dfmod_2024.zip/file -
[WIP] Dark Forces mod remaster project
undeadslayer replied to undeadslayer's topic in WIPs, Teasers & Releases
@General Tantor I don't think he will ever relaese his mod, I even said commented that on his video but they didn't like that. The only mediafire link isn't the most recent version, for some reason they too that other file down. I defentaly would apreciate any help you like to give curntly I'm trying get the kinks out of the robotics level that jerethk did. I'll post a link latter today or tomorrow morning for the most recent version. -
I was wondering if any models would be interested in doing the kell dragon for the Dark Forces mod. I do not have a model to use so it would have to be from scratch. Reply here or message me if you are interested.
-
[WIP] Dark Forces mod remaster project
undeadslayer replied to undeadslayer's topic in WIPs, Teasers & Releases
Hi all, I just wanted to warn everyone who is intreasted/following this thread. The STEFR youtuber is back and currently streaming his version of the mod. It's been 4 years since they started this and I'm fairly certain they have no intention of releasing his version; they are probably just doing it for the likes, subs, and views. Don't ask this person to give the build that they are using they won't respond or comply, and that is very evident of this, because they linked the file from here on jkhub that hasn't been updated. -
@SomaZ Sorry for the late reply, I was hoping it was doable. For some odd reason aspects of the robotics level are broken in the decomplied map, i.e. the water. I was hoping this could be fixed this way. Thanks for the help.
-
Would it be possible to ge "The Dark Saber" mod on single player
undeadslayer replied to q2405's topic in Modding Assistance
That's ok, when in doubt you could post in the general mods section if you aren't sure. I'm fairly new to the creation part myself. Your welcome, I'm sure you will enjoy them. Well congrats on figuring it out. I haven't done any melee weapons yet, I'm more of a map, so I could tell you how to do it. -
Would it be possible to ge "The Dark Saber" mod on single player
undeadslayer replied to q2405's topic in Modding Assistance
@q2405 First of all, this sounds more like request this section is only for those who are modders that need assistance with their work. Secondly there are two other mods out that have the dark saber. Either download movie duels remastered mod or kotf galactic legacy mod. -
@SomaZ I do have one more question, I can't seem to get the bps to export to map format. I keep getting this error: How do I fix this so I can export the map?
-
@SomaZ So I did a reinstall of the addon and it worked this time around, Thank you.
-
@SomaZ I checked that before I went to work the version matched the latest pach. When I get home from work, I'll trying install it again and see if that will fix it; but I'm pretty sure it's not going to make a difference.
-
[WIP] Dark Forces mod remaster project
undeadslayer replied to undeadslayer's topic in WIPs, Teasers & Releases
-
@mrwonko Thank you for the help. I was able to import the weapon and paint it, the painted weapon is now in the DF mod. @SomaZ I do have the latest version of that. Blender is saying Attributeerror: 'mesh' object has no attribute 'use_auto_smooth'. How do I fix this?
-
[WIP] Dark Forces mod remaster project
undeadslayer replied to undeadslayer's topic in WIPs, Teasers & Releases
Hello everyone, I know it's been a while since I posted anything in this form, I've been busy with work and other things. I just wanted to give a quick update on where I'm at in the project. Currently, I got the level transitions Ramshed and Robotics levels to work. Just in case you forgot, I got the phase 2 dark trooper model to work with the mod. I'm still mapping the Nar Shadda level, I still have a little bit to go. With all of that being said, since it is still only me working on the project, I don't know when I will have time to work on this. So let's put this with a vote, would you rather wait for more in the udate, Or would you rather have what been done of late? Until next time, undeadslayer signing off. -
I'm trying to import a bsp file into blender. I'm using the 4.2 version. every time I import the bps the map doesn't show up and I get this error message in the log: How do I fix this? Also when I import glm(weapon) file I get this error message in the log: Is there a specific place I need to have the files or does it not matter?