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Pickles256

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Everything posted by Pickles256

  1. SCreen shots aren't working for me but this video has the effect https://youtu.be/ly5njso_qWQ?t=42s it has the circle thing
  2. Yeah that wasn't it, something with OpenJK
  3. As I replied to you in another thread it may be due to JK Enhanced but it was the multiplayer style effect for force push and dismember is no longer working
  4. Ah, I think I realize what might of happened. I tried to install JK Enhanced some time ago but gave up when I ran into the same issue so that's it. My bad, thank you for pointing this out! (Though those effects have only showed up when I launch through OpenJK so I'll check that as soon as I can)
  5. I'm not a fan of some of the features of openjk This is for singleplayer if that changes anything
  6. I'm currently using @@Kualan 's Ventress pack https://jkhub.org/files/file/2941-asajj-ventress-bounty-hunter-pack/ Which is great except that her sabers are the no texture white instead of the custom textures I checked the model .skin file and it seems fine but I'm not sure what's wrong with it Here's what that file says (the .jpg in the same folder is called saber) keshire_saber,models/weapons2/saber_ventressk/saberkeshire_activate,models/weapons2/saber_ventressk/saberkeshire_button1,models/weapons2/saber_ventressk/saberkeshire_button2,models/weapons2/saber_ventressk/saber
  7. This guy https://vignette.wikia.nocookie.net/starwarsrebels/images/f/f6/Twilight_of_the_Apprentice_Concept_Art_04.jpeg/revision/latest?cb=20160331024454 Has anyone made him yet?
  8. Just tried it but no luck still pushes away, it might not be a class thing but just if the enemy is holding a saber EDIT: Not the saber thing
  9. What determines npcs being able to force push away from a force grip (not force push i tried it but no luck)
  10. Also does anyone know how to disable those new effects like the force push and saber clashing in singleplayer? Not a fan of them. Also sabermorerealistic doesn't work anymore
  11. yeah that was it, thank you!
  12. Here's the crash log, it can't startup OpenJK: v1.0.1.1 win_msvc-x86 Mar 19 2018Initialising zone memory .....----- FS_Startup -----Current search path:C:\Users\Simon\Documents\My Games\OpenJK\baseC:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\base\base ----------------------0 files in pk3 filesCouldn't load default.cfg
  13. Well that explains it lol, has anyone ported the rest of him?
  14. That head would be perfect for a eighth brother model!
  15. Can we also have a download for your grand inquisitor?
  16. Oh yeah def the best one visually the others have been meh tbh Maybe a walled off section of it
  17. Would a map like this work in singleplayer with bots? https://jkhub.org/files/file/1794-jedi-council-gcx/ But yeah it could be cool, you spawn with let's say 2 other jedi but I'm not sure what a good amount of clones would be. Especially if it's in waves. And if you're a clone you could spawn with a squad EDIT: On second thought that map might be a bit big, since you dont want to get lost and it may be better for a compact map. Maybe one where it's just one of the rooms from the jedi temple
  18. Ah ook, I'm hype to play it when you have the time though! Your models are always great
  19. Ok I think I get what you're saying, so if I put those files in the base folder it'll change the npcs on the map?
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