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Lord Krit

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Posts posted by Lord Krit

  1.  

    OFFICIAL RELEASE
    Luke Skywalker's peaceful and solitary existence gets upended when he encounters Rey, a young woman who shows strong signs of the Force. Her desire to learn the ways of the Jedi forces Luke to make a decision that changes their lives forever. Meanwhile, Kylo Ren and Supreme Leader Snoke lead the First Order in an all-out assault against Leia and the Resistance for supremacy of the galaxy. TLJ: RE is a remake of SW: The Last Jedi in Movie Duels, featuring original voice acting and animation. TLJ: RE attempts to correct the mistakes of the original vision and make it more as people expected it to be while not being a cringefest and division towards SW fans. DIRECTED BY LORD KRIT STARRING

     

    DAVID PODDANY as Luke Skywalker/Snoke/Yoda

    MILLIE VA as Rey

    JACK VICKERS as Kylo Ren

    THEA SOLONE as Leia Organa

    CHRISTOPHER BUSCH as Finn

    SONAM BURKE as Poe Dameron

    GEORGIE DONN as Zorii Bliss

    KNICK-KNACK as General Hux

    SHARON GRUNWALD as Captain Phasma/Mira Mothma

    YAKUKAISAI as Admiral Kallos

    THEVOICZ as Captain Jyrren JACK VICKERS as Admiral Ackbar

    KOTANA as Lando Calrissian

    RYAN GOLDEN as Darth Vader/The Sith Eternal (https://www.youtube.com/channel/UCaGE...)

    SASSTRY as Anakin Skywalker

    JOHN WILSON as Ben Kenobi

    KORBINIAN GALLOWAY as FO Officer

    STORMTROOPERS FN-58 - Brock Ward FN-57 - Curtis Marauder NF-123 - NEFSpring SB-345 - Strike721

     

    DISCLAIMER: This film is non-profit and is not intended for commercial use. Star Wars is owned by Lucasfilm Ltd. / Walt Disney Co. This animation/fan-remake is in no way associated with the aforementioned companies. Star Wars created by George Lucas

    DarthValeria likes this
  2. If I'm talking out of my butt, let me know but I have been using Animation Menu for quite some time to create some machinimas and although it has benefitted me, some part of me thinks there could be ways to improve it. The Movie Duels Remastered NPC scripts is probably the best of these scripts but it still needs ways where animations could loop. I don't exactly know if you can bind animation scripting but it could be beneficial. With a new npc system, there could be ways to make the NPCs in machinimas or in-game areas more lively.

     

    - Ability to toggle NPCS to walk around with stances

    - Looping animations

    - Variety of animations to select from humanoid

     

    I always think back to Thrawn animation where he was able to script the Cantina NPCs to be more lively in the background where they would loop animations.

     

    I had wanted to work with Valeria on developing a system but we both lack the knowledge of this. I would like to improve my scenes where NPCs aren't just standing there. If anyone wishes to enlighten me, please.

     

    DarthValeria likes this
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