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Posts posted by Syko
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You should ask Darth Linux for permission to upload it to ModDB. It's a lot more reliable than Mega.
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Two more bugs to fix in the latest revision of the bot:
-JK2 version crashes while getting file list (it crashes on "Getting file list...3352/3357")
-JKA bat doesn't work on its own. The command parameters that you run the program with are apparently case sensitive. Eezstreet wrote jk3files "jka" when it should be "JKA"
I wonder what the 666th file is...
Master Ridley likes this -
The program just crashed again. It was on file 0458/6133
the file was Maps/Duel/reactor_room_2.zip
Still needs some kinks worked out of it I guess.
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1.02 GB downloaded now! It's working like a charm. I updated the first post of this thread with a link to the JK3 files backup downloader. Could this thread/the first post of this thread be stickied somehow so that it could be easily accessed for anyone looking for a JK3files backup?
Also, spior, when you're finished with the program you should consider uploading it to JKhub as a file.
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I can recompile one for you if the source is around
I think it's here:
https://bitbucket.org/spior/jk3files/src/
I don't know if that's the latest source though, with the hanging fix.
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Great job! It's fixed now! No more waiting around. I think all of the bugs are fixed now.
Could you make another revision that works with JK2 mods?
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It says 5/6.
EDIT: A day and a half now and it's still running strong. 83 files have been downloaded.
I highly doubt it, but could it have something to do with the fact that I have it running on my E:\ Auxillary hard drive rather than my main C:\ one?
Would anyone else mind testing the program to see if you have to wait too?
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I'll send you a 50 GB account too if you want.This...I would like to know how you managed this O.o
I found a deal at the freebie section of the Fatwallet forums that allowed you to get a free 50 GB box account for a limited time. I really recommend following those forums by the way, I gotten tons of free stuff from the free deals people post there.
So far I've seen posts on freebies for (off the top of my head)
-Lots of high quality iTunes Apps (Plants vs. Zombies, Infinity Blade, Angry Birds, NFS: Most Wanted, Walking Dead, etc.)
-The 50 GB Box account
-Several free GMG games.
-A few free $5 Amazon MP3 codes
-Free Songs
-Occasional freebie gift cards
and lots more stuff.
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I just got on my computer now and I left the program on overnight and it didn't actually crash! I have 140 MB of mods saved ATM. The waiting is the only issue - and it's not going to be physically possible for me to leave the program running for 190 days, so it is probably still better if you upload all of the mods somewhere when they've finished downloading on your end.
PM me your email and I'll send you a link for a free 50 GB Box account.
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If you have all of the mods downloaded already yourself, you should upload them somewhere so I can download them without having to use your bot. I can give you a free 50 GB Box.com account if you register with my referral link.
I don't think slow servers is the issue, since downloading the file takes a normal amount of time, and the file is there, it just sits there doing nothing. I calculated the amount of time it will take to download all of the files at this rate and I found it would take roughly 190 days!
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Let me rub some salt in your wound: the program just crashed again. The folder renaming didn't fix it. I'll try your updated one now.
EDIT: @@spior The new program is still waiting as well, although the KB fraction issue is fixed. I guess we'll have to wait and see if the crash issue was fixed...
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OK, I renamed two folders which had spaces instead of underscores. Running now...maybe it will work now.
EDIT: It still seems to be playing the waiting game, although the folder renaming will probably fix the crash issue.
One other thing that's strange is that the downloaded KB / total KB is different when the file has finished downloading. The amount of downloaded KBs is higher than the total amount of KB in the file.
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I checked the folder and I believe the last file downloaded was massive_box.zip. It was the last modified file in the Jedi_Knight_III folder. Also, based on looking at the files last modified time, the bot sits there for about 45 minutes to an hour after each download.
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Thanks for your work on the bot @@spior, but it isn't really working for me. When the bot downloads a mod, when the mod finishes downloading the program just sits there for four times the amount of time it took to download the file. Eventually it does download another file, but after a while (I left it on overnight twice) Windows says its has stopped working and I have to close it. Only a few more mods were downloaded.
To express my desire for a JK3 files backup and to prove I have no life I have begun manually downloading all of the JK2 mods (not JK3). At the moment I have all of the mods downloaded except for the three biggest folders; the mods folder (598 files), the maps folder (804 files) , and the skins folder (1493 files). Assuming that I finish downloading all of these files myself, I'm just going to say that I am not going to download and backup the JK3 mods as there are roughly twice the amount of JK3 mods as JK2, and I don't even play JK3. If that bot can be fixed so it can download the mods, someone please do so. -
Are you going to have other people test it first or are you just going to release it?
P.S. PM me a copy of the program. I need to fill up that 2TB drive space I have!
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@@spior is it a command line program or does it have a GUI?
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If it's really going to be that much work for a port then I agree that this can be put on hold for a while. Outcast/Academy on tablets is still a cool idea though and I would certainly like to see it in the future, especially as tablet technology gets better and better.
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A better idea would be waiting for a legit standalone and port it so we don't get problems with Disney/Activision/Raven or whoever.
I guess that is an idea, although I really doubt Disney or Raven is going to do a port like that. We shouldn't run into problems with Raven though because the code is released into the public domain. As long as we port just the engine and don't include any assets there shouldn't be a problem. The ported engine would be free too, no one is going to sell it.
Is that you afiNity by the way? Long time no see...
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No, I'm talking about multiplayer Jedi Outcast. There's a saber-only option, but I want a guns-only option. It's so dumb that they didn't include an option like that. There's seriously no mod that has done this?
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XBOX had more than a few buttons, I've played tablet games and I just don't see how you could make the controls work and like eezstreet said, the performance isn't good enough to run the game as it is, you'd have to remake all the models, maps and textures into a lower resolution, no ones going to do that.
Eezstreet also said that it should probably be ported first before the speed of the game could be analyzed. I really don't think speed is going to be an issue at all.
Like I've said before in my previous essays on this thread, I agree, the controls are the biggest issue for a potential port.
Which brings me to my question, how much work would it be for a potential port? Would it require one guy with coffee on a Saturday evening to port the game or would it take an entire team weeks to months? If it isn't that much effort, couldn't someone just do it for the sake of JO and JA on a tablet being really cool? On the other hand, if it would be a ton of work, I realize a lot of other things are probably worth spending coding energy on.
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I was just wondering if there was a mod that allows you to disable saber combat in JK2, so you can just play with guns. In the JK2 menu, there's an option to have saber only combat, but I want guns-only combat.
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AWESOME! No more iojamp i suppose! Perhaps a tablet port might happen after all now. Would it make tablet porting any easier?
Does this have anything to do with LucasArts closing down? Maybe they were the ones holding the grip on the source code all this time.
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As much as I love the Dark Forces/Jedi Knight series, it clearly wasn't intended to be played on an iPad. Whether you were able to get the game to run or not, it'd still be a huge pain to physically play. If you're unable to play it, then it becomes redundant to bother with the hassle of installing it.
I agree. I think the biggest issue with this port would be the problem with the controls. I think the crappiness of the controls would depend on what you would use the game for though. When I play (or played) JO/JA, I always played offline with bots with guns - no sabers. So it was pretty much a multiplayer FPS game. As ibonek stated above, FPS games actually work quite well on iPad provided you get used to the controls. I felt like I was trying to pick a lock with a baseball bat when I first tried playing Quake 3 on iPad. Over time though I got used to the controls and fragged quite a few bots.
Saber combat and online play is the main issue with the controls. Honestly I found saber combat to be kind of stupid when I played JO/JA, which is why I don't use it. All you had to do was spam kick and Crouch + Uppercut and your enemy was toast. I think with some good UI design though saber combat on a tablet could work fairly well. Quake 3 on iPad has separate buttons you can tap for different functions like reloading your gun. This screenshot illustrates:
The arrow key movement on Q3 by the way was terrible, so they've since switched it to a circle pad which works much, much better. There could be a saber style change button, a force power use button, and the saber swing button could just be the same as the shoot button. After all, minus all the fancy footwork you can do in saber dueling, when it's boiled down to its core it's just mashing the attack button. There could also be an extra button or two on the screen that you could bind using the console. Another button could cause the console window do drop down and you would use the on-screen keyboard to type commands. Overall that's 4 buttons (plus an extra two if you want two bindable buttons) plus a circle pad.
A setting might also be added to online play so that you could join a server only with other tablet players so PC players wouldn't have an advantage.
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This is what the Jedi Academy recommended system requirements are (the minimum requirements are even lower):
CPU: Pentium III or Athlon Class 450 MHz or faster CPU required
RAM: 256MBVGA: 32 MB OpenGL compatable PCI or AGP Hardware Accelerator required
DX: 100% DirectX 9.0a compatable computer required
OS: Windows 98 or higherSound: 16 bit DirectX 9.0a compatable sound card required.
from http://gamesystemrequirements.com/games.php?id=514
I'd like to point out that iPad mini has 512 MB of RAM (twice the amount recommended) as well as the A5 processor which is dual core and runs at 1Ghz on iPad mini (800 Mhz on iPhone) and a 450 Mhz processor is recommended. I realize moar Mhz doesn't necessarily mean faster but in general it is a good gauge of how fast a processor is, plus the mini's processor is dual core.
Also, I actually have an iPod Touch 3rd Gen and I've found my mini to be a lot more stable than that thing.
I really don't think running the game will be a problem. I think the biggest problem with a tablet port would be the issue of controls.
Tutorial on how to compile OpenJK?
in Coding and Scripts
Posted
Yes, noob here. I just would like to know how to compile the latest version of OpenJK. I downloaded the source files and opened the main project file but I tried compiling it in Visual Studio 2010 and it gave me some errors and nothing happened...