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SecretApprentice

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Posts posted by SecretApprentice

  1. There's some spec for boots, gloves, belt & head. I may need to tweak.

     

    Try the taunt sound to verify the sound set is linked correctly. I may have uploaded a slightly older Pk3.

     

    Actually I did test the taunts,gloat,and flourish options, and I jumped to see if Maul made a sound which he didn't sadly. I was testing it on SP, but maybe the sounds and some other features of the model are only meant for MP not sure.

    Perhaps it was because of a download or something I'll redownload the file just to check.

  2. Absolutely love the model man, but I just wanted to suggest maybe adding a shiny reflecting Shader when he walks into some light since I noticed that from the movies. Oh, and incase people forgot none of the sounds are working for me.

  3. Lol sorry, I think that's a bug from my unifnished mod (that I'm still working on) a while back.

     

    Somehow I managed to have Kyle be using his pistol by default instead of his saber through some weird bug :P

    Yeah At first I thought it was something else but in the end it was one of your mods. No harm done just a little mistake :)

  4. For some reason The default kyle npc in Sp spawns with him wielding a invisible blaster pistol. When I first saw this error I deleted everything not made by the game creators from my base/gamedata. I am not sure if this has something to do with my new x64 bit computer which the problem did not as I last recall occur on my old computer. If anyone knows a solution please speak!

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