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Quite an interesting month! OPERATION: KNIGHTFALL REMAKE As reported in the previous report, the 3rd gameplay level was said to be done, with only a few minor bugs to take care of. I'm pleased to report that those bugs have been ironed out and I've been able to move on to the next level. The 4th level is by far the largest level in the entire campaign both in terms of length and location. As of writing this, I'd estimate that about half of the level has been ironed out, with one of the worst bugs present being fixed at last! There are a few more things to iron out, but I'm hopeful that after this level is completed, Knightfall will be very close to release (for real this time!). NPC SYSTEM Literally as I was typing this section of the report I decided to finally program the ability to make any NPC speak any audio file you want. This should be a great tool for machinima makers. JEDI KNIGHT ENHANCED FIXES Thanks to the talented people at Jedi Knight: Enhanced, we have been able to implement a number of quality improvements to the mod, primarily for those with Widescreen displays. Cutscenes from the original game (and Jedi Outcast for that matter) will no longer suffer from the black bars in cutscenes cutting off parts of the cutscene shots and should appear as they did in the original game with minimal difference. Furthermore, text areas will appear more appropriate and the HUD will no longer stretch! So again a huge thank you to the Jedi Knight: Enhanced team for inventing these fixes. SOCIAL MEDIA If anyone has followed us on Facebook or Instagram in the past you might notice that we rarely post on either platform, and we've come to the decision to drop both pages. Facebook was moreorless forced on us as we are flagged for "violating the community guidelines" which was utter BS. Despite efforts to appeal this, they refused to listen. This, in addition to our utter inactivty on Instagram, has ultimately made us decide to drop Facebook and Instagram completely, and we'll only be available here on JKHub, Discord, Moddb, and YouTube. CONCLUSION Knightfall is coming along well and we also implemented a few quality fixes which should've been added a long time ago (but better late than never, right?). I'm hopeful that Knightfall should be completed during June, then we'll focus on adding every character we've announced so far, then we'll have ourselves an update! This has not been the easiest updateto work on, with these past several months causing me personally multiple cases of burnout, but I am very excited to keep moving forward with this mod and delivering this remake that's been years in the making. I do want to offer my sincerest apologies to those that have been disappointed with the length of time the Knightfall remake (and Father vs. Son and Deathstar Rescue for that matter) has taken to develop. I hope with the conclusion of this update's development that we will approach announcing new things with more caution instead of forcing you to wait an indeterminate amount of time after we announce something. Regardless, thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
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Finally back to making progress reports again! Yay! Don't ever move my friends, it's very stressful. OPERATION: KNIGHTFALL During the course of this month, more work was done on Operation: Knightfall, and the 3rd gameplay level has been completed for the most part, with a few minor bugs to iron out. Despite this, this level should be completed in the near future. MORE CHARACTERS And as before I received a pretty sizable number of characters to bring into the mod. The following is a list of new characters I've been suggested recently which will be coming in the next update. ANCIENT SITH - Ajunta Pall - Darth Andeddu - Lord Dramath GALACTIC REPUBLIC - Sio Bibble SEPARATIST ALLIANCE - Sev'rance Tann REBELLION - Blue Squadron Pilot - Luke Skywalker (Pilot) (Updated Model) - Rodian Pilot NEW REPUBLIC - New Republic Guard GALACTIC EMPIRE - Adalric Cessius Brandl IMPERIAL REMNANT - Praetorian Guard OTHER UPDATES Additional work was done on the code side of the mod as well which should see to the fixing of a few bugs which have plagued the mod (and even the base game for that matter) for a long time. The game should no longer crash when loading a save game containing a vehicle which was spawned from the console It will be possible to progress through the force power selection menu during the Jedi Academy campaign even if all force powers were maxed out via the "setForceAll" command The game will no longer attempt to apply the last skin used when changing characters via the playermodel console command Trip mines will now be granted to the player when they're selected in the weapon selection menu during the Jedi Academy campaign. CONCLUSION It's been good to return to the mod and we're really looking forward to bringing more stuff to you all. There are of course other things that we're working on but I'm not quite comfortable to show them off just yet. Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
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Script to detect the Player's Force Power Level
Linken replied to KyleRendar's topic in Coding and Scripts
The close-up of Jaden's eye while being confronted by Kyle made me think that maybe they considered giving Jaden yellow eyes in that particular instance, would've been cool to see. Actually some unused code I found did indicate that they planned on having Jaden's saber turn red during those final levels (but obviously that didn't happen). -
Hey everyone! So as the title said, there is not going to be a progress report for the month of March. The reason for this is because over the course of this month and February, I have been in the process of moving. There have been other factors which have distracted me from working on this wonderful mod which I'm not comfortable (or permitted) to talk about, but long story short this month has been ridiculous. With the reality of the move setting in, especially now that as of writing this I will be moving at the end of next week, all gears have been shifted to packing up my home and the mod (and even gaming in general) has been an afterthought. After the move is completed, I will be back to work in full swing. To give a quick summary of the progress made this month. The 2nd gameplay level of Operation: Knightfall's remake is completed and both the 1st and 2nd levels are currently undergoing script overhauls which shouldn't take too long. Lwkill has been hard at work at the long-awaited Escape from Theed mission and Basil Bonehead and I had the opportunity to play the level. We had a lot of fun with this first playthrough and think it's a very well designed representation of the level from the Episode 1 game. Again, I'm sorry about the lack of a detailed report for this month and I hope the April one will be more exciting. Also don't forget that our April Fools event will be live for one day on April 1st with a small alteration to Darth Maul's extended ending story with Duel of the Fates! Again I'm sorry for the lack of report, but life happens. Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you. TL;DR: Process of moving has made working on the mod difficult and I should be back to normal in April. Knightfall and Escape from Theed are coming along well and both have hit milestones in development.
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Thank you! I love writing about them as well!
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Thank you! Yeah, Lwkill (our mapper) was very passionate about getting this recreation right. I hope you'll enjoy playing on it!
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SWGL-Exclusive Cheats and Codes g_newgameplus #. 0 to turn off, 1 to turn on, only works properly in Jedi Outcast and Jedi Academy. Will disable the NPC spawner while on, will automatically turn off in custom game. noforce: Become fully immune to offensive force powers imhansolo: use at your own risk lightningcolor: Change the color of your Force Lightning. Example: lightningcolor red Available colors are: Red, Orange, Yellow, Green, Blue, Purple, White, and Black. setforceregen #, replace # with a number to increase or decrease your force regeneration rate g_allowsaberlocking #, 0 to turn off, 1 to turn on g_newforcepowers #, 0 to turn off, 1 to turn on. Prevents NPCs from using any Force Power not present in the original game g_allowForceAbsorb #, 0 to turn off, 1 to turn on. Prevents NPCs from using Force Absorb g_allowForceProtect #, 0 to turn off, 1 to turn on. Prevents NPCs from using Force Protect Add dark or light after kor1 or kor2 in the devmap command to play the final Korriban levels on the dark side or light side (example: devmap kor1 dark) NPC Spawning Galactic Legacy offers more NPC customizations than any other SP mod All npc commands will start with npc spawn code replace code with the NPC you wish to spawn. EX: npc spawn stormtrooper To customize an NPC's appearance, add "skin" followed by the name of the skin. If the character has different skin appearances, type in the name of the skin after the "skin" command. EX: npc spawn stormtrooper skin blue If the character offers full customization (e.g. can customize their head, torso, and legs), type in each variant separated by a | EX: npc spawn darth_vader head_a1|torso_b1|lower_c1 To change an NPC's alignment, add "team" followed by the team you would like them to be on. EX: npc spawn stormtrooper team player Available teams are: player, enemy, neutral, free, and solo If an npc does not have a team assigned through this command, they will spawn with their default team as declared in the npc file To assign an NPC's initial behavior, add "spawnscript" followed by the script you'd like to use. EX: npc spawn stormtrooper spawnscript spawnscripts/at_ease To assign an NPC's gravely wounded behavior, add "fleescript" followed by the script you'd like to use EX: npc spawn stormtrooper fleescript fleescripts/surrender To assign what an NPC does after dying, add "deathscript" followed by the script you'd like to use EX: npc spawn stormtrooper deathscript deathscripts/dismember_head COMPLETE LIST OF SCRIPTS Spawnscripts/at_ease Spawnscripts/attention Spawnscripts/cinematic Spawnscripts/dead#, replace # with a number between 1-10 Spawnscripts/follow Spawnscripts/force_immunity Spawnscripts/meditate Spawnscripts/no_follow Spawnscripts/sit_chair Spawnscripts/sit_tired Spawnscripts/typing Fleescripts/flee Fleescripts/kneel Fleescripts/surrender Deathscripts/disappear Deathscripts/dismember_head Deathscripts/dismember_leftarm Deathscripts/dismember_lefthand Deathscripts/dismember_leftknee Deathscripts/dismember_leftleg Deathscripts/dismember_rightarm Deathscripts/dismember_righthand Deathscripts/dismember_rightknee Deathscripts/dismember_rightleg Deathscripts/dismember_waist Deathscripts/loseall LIST OF WEAPONS weapon_battledroid: E-5 Blaster Rifle weapon_thefirstorder: F-11D Blaster Rifle weapon_rey: LPA NN-14 Blaster Pistol weapon_jango: Westar-34 Blaster Pistol weapon_clonecarbine: DC-15S Carbine Rifle weapon_clonerifle: DC-15A Blaster Rifle weapon_clonepistol: DC-17 Blaster Pistol weapon_clonecommando: DC-17M Interchangeable Weapon System weapon_rebelblaster: DH-17 Blaster Pistol weapon_rebelrifle: A280 Blaster Rifle NEW FORCE POWERS Use these commands to bind any of the force powers to a key for easy access or set the level of the power itself force_stasis: Use Force Stasis setforcestasis: assign a level to force stasis force_blast: Use Force Blast setforceblast: Assign a level to force blast +force_grasp: Use Force Grasp (needs to be held down at levels 2 and 3) setforcegrasp: Assign a level to force grasp force_destruction: Use Force Destruction setforcedestruction: Assign a level to force destruction force_fear: Use Force Fear setforcefear: Assign a level to force fear force_strike: Use Lightning Strike setforcelightningstrike: Assign a level to Lightning Strike NPC Controlling NPC Anim [NPC targetname] [animation code] [body area]: Commands an NPC to play an animation. Body area is optional, otherwise valid values are upper and lower. Type "remove" to put the npc back in its default animation. NPC enemy [NPC targetname] [targetname of enemy]. Sets an enemy for the assigned NPC. NPCs that are the same team will change to the opposing team. Type "none" to remove the npc's enemy. Will also set them back to their original team of it was changed. NPC team [NPC targetname] [team]: Sets the team of the affected NPC. Valid values are player, enemy, neutral, free, and Solo. NPC weapon [NPC targetname] [weapon code]: Sets the weapon of the npc. Valid values can be seen by leaving the weapon code blank. NPC saber [NPC targetname] [saber 1 code] [saber 1 color] [saber 2 code] [saber 2 color]. Sets the NPC's weapon to lightsaber and sets the hilt and color to whatever is assigned. Saber 1 code is the only required command when using this, all others are optional.
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This month hasn't been the most exciting, but we're still getting closer to our goal! OPERATION: KNIGHTFALL Progress continued on the Operation: Knightfall remake. Recently the 2nd gameplay level of the remake has been released to the team for testing. So far initial testing has shown promise, though there are a number of bugs to be ironed out. However, these bus should be fixed very quickly and we can move on to the 3rd gameplay level very soon. The Operation: Knightfall remake is designed to show off areas of the Jedi Temple never seen before or only hinted at in other novelizations. Though some locations will bring you to familiar areas, other areas of the temple may not be so easily recognizable. MORE CHARACTERS We also spent some time this month gathering up more characters for you to play with, here's a small list of them that should be coming to the mod in the next update. Narkina V Imperial Officer Kino Loy Narkina V Prisoner Grohto Darth Krayt (Updated Model) Naboo Guard (Battlefront) Hanharr 8t88 Vana Sage Skohani Ren Eleena Daru Kaevee Rebel Vanguard Rebel Smuggler As always, we're always looking for new characters, if you have any suggestions, please post the character you'd like to submit along with a link to the character. COMMUNITY QUESTIONS AND ANSWERS I'd like to attempt to interact with the community more often, so this month I'll be taking any questions and will answer every single one in the March progress report. If you have any questions for us (or want to ask something silly), please fill out the below Google form. If we get plenty of questions from the community for next month's report, we'll keep going! LINK: https://forms.gle/PANTQw8MGBuad8wr5 CONCLUSION This month hasn't been the most active one as substantial changes have occurred in my personal life which have prevented me or exhausted me to the point where I couldn't work on the mod as much as I'd like to. The month of March will likely be the same with things hopefully settling down by the end of the month. I will continue my side of development during this time as best as I can, but please understand if the next progress report is lacking in content. Regardless, thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
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Script to detect the Player's Force Power Level
Linken replied to KyleRendar's topic in Coding and Scripts
I know this is a fairly old topic, but I wanted to put this one to rest. I just went inside the code and the game is in fact not programmed to read the force power level in the if statements at this time. -
Hope the first month of 2023 has been good to you all! Let's get started! OPERATION: KNIGHTFALL REMAKE Much of the month of January has been focused on ironing out bugs from the initial build of the remade Operation: Knightfall mission. As the original author has been unable to complete this work, I volunteered to finish what he started. As of typing this report, the first of the gameplay levels has been completely ironed out and is at a quality we can deem to be finished. Production on fixing up the next level has begun, with this level appearing to be the most complex to fix. Primarily we are introducing a small puzzle to the level and one boss fight has to be completely reworked. SPOILERS FOR TALES OF THE JEDI BELOW With the recent release of the Tales of the Jedi mini-series, we all learned the ultimate canonical fate for Jedi Master Yaddle (the female of Yoda's species). While Knightfall was in development, Yaddle's fate had not been confirmed, and though she was confirmed to have died between Phantom Menace and Attack of the Clones in Legends, we felt that since Yaddle had no canonical fate that we would use her as a boss fight in Operation: Knightfall's remake. With the release of Tales of the Jedi, we are now having to completely remake the boss battle and use an entirely different character. We mentally prepared ourselves for this, so we will make our adjustments. After all we don't want people going END SPOILERS We suspect that the remaining gameplay levels should be relatively easy to clean up and we're looking forward to bringing this mission to you all after years of promise. ESCAPE FROM THEED We've also teased over the past few years another mission which unfortunately has taken us a long time to deliver. Escape from Theed. Inspired by the Episode I video game, players will experience a re-imagining of Qui-Gon Jinn, Obi-Wan Kenobi, and Jar Jar Binks's infiltration in the now-occupied city of Theed. The author, Lwkill, reports that development on this mission is nearing completion. Similar to Operation: Knightfall, Escape From Theed will feature multiple gameplay levels. NEW CHARACTERS We have lined up a massive amount of new and updated characters to bring to the mod in the next update. Below is the current list, please keep in mind that this list is subject to change at any time. The new characters being added will also bring in two brand new factions to Galactic Legacy; Unaligned Force Users and Zann Consortium. As always, we welcome any additional suggestions for characters. OLD REPUBLIC - Havoc Squad Trooper (Updated Model) - Juhani (Updated Model) - Kira Carsen (Updated Model) - Nadia Grell - Old Republic Pilot - T7-series Astromech - Terena Adare - Vandar Tokare (Updated Model) - Zez Kai Ell RECONSTITUTED SITH EMPIRE - Darth Chratis - Dread Master Brontes - Dread Master Calphayus - Dread Master Raptus - Dread Master Styrak - Dread Master Tyrans - Khem Val ANCIENT SITH EMPIRE - Tenebrae GALACTIC REPUBLIC - 187th Clone Trooper - 212th Clone Sniper - 327th Clone Trooper (Phase I) - Ahsoka Tano (Young) (Updated Model) - Anakin Skywalker (General) (Updated Model) - ARC Trooper (Red) - Blaze Trooper - Clone Gunner - Commander Bly (Phase I) - Glynn-Beti - Lilit Twoseas - Naboo Guard (New Model) - Padme Amidala (Clone Wars) (New Variant) - Padme Amidala (Pilot) (New Variant) - Padme Amidala (Snow Gear) (New Variant) - Siri Tachi (Jedi Tunic) (New Variant) - Voolvif Monn - Yoda (Hooded) (New Variant) SEPARATIST ALLIANCE - Cortosis Assassin Droid - Count Dooku (Jedi Master) (New Variant) - Cydon Prax - E4 Baron Droid - Geonosian Elite - Gossam Commando - Lushros Dofine - N-K Necrosis (New Variant to General Grievous) - Nimbus Commando - Separatist Mercenary - Umbaran Soldier REBELLION - Bespin Officer (Jump Trooper) - Caleb Dume (New variant to Kanan Jarrus) - Dash Rendar - Evaan Verlane - Ithorian Rebel - Kota's Militia - Leebo - Leia Organa (Dark Empire) - Leia Organa (Jedi Training) - Leia Organa (Mimban) - Leia Organa (Ord Mantell) - Leia Organa (Shadows of the Empire) - Luke Skywalker (Dagobah Training) (Updated Model) - Luke Skywalker (Dark Empire) (New Variant) - Luke Skywalker (Grand Master) (New Variant) - Luke Skywalker (Heir to the Empire) (New Variant) - Luke Skywalker (Mimban) (New Variant) - Luke Skywalker (The Last Command) (New Variant) - R2-D2 (Jabba's Palace) - Rebel Marksman - Shriv Suurgav - Ten Numb NEW REPUBLIC - Alema Rar - Allana Djo Solo - Anakin Solo (Updated Model) - Hohass Ekwesh - Jacen Solo - Jacen Solo (Yuuzhan Vong Armor) (New Variant) - Jan Ors (New Variant) - Kirana Ti - Lant Davan - Mara Jade (Emperor's Hand) (Updated Model) - Mara Jade (Poncho) (New Variant) - Mara Jade (Yuuzhan Vong Armor) (New Variant) - New Republic Officer - Security Droid - Streen - Tahiri Veila - Wee Gee GALACTIC ALLIANCE - Ben Skywalker (Updated Model) - Galactic Alliance Guardsman - Kam Solusar - Lensi GALACTIC EMPIRE - AT-AT Pilot (Updated Model) - Ellian Zahra - Emperor Palpatine (Clone) (Updated Model) - Gar Saxon - Imperial Engineer - Imperial Shuttle Pilot - Imperial Stormtrooper (Multiple new variants) - Imperial Supercommando - Imperial Technician (Scarif) - Mud Trooper - Moff Rebus - Nanda - Ninth Sister - Purge Trooper (Uprising) - Raptor Trooper - Sergeant Kreel - Sim Aloo - Triton Squad - Warlord Zsinj IMPERIAL REMNANT - Niles Ferrier FEL EMPIRE - Sigel Dare RESISTANCE - Chewbacca (Veteran) - Han Solo (Updated Model) - Lando Calrissian - Luke Skywalker (Updated Model) - Resistance Trooper - Rose Tico FIRST ORDER - Agent Terex - First Order Raider - First Order Riot Trooper - First Order Technician - First Order TIE Pilot - Kylo Ren (Shirtless) - Vicrul BOUNTY HUNTERS - 4-LOM (Updated model) - Aurra Sing (Updated model) - Boba Fett (Daimyo) (New Variant) - Boba Fett (Holiday Special) (New Variant) - Boba Fett (TFU) (New Variant) - Cad Bane (Updated model) - Cato Parasitti - Cradossk - Greef Karga - Kleef - Skahtul - Skorr CRIMINALS - Drexl Roosh - Enfys Nest - Gadon Thek - Hondo Ohnaka (Updated Model) - Hondo Ohnaka (Black Spire Outpost) - Jariah Syn - King Terak - Krix - Nabrun Leids - Rebolt - Syke - Tonnika Sisters - Wookiee Smuggler CRIMSON DAWN - Dryden Vos - Hylobon Enforcer BLACK SUN - Guri (Dress) (New Variant) HUTT CARTEL - Geezum - Malakili - Saelt-Marae - Skiff Guard ZANN CONSORTIUM - Defiler - Droideka Mark II - Silri - Tyber Zann - Urai Fenn CIVILIANS - Aldar Beedo - Alderaanian Scientist - Camie Marstrap - Chiss Aristocrat - Devaronian (New Variant) - Devaronian Pilot (New Variant) - Gand - Iridonian - Ishi Tib - Kage Warrior - Kaleesh - Kaminoan - Logray - Muun - Nikto - Old Republic Astromech Droid - Old Republic Protocol Droid - Paploo - Polis Massan - Quarren CREATURES - Jungle Wampa MANDALORIANS - Bo-Katan Kryze (New Variant) - Clan Chorn Mandalorian - Juggernaut Mandalorian - Khomo Fett - Rohlan Dyre - The Armorer DEATH WATCH - Death Watch Mandalorian ETERNAL ALLIANCE - C2-N2 - Jakarro - Kaliyo Djannis - Lana Beniko (Moved + New Variant) - Vette DARTH KRAYT'S GALACTIC EMPIRE - Morrigan Corde - Rav - Sith Officer JEDI ORDER - Cal Kestis (Survivor) )(New Variant) - Cal Kestis (Inquisitor) (New Variant) - Kazdan Paratus - Kento Marek SITH ORDER - Darth Caedus (Updated Model) - Githany NIGHTSISTERS - Charal - Gethzerion - Nightsister Master - Nightsister Zombie UNALIGNED FORCE USERS - Abeloth - Felucian Shaman - Kueller YUUZHAN VONG - Vong Priestess INFINITIES - Darth Vader (Redeemed) - Inquisitor Starkiller (New variant to Infinities Starkiller) - Leia Organa (Sith Apprentice) - Rebel Friend POSSIBLE QUESTIONS AND ANSWERS Q: What are Unaligned Force Users? A: Unaligned Force Users are a faction consisting of beings who use the Force, but primarily only serve themselves or are part of a faction that isn't currently expanded on. Q: Why is Tenebrae listed under Ancient Sith Empire? Tenebrae, Vitiate, and Valkorion are the same person, so why aren't they variants? A: I am currently debating on this, but Valkorion will likely remain. Please let me know your thoughts, I'd love to hear them. Q: The Dread Masters left the Empire, why are they listed under them instead of their own? A: The Dread Master's Empire, the Dread Host, primarily consisted of brainwashed Imperials and Sith of the Reconstituted Sith Empire. It didn't make too much sense to make a separate faction for them. Q: Why is N-K Necrosis a variant of General Grievous rather than his own character? A: He was made from Grievous's body and had no other affiliations. Wookieepedia claims that N-K Necrosis was affiliated with the Empire because of the scientist that created him, but N-K's existence canonically was too short-lived for him to have any meaningful affiliation. Q: Why is Zsinj listed under Galactic Empire? A: Because he was loyal to the Empire prior to making his own. Zsinj's empire would only consist of the Raptor Troopers and himself. Q: Will Ninth Sister behave like the other Inquisitors? A: Yes Q: Why is Niles Ferrier listed under Imperial Remnant? A: He worked with Thrawn in 9 ABY in the Legends continuity and is not listed on Wookieepedia as having any other affiliations (that he was loyal to). Q: WHY TF ARE YOU ADDING ROSE TICO?!!!!! SHE'S THE WORST CHARACTER EVER! A: Because we can Q: Why are some SWTOR companions assigned to the Eternal Alliance but others aren't? A: Some companions in SWTOR only join the Eternal Alliance depending on the character you're playing as. Only companion characters that are guaranteed to join would be assigned if we have their correct appearance. If we got Kira Carsen and Lord Scourge's appearances from the Onslaught expansion in SWTOR, they would be moved to Eternal Alliance. Lana Beniko is being moved from Reconstituted Sith Empire to Eternal Alliance for this reason. Q: Why is Silri listed under Zann Consortium instead of Nightsisters? A: Because she is a hero unit for the Zann Consortium and her only depiction is in Empire at War fighting for them. Q: Rebel Friend is coming? Are we adding LEGO Characters now? A: The Rebel Friend will not be LEGO. The author designed him to appear true to life.
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Happy new year! I hope you've all had a great holiday season. There's a few things to go over so let's get started! OUR LATEST UPDATE On December 28th, we released an update seeing to an overall improvement to several menus in the mod. To be perfectly honest, this was not an update that should've taken so long, but this was a very painful update that nobody enjoyed working on. However, it was a necessary step to be taken. We understand that this update has no new content, and I do sincerely apologize for that, and I want our next one to be overflowing with content! Currently, we do not have a Mac or Linux build available, due to unforeseen compilation errors. We're currently looking into the cause and hope to have builds available as soon as possible. UPCOMING MAPS Our mapper Lwkill has been hard at work these past few months on some passion projects of his own. We're really looking forward to bringing these to you. The Executor Venator Bridge Deathstar II Hangar Bay THE ROAD AHEAD Since our last few updates have been rather lackbuster in terms of new content, and we've also gone silent on a few previous announcements. So I'm just going to give you a roadmap for our next update. - Operation: Knightfall remake (for real this time!) - Father vs. Son remake - All-new characters! - More????? WHAT IS GOING ON WITH OPERATION: KNIGHTFALL??? For a large portion of Galactic Legacy's time, we've constantly been teasing and showing off screenshots of the long-awaited Operation: Knightfall remake. But we have yet to deliver, we've said we're in "Final testing", we're "close to being done" but over a year later there has been no sign of this mission. What's been going on? The answer is complicated, and to answer it fully would require me to divulge personal information. What I will say however is that our development has been held up due to a number of minor (but important) bugs that we want to iron out. The author has been unable to complete this so I will be taking over for this update, and will not stop until the mission is completed. This update WILL. NOT. RELEASE. without Operation: Knightfall. You all have waited long enough. FATHER VS. SON ROADMAP On the other end of the spectrum, what about Father vs. Son? Progress is being made on the mission, only held up as I focused on fixing up the update we've just released. Now that we can continue work on the mission, everything should be moving forward at some point. Plans for this remake will be expanded beyond making a whole new mission. But the overall structure of the mission will be changed. We will also be introducing our first ever customizable mission, to allow you to experience the mission the way that you want to play it. The special editions of the original trilogy have been met with controversy over the years, and Return of the Jedi's finale has been met with a few changes that have sparked MAJOR controversy. The first change was replacing Sebastian Shaw's Force Ghost during the ending celebration with Hayden Christensen. Though this is a change I personally like, I understand that some prefer the original. The second change was making Darth Vader yell "NO!" right before he throws Emperor Palpatine to his (supposed) death. This was a change I personally do not like at all. So being introduced with this mission will be the opportunity for you all to choose these minor cosmetic things to let you enjoy the mission the way that you want to enjoy it. I'll also be introducing similar customization options in the future provided it's appropriate. I will provide more details on the mission itself as development continues. WHAT IS GOING ON WITH DEATHSTAR RESCUE??? Another mission we've neglected to talk about recently is our Deathstar Rescue mission. We released the 1st cutscene a long time ago, then failed to talk about it. Unfortunately this was a case of me getting distracted by other projects I've promised before. No progress has been made on this since its last mention in a progress report. This project has been put on hold for the foreseeable future as we work to tackle these other projects. The immediate plan as of right now will be to resume work on this mission once this update is completed. CONCLUSION 2022 has been a difficult year overall with the realization of many broken promises and lack of any real meaningful content. But we have a plan in store to make 2023 a great year. We hope to make this year the best year for Galactic Legacy, and we hope that you'll be with us every step of the way. Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
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Patch Notes - 12/28/2022 HIGHLIGHTS - New console commands have been added to the NPC Free Choice System to allow for a greater variety of control over any NPC of your choice. Make them play an animation of your choice, change their weapons, even give them a lightsaber! MISSION IMPROVEMENTS DUEL OF THE FATES (DARTH MAUL) - Qui-Gon and Obi-Wan will now properly attack the player when the player has alignment changing disabled in the character selection menu. JEDI OUTCAST: NAR SHADDAA STREETS - The cantina music will now play as intended. NEW MAPS - Emperor's Throne Room (Movie Battles II version) NEW FACTIONS In order to promote better organization of characters, new character factions have been implemented. All obvious characters have been moved - Darth Revan's Sith Empire (Separated from The Sith Empire) - Reconstituted Sith Empire (Separated from The Sith Empire) - Ancient Sith Empire (Separated from The Sith Empire) - Brotherhood of the Sith (Separated from The Sith Empire) - Rule of Two Sith Lords (Separated from The Sith Empire) - New Republic (Separated from The Rebellion) - Galactic Alliance (Separated from The Rebellion) - Imperial Remnant (Separated from The Empire) - Fel's Empire (Separated from The Empire) - Darth Krayt's Galactic Empire (Separated from The Sith Empire) - Sith Eternal (Separated from The First Order) - Hutt Cartel (Separated from Criminals) - Black Sun (Separated from Criminals) - Crimson Dawn/Shadow Collective (Separated from Criminals, called Crimson Dawn in menu) - Yuuzhan Vong (Separated from Civilians) - Death Watch (Separated from Mandalorians) - Mandalorian Neo-Crusaders (Separated from Mandalorians) - Clan Skirata (Separated from Mandalorians) - Nightsisters (Separated from Force Users) - Revanites (Separated from Force Users) - Eternal Empire (Separated from Force Users) - Eternal Alliance (Separated from Force Users) - Jedi Order (Separated from Force Users) - Sith Order (New Faction) - Creatures (New Faction) CHARACTER FACTION MOVEMENTS - Moved Savage Opress from the Separatist Alliance to Crimson Dawn (with Shadow Collective Icon). - Moved Doctor Aphra from Galactic Empire to Criminals. - Moved Ren from The First Order to Crimson Dawn. - Moved the Trandoshan Slaver, Elite, and Mercenary from Criminals to Separatist Alliance. - Moved Zarien Kheev from Criminals to Galactic Empire - Moved Gault Rennow from Criminals to Eternal Alliance - Moved all custom Jedi (excluding KOTOR Jedi) from Old Republic to Jedi Order. - Moved all custom Sith from Reconstituted Sith Empire to Sith Order. - Moved IG-86 from Bounty Hunters to Black Sun. - Moved Nico Okarr from Civilians to Eternal Alliance. - Moved HK-55 from Civilians to Eternal Alliance. - Moved Baldarek from Civilians to Hutt Cartel. - Moved Garindan from Civilians to Hutt Cartel. - Moved Geonosian from Civilians to Separatist Alliance. - Moved HK-77 from Civilians to Criminals MAP FIXES CLOUD CITY - Replaced a few missing textures that would be absent from the map if the player doesn't have Jedi Outcast configured for their mod. RPG Dreadnaught - Adjusted multiple textures in the RPG Dreadnaught map which weren't set to the correct resolution and were causing crashing on it and other maps. MENU/UI IMPROVEMENTS NPC SPAWNER - Characters with customization options will now display a valid initial option as intended. The following NPCs have been added as they were missing from previous builds or fixed due to faulty entries - Padme Amidala (Blue Nightgown) - Custom Clone Trooper - Sergeant Appo - Clone Trooper (Poncho) - 442nd Clone Trooper - Ezra Bridger (Helmet) - Kyle Katarn (Jedi Robes) - Nova Trooper - Armored Kel'Dor - Ruusaan Skirata (No Helmet) - Jedi Youngling MAP SELECTION - Replaced all map levelshots with new images MISSION SELECTION - Full remake of the menu CHARACTER SELECTION - Added a dual-functionality to the menu to allow it to function as both the NPC spawner and character selector. - Characters with lightsabers/melee weapons will now be holding their respective weapons upon selection. - It is now possible to edit your lightsaber while selecting any character. - You can now edit your Force Lightning color for any character that wields the ability. - Adjusted Third Sister's biograhy to reflect events that took place in the Obi-Wan Kenobi TV Series - Fixed a small capitalization typo in Durge's biography - The Sith Master and Sith Apprentice entries will now be given force abilities as intended. - (MULTIPLAYER ONLY) Reverted the menu back to the default Jedi Academy multiplayer menu and extended the limit to account for the vast amount of characters. - Characters with customization options will no longer show as a black/white invalid texture. NPC FREE CHOICE SYSTEM - NEW CONSOLE COMMAND; NPC ANIM Commands an NPC to play an animation. - NEW CONSOLE COMMAND; NPC TEAM Sets a new team for an NPC. - NEW CONSOLE COMMAND; NPC ENEMY Commands an NPC to attack another NPC. - NEW CONSOLE COMMAND; NPC WEAPON Sets an NPC's weapon. - NEW CONSOLE COMMAND; NPC SABER Changes and/or assigns an NPC's lightsaber, including colors. CODE CHANGES - Reduced a number of memory buffers which were causing the game to crash after a small number of save game reloads. - Characters with the KOTOR or Darth Malak animations will now operate properly in the Jedi Academy campaign as intended. CHARACTER SOUNDSETS - Created an all new Hondo Ohnaka soundset. CHARACTER MODEL FIXES - Refactored Padme's Blue Nightgown model so it appears as intended - Refactored Halle Burtoni's model so it appears as intended - Fixed an invalid texture for Gee which was causing him to be lacking eyes - Fixed a faulty hat texture for Captain Typho's "No Gun" skin - Fixed an invalid texture path for Commander Keller's RGB skin - Mister Bones will now appear as intended - Fixed some missing textures for C-3PO's "Battle Droid Body" variant. - Removed some unneeded Fives skins - Removed some unneeded Echo skins and corrected multiple shader errors so he appears as intended. - Fixed a texture problem with the Revanite Vindicator so he appears as intended. - Fixed a faulty shader with the Rakghouls - Fixed a faulty shader with Darth Caedus's hair MISCELLANEOUS FIXES - Consolidated all arena script files found in other map pk3 files into the main map list files. - Multiplayer maps will no longer display episode numbers in the list.
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Hope you all had a great Thanksgiving! You know what we're thankful for? All of you! (Ok that was pretty cheesy) MENU OVERHAULS This update we've really been focusing on overhauling a number of menus present in the mod. As of typing this report, many of the menus we've been planning to overhaul have been completed, with 1 or 2 more menus remaining. Primarily, the biggest changes you'll be seeing are in the Character menu. Through the magic of coding, we have the menu made so both the character and NPC spawner menus use the same files. The hope is that this change will help us to save a ton of memory and prevent the game from utilizing more memory to load in more menu items than necessary. Below are two screenshots illustrating the dual-functionality of the menu. The first screenshot shows the menu in "Character Mode", while the second screenshot shows off the same menu in "NPC Mode". The 5 faction icons you see below will be pertaining to the random Jedi and Sith NPCs we introduced many years ago, placing them in a much more convenient place. Another really cool cosmetic feature is that lightsabers can now be freely selected and applied to any character you select. Whether it's a character with a set lightsaber or someone not assigned one at all, you will now have the freedom to customize the elegant weapon from a more civilized age for any character. NPC FREE CHOICE SYSTEM This update also saw to the addition of some new and improvements to the NPC Free Choice System. To begin, a lot of optimizations to the existing code have been made. Now what does this mean for you? The player? Aside for some background stuff you'll probably never notice, we have fixed one glaring bug with the Free Choice system, which is that now NPCs with pre-set skins can now have their skins changed. The next feature (which is really cool!) is the addition of the first set of a new system of NPC Commands! For a long time, we've been asked by many people to give them the ability to further control NPCs. Now we're giving you that option! With this next update, 5 new NPC Commands will be making their way to the mod! These are: Set Animation Set Team Set Enemy Target Set Weapon Set Saber More will be coming, but I felt personally that these would be the best to start with right now. CONCLUSION We're looking forward to putting this update behind us so we can continue to put together new content. We recently posted a new Community Feedback form on our Discord server, please feel free to fill it out if you'd like to have a voice on which direction this mod should go next. LINK TO FORM: https://docs.google.com/forms/d/1BYTO9dlwRRggII19MxE-pVL5-gBLwLdfrX50xmqJUY0/edit#responses Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
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Hope you all had a great October! Let's get started! MENU OVERHAUL This month, all efforts were focused on the Character and NPC menus, and aside from some bugs needing fixing, the menus are very close to completion! Taking inspiration from the Galaxy of Heroes mobile game, we were able to code the menu to better display the character, and for Jedi and Sith alike, coded them to hold their respective sabers. Another cool thing is that now the Character and NPC menu will now share the same menu! Thus saving space! Additionally, thanks to the wonderful people at JK:Enhanced, we have also implemented the ability to manually spin around your respective character from any horizontal angle! We also coded a new feeder system so we no longer have to take up precious Menu memory space on manually inserting every single character skin, and they'll now be automatically added. Anyone wishing to modify the menu for themselves will also receive this benefit! Furthermore, we streamlined the UI and code a bit more to make accessing customization options and using them much more user friendly and engine friendly. Maybe prior CVARs coded for the NPC Free Choice System back at the mod's launch back in 2020 have seen to a major redesign. Though you, the player, may not notice anything, those of you in our community that have peeked at our source code may notice a few changes! Finally, we're introducing Lightsaber customization to the character menu! A heavily requested feature, taken from the NPC Free Choice System, you will now be able to modify your character's lightsaber to your liking, with a live display of the elegant weapon being held by your favorite character! Please note that these screenshots are from a current dev build so many things are in the works to be changed. FACTION OVERHAULS Another element we're introducing to the Character and NPC menu is better Faction Organization. Many characters were introduced to certain factions and could make it fairly difficult to find your a character you were looking for. To better organize everything (and to allow for the potential for new factions in the future!), the faction selection section of the menu has been expanded to include many other factions in the Star Wars universe! New Factions being recognized are the following: Darth Revan's Sith Empire Brotherhood of the Sith Ancient Sith Empire Rule of Two Sith New Republic Galactic Alliance Imperial Remnant Fel's Empire Darth Krayt's Empire Sith Eternal Hutt Cartel Black Sun Crimson Dawn/Shadow Collective Independent Criminals (Renamed from Criminals) Yuuzhan Vong Death Watch Clan Skirata Mandalorian Neo-Crusaders Nightsisters Revanites Eternal Alliance Eternal Empire Jedi Order Sith Order Creatures I understand that this may lead to some concern regarding the potential of even more files to download, and that installation will be an even bigger hassle with more files to keep track of. We have thought about this and have taken steps to make this impact as small as possible, deciding to treat the main pk3s as an overall generalization for characters. The following is a list of changes that will be made: Two new Faction pk3s will be introduced, JEDI_SITH; for Jedi and Sith Order characters (including the custom Jedi and Sith), and OTHER (for all other factions). The FORCE_USERS faction will be removed, and publicly released as an empty pk3 file. All factions previously in Furthermore, there are other changes that will be made regarding character re-assignments. Though some changes may be obvious, I will also list some characters that will be given new factions in the next update: Darth Maul's Sith variation has been moved from Separatist Alliance to Rule of Two Sith Maul's criminal/Rebels variations have been moved from Separatist Alliance to Crimson Dawn Savage Opress has been moved from Separatist Alliance to Crimson Dawn/Shadow Collective Talon Karrde has been moved from Criminals to New Republic (currently not pictured in the below screenshots) Ren has been moved from First Order to Crimson Dawn Gault Rennow, HK-55, and Nico Okarr have been moved from Criminals/Civilians to Eternal Alliance And more! (Full list coming later) Here are some screenshots! Again, please note that these screenshots are from a current dev build so many things are in the works to be changed (such as "Choose your Side" likely being removed) CONCLUSION It's been a busy month, and the work isn't quite finished yet, but we are close! We're still looking at other possible features we would like to include (controller support????), but for now we're making some steady progress. After this is completed, production on the Father vs. Son remake will continue (FOR REAL THIS TIME!). THank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
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An interesting month, to say the least. FATHER VS. SON REMAKE This month at last saw to the beginning of production for the long-awaited Father vs. Son remake. So far, progress has been relatively smooth, with a number of improvements made to allow for a much more authentic experience. With the help of our mapper Lwkill, sound editor Commander Langz, and of course the Movie Battles II team, we have successfully begun the process of remaking the mission with a much higher standard of quality never before seen in any of our other missions. For starters, thanks to the Movie Battles II team, we have been able to remake the mission on their map depicting the Emperor's Throne Room from Return of the Jedi. We are very grateful that they are allowing us to use their map for this mission and we cannot thank them enough. Furthermore, our sound editor Commander LangZ has taken the time to use a 3rd party site to remove all background audio from the audio clips. This practice will be used in future missions (and re-iterating our previous ones) to get as clear a sound as possible without needing to rely on film rips with (possibly) overlapping music tracks or more in the background. Another user has already provided us with the audio used in all of our current missions, and we will be applying them soon. You can view our first set of changes here: https://www.youtube.com/watch?v=H-wOk09T_-c&ab_channel=StarWars:GalacticLegacy Overall progress has reached the walkway cutscene (where Vader throws his lightsaber), and we suspect the rest of the mission shouldn't take too long to complete. FATHER VS. SON EXTENDED ENDINGS Introduced with Duel of the Fates back in our initial release in December 2020, we do have extended endings planned for all possible endings for Father vs. Son. However, this has forced us to make an important decision. The original mission featured 7 possible endings, with 2 possible for Luke, 2 for Vader, and 3 for Palpatine. However, after much time contemplating, in order to reach the best quality we can, the number of possible endings will be reduced to 4 from the original 7, with an official Palpatine POV being scrapped (and instead being unlocked through one of Vader's endings). We did this as we felt many of the intended endings would feel too similar to each other, and we wanted the freedom to tell a unique story for each character. MENU OVERHAULS Unfortunately this was not a month without some degree of drama. After a lengthy discussion with the Knights of the Force 2.1 leadership, we have been asked to fully redesign a number of our menus, including (but not limited to): - Character Selection - NPC spawner - Mission Selection As of writing this article, Knights of the Force 2.1 has been re-uploaded to Moddb and Nexus Mods featuring all content developed by the Galactic Legacy team up until the split (which we didn't consent to). As Fire Phoenix has insisted on believing that our menus are direct copycats of his, we have been forced to take action. Phoenix (as of writing this) has agreed to remove all of our content from KotF 2.1 provided we remake the aforementioned menus (and probably some others) from scratch, which we always intended to do so, but hoped to postpone. Regardless, we have already begun the process of remaking the Character selection menu, with the menu featuring a specific character already nearing completion. Below is a current WIP screenshot of the new menu, we will show more as we continue to develop. As these changes are currently conditional of us completing our next update, we will not be able to continue work on anything else until the menus are remade (which is a good thing because we're currently awaiting new content for the Father vs. Son remake which will take its own time). NEW CHARACTERS We're currently also going over some new characters for the mod (as we so often like to do). Below is a small list of some of the characters we should be introducing soon: - Cato Parasitti - Cydon Prax - Dash Rendar - Darth Chratis - Resistance Trooper - Githany - Luke Skywalker (Heir to the Empire) We will of course list more as new characters are added. CONCLUSION These menu overhauls are something we've been wanting to do for a very long time and we can't wait to show off more, this along with the Father vs. Son remake, and the next update should hopefully be a very exciting one. We have a few other things on the backburner right now which I'm not comfortable to reveal at the moment, but as always you can reach us here and our Discord server and we'll be more than happy to answer your questions. Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
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Hotfix Patch Notes - 09/07/2022 - Corrected Ysanne Isard's NPC menu entry so she appears as intended. - Added some missing description text for the Third Sister's Inquisitor Mechanic. - Darth Traya's Lord of Betrayal mechanic will now only allow for her to heal for no more than 2x her maximum health instead of a very large amount. - Characters in character selection that are intended to have a lightsaber or melee weapon will now receive them as intended. - Changing your character will now reset your saber styles as intended. - Fixed Oppo Rancisis's faulty NPC entry where he had an invalid model. - Corrected multiple overriding shaders causing several maps to lose textures. - Changed Gerevick's primary weapon from a pair of blaster pistols to a vibroblade, better reflecting his appearance in KOTOR II. - Corrected the helmetless skin for the custom clone trooper so he appears as intended. - Added some error checking to correct a rare issue where the lightsaber menu would display options for all lightsabers at the same time. - Fixed Meetra Surik's faulty appearance in The Trayus Core mission. - Updated Cal Kestis's lightsaber sounds - Updated the Electrostaff sounds - Updated the Protocol Droid footstep sounds.
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Patch Notes - 09/02/2022 HIGHLIGHTS - NEW MISSION: THE LAST JEDI; With the Resistance cornered, Luke Skywalker confronts his nephew Ben Solo on the salt-covered world of Crait to allow the Resistance time to escape. - RESTORED MISSION: FATHER VS. SON; Restored after initially being cut, relive the iconic duel in Return of the Jedi, play as Luke Skywalker, Darth Vader, or Emperor Palpatine as you partake in the duel that decides the balance of the Force. DISCLAIMER: The Father vs. Son mission is a direct port from the original mission released in Knights of the Force 2.1. As such, no changes to the original mission (except for the addition of the end credits and Luke's saber actually moving during a cutscene) have been made. Any and all remaining bugs will not be addressed in lieu of the Father vs. Son remake coming at a later date. - NEW LANGUAGE SUPPORT: FRENCH; Galactic Legacy propose désormais un support en français! MISSION IMPROVEMENTS JEDI ACADEMY: EMERGENCY ASSISTANCE - BAKURA - Jaden will no longer activate his lightsaber and turn in a strange direction during the opening cutscene. REVAN VS. MALAK - Replaced the dead Jedi with KOTOR-accurate Jedi because IT'S. MORE. CANON! - Added NPC barriers to prevent non-player characters from falling off the map or falling into areas of the map they can't get out of easily. - Fixed clipping geometry in the map to make destroying the Jedi tanks significantly easier, including adding the ability to strike the Jedi with a Lightsaber possible or with Force Lightning much easier. - Changed NPC teams for the cutscene NPCs for Revan vs. Malak so they look in the direction they're supposed to more often. - Rewrote the overall scripting logic for Stage 3, which should prevent soft-locks with Darth Malak if the player destroys specific Jedi tanks. - Fixed an audio issue where Malak's final two lines of dialogue in the first cutscene were clipping suddenly. - Changed Revan's lightsaber hilt to the correct hilt in all cutscenes. - Cutscene NPCs of Revan and Malak should no longer make sounds when accidentally hit by force powers during normal gameplay. - Added Darth Malak's previously cut "Savior, Conqueror, Hero, Villain" line as a taunt to be played at some point during Stage 2 (The ambush stage). OPERATION: KNIGHTFALL (LORD VADER) - When selecting Lord Vader's POV for the first time, a pop-up will display explaining the exclusive buff to Force Grip during the mission. DUEL OF THE FATES (QUI-GON JINN) - Replaced Eeth Koth and Luminara Unduli in the final scene with A'Sharad Hett and Shaak Ti. - Added Serra Keto, Cin Drallig, and Yaddle to the final scene. NEW/UPDATED CHARACTERS OLD REPUBLIC - Meetra Surik (Updated model) SITH EMPIRE - Darth Plagueis (New Model) - Darth Talon (Galaxy of Heroes) - Darth Tenebrous - Exar Kun (New Model) - Freedon Nadd - Sith Trooper (Darth Krayt's Empire) GALACTIC REPUBLIC - Anakin Skywalker (Redeemed, Original) - Obi-Wan Kenobi (Shadow Collective Armor) - Obi-Wan Kenobi (Exile) - Obi-Wan Kenobi (Hermit) - Obi-Wan Kenobi (Jabiim) - Plo Koon (Jedi Power Battles) - Tera Sinube REBELLION - Cara Dune - Iden Versio (Rebel) - Juno Eclipse (Updated model + moved) - Leia Organa (Lothal) - Luke Skywalker (Crystal Star) - Rebel Assault Commando - Rebel Infiltrator - Rianna Saren - Rebel Spec Force - Rebel Spec Force Marine GALACTIC EMPIRE - Iden Versio - Imperial Officers (Updated Models) - Lumiya (Model Update) - Reva/Third Sister - TIE Pilot (Updated Models) RESISTANCE - Finn (Resistance Hero) FIRST ORDER - Ben Solo (Pre-fall) - Ren - Supreme Leader Snoke (Black Robe) BOUNTY HUNTERS - Black Krrsantan - Gerevick CRIMINALS - Bando Gora Slave - Burg - Guri - Pyke Syndicate Members - Q9-0 - Trandoshan (KOTOR) - Xi'an - Zarien Kheev CIVILIANS - Doogo - Kimmi Chyler - Pax Bonkik - Laigrek - Terentatek - Willrow Hood MANDALORIANS - Din Djarin (Pre-Beskar) FORCE USERS - Nightsister NEW/UPDATED LIGHTSABERS All lightsabers have been assigned appropriately to their respective characters - Ady Sun'Zee - Anakin Skywalker (Updated Model) - Chop'aa Notimo's Staff - Dan G'vash - Darth Bane (Renamed original hilt to Darth Bane (Curved)) - Darth Talon's Lightsaber (Updated Model) - Fourth Sister - Grand Inquisitor (Added new Rebels entry) - Halcyon Training Saber - Jedi Temple Guard (Rebels) - Luke Skywalker (ESB) (Updated Model) - Lumiya's lightwhip - Maris Brood (Updated Model) - Mother Talzin's spirit blade - Nari - Ninth Sister - Obi-Wan Kenobi (Exile) Rey (TFA + TROS) (Updated Models) - Second Sister - Sharad Hett - Tajin Crosser - Tera Sinube - Third Sister NEW/UPDATED MAPS - The Mandalorian: Calodan - Cloud City - The Last Jedi: Snoke's Throne Room (Updated) - The Quad - Mysteries of the Sith: Sith Catacombs - Mercenary Battle - Wrecked Alien Spacecraft - Rebels: World Between Worlds - Rebels: Jedi Training Room - Asteroid 77 - Asteroid H5 - Cavrilhu Pirate Base - Faru - Padme's Apartment - Project Rocketlauncher (with NPCs) - Carida Academy - RPG Dreadnaught - RPG Yalara - Star Destroyer II - The Great Palace - Vong Death Duel Arena - YT-2000e FORCE POWER UPDATES FORCE DESTRUCTION - Force Destruction now requires a minimum of 70 force points in order to cast it. FORCE BLAST - Increased force power cost from 30 to 40 (given the OP nature of the power). REMOVED NPCS All NPCs removed have been removed in lieu of the currently functionality of the NPC Free Choice System - Finn (Lightsaber) - Aurra Sing (Sniper) LIGHTSABER FIXES - Re-designed General Grievous's 4-arm lightsaber to change the hilts to more prequel-accurate hilts. - General Grievous's 4-armed lightsabers can no longer be thrown and the kata move has been changed to the dual-saber spin attack. MODEL IMPROVEMENTS/FIXES - Fixed an issue with General Skywalker's Cloaked skin where his boots were showing up as an invalid texture. - Corrected several instances where customizable models were not showing the correct options. - Corrected a shader issue which was causing most EG-5 Hunter Droid appearances to appear strange. - Updated Moff Gideon's hand texture to better reflect his overall skin color - Removed several redundant multiplayer models of characters with unique animations - Added a glowing effect to Sith Eternal Emperor Palpatine's eyes, better reflecting his appearance from The Rise of Skywalker. - Fixed a Shader issue with Supreme Leader Snoke so his specular maps apply as intended. ADDED ANIMATIONS The following characters have been assigned the KOTOR Stance Animations - Alek Squinquargesimus - Atris - Atton Rand - Bao-Dur - Bastila Shan - Brianna - Calo Nord - Canderous Ordo/Mandalore the Preserver - Carth Onasi - Cassus Fett - Czerka Corporation Guard - Dark Jedi - Darth Malak (Modified) - Darth Nihilus - Darth Revan/Jedi Knight Revan - Darth Sion - Darth Sion (TFU) - Darth Traya/Kreia - Dorak - Dustil Onasi - Jedi Exile - Jolee Bindo - Jorak Uln - Juhani - KOTOR Jedi Knights - Mandalore the Ultimate - Mandalorian Neo-Crusaders - Meetra Surik - Mical - Mira - Mission Vao - Queen Talia - Republic Soldiers/Telos Guards - Saul Karath - Sith Assassin - Sith Commander - Sith Officer - Sith Warrior - Taris Swoop Gang Members - Trask Ulgo - Teer'aa & Seer'aa - Vandar Tokare - Visas Marr - Vrook Lamar - Yuthura Ban - Zaalbar - Zhar Lestin MAP FIXES All maps with intended death drops will now kill the player or npcs instead of healing them. VEHICLE CRASH FIXES The following maps have been addressed regarding vehicles crashing the game if a respawning vehicle was present - Battle of Hoth - Battlefront Yavin - Battle of Geonosis - Battle over Coruscant - Boonta Eve - Coruscant Speedway - Coruscant Streets - Jurancor Park - Korriban Citadel - Mos Kreetle - Naboo Palace - Tatooine Outskirts - Trade Federation Ship v1 - Utapau MULTIPLAYER CRASH FIXES The following maps have been addressed and will no longer boot the player to the main menu when attempting to access them through the Create Game menu. - Alzoc III Spaceport - Bloodmine Shaft - Coruscant Heights - Crait - Dark Temple - Davik's Estate - Eternal Lair of Ragnos's Disciples - Emperor's Throne Room - Eurocorp Citadel - Gulf of Souls - Ilum - Inferno - Jedi Temple Training Room - Jedi Trial Arena - Talon Karrde's Lair - KOTOR II Pack (Some removed, others fixed) - Project: Rocketlauncher - Sultanate of Ruusan - Shola Sith Temple - Sith Temple v2 - The Bridge - The Last command - Twilight on Tatooine - Underground Fortress - Vader's Meditation Chamber - Vjun Meditation Chamber BATTLE OVER CORUSCANT - Fixed an issue with vehicles respawning on top of each other, causing the game to crash. BOONTA EVE - Changed the swoops intended to spawn to a version that actually exists in the game. CORUSCANT SPEEDWAY - Fixed an issue where the swoop bikes would infinitely destroy themselves and respawn every single swoop, causing crashing. BATTLE OF ENDOR - Fixed an invalid Millenium Falcon spawner. - Removed the initial music from the map featuring film audio from Return of the Jedi. STAR FORGE - Fixed the previously added waypoints, connecting them together better. - Lengthened the depth of the chasm between the inner section and outer ring, creating a new death drop. - Added NPC barriers to prevent them from falling where they shouldn't. - Improved the lighting of the map. - Removed the dead Jedi in the machines. MENU/UI FIXES AND IMPROVEMENTS DATAPAD - Updated Force Fear's level descriptions to accurately represent the power's current behavior. SETTINGS - Corrected an issue where the warning screen was not displaying when changing certain graphical options in the menu. CHARACTER SELECTION - Fixed some menu syntax to allow for more rapid scrolling through the menus instead of needing to slightly move the mouse in order to progress. - Removed a pointless "Apply" button located in the main character selection. - Clicking on a character will no longer immediately change your character, requiring you to click on the "Apply" button to apply your changes. Done in order to encourage browsing characters. - Fixed an annoying bug where it was impossible to click on the same character twice after selecting them in the menu. - Characters with a random lightsaber color (such as generic Jedi) will no longer show a raving lightsaber blade. - It is now possible to exit the character selection menus by pressing the Esc key, as intended. - Fixed an issue where Bastila Shan's Jedi appearance was not appearing under the Skins section as intended. - When selecting a new Skin for a character (where applicable), the name title for the character will no longer change unless the appearance is clicked on. - The last page visited in the menu will be saved and will open when re-accessing the menu. NPC SPAWNER - Fixed a syntax issue where the Kneel action for the "Gravely Wounded Behavior" was not working as intended. - Removed a blank option in the Gravely Wounded Behavior options - Added some additional menu commands allowing you to rapidly use the arrows to scroll instead of needing to "slightly" move your mouse to continue scrolling through the menu. - In an effort to encourage browsing, NPCs selected in the menu will no longer immediately be assigned to the Quick Spawn button unless spawned. - The last page visited in the menu will be saved and will open when re-accessing the menu. SABER SELECTION MENU - Fixed a bug with the lightsaber menu where the secondary lightsaber for the dual saber selection was not changing to the selected hilt as intended. - Added some additional menu commands allowing you to rapidly use the arrows to scroll instead of needing to "slightly" move your mouse to continue scrolling through the menu. - Selecting a lightsaber will no longer change your saber unless you directly apply the changes. - The secondary lightsaber will no longer disappear when choosing to edit your primary lightsaber. MAP SELECTION MENU - Added some additional menu commands allowing you to rapidly use the arrows to scroll instead of needing to "slightly" move your mouse to continue scrolling through the menu. - Fixed an issue where 3 Republic Commando-related maps were not loading as intended. MUSIC SELECTION MENU - Added some additional menu commands allowing you to rapidly use the arrows to scroll instead of needing to "slightly" move your mouse to continue scrolling through the menu. - Fixed multiple faulty music entries in the music menu, including adding missing tracks from The Last Jedi, removing music no longer in the mod, removing duplicate tracks, adding or replacing missing tracks, and fixing music that wasn't recognized as valid or (in the case of KOTOR: The Old Republic) ear rapey. WEAPON SELECTION MENU - Removed an unintended option to select the Lightsaber in the weapon selection menu which would cause the weapon menu to glitch out. SOUNDSET UPDATES The following characters have had their soundsets updated or have had brand new ones created - Darth Desolous - Darth Phobos - Kira Carsen - Komari Vosa - Luke Skywalker (Jedi Master) MODEL FIXES - Merged R2-D2's Dagobah appearance to the main model, making it an additional skin instead of a separate model and NPC. The following models have been addressed and should no longer appear without textures when loading a save game with them present. - Meetra Surik - Nomi Sunrider - Revan - Darth Traya - Ulic Qel-Droma - Darth Krayt - Darth Kruhl - Captain Argyus - Neimodian Security - Magnaguard - Battle Droids - EG-5 Jedi Hunter Droid - Chop'aa Notimo - Shadow Collective Member - Yuuzhan Vong - Emperor Palpatine (Emperor and Senate skins) - Deathtrooper (Commander) - Purge Trooper (Commander) - Luke Skywalker (ROTJ) - Lando Calrissian - Rebel Commando - Ben Skywalker (Robe skin) - Sith Eternal Emperor Palpatine - Kylo Ren - First Order Stormtrooper - Pre Vizsla - Mandalorian Neo-Crusader - Anakin Skywalker (Dark Lord) - Dark Starkiller Clone (Default appearance) - Basil Bonehead/Ermaxis Raygon - Nosaurian Jedi - Zabrak Jedi - Chistori Jedi - Nautolan Jedi - A'sharad Hett - 501st Named Clones (Kix, Hardcase, etc) - 41st Elite Corps - 501st Assassin (Sharpshooter renamed to sniper) - 501st ARC Trooper (Bow_dirty renamed to bow_dirt) - 501st Clone Trooper - 91st Recon Corps - SCUBA Trooper - Lord Vader (Sith eye skins renamed and shortened, burned renamed to burnt) - Desert Clone Troopers - Bail Organa - Captain Typho - Captain Keeli - Clone Trooper (Phase I) - Clone Shadowtrooper - Custom Clone Trooper - Coleman Trebor - Commander Bly - Commander Doom - Commander Fil - Hound - Commander Stone - Commander Thire - Commander Thorn - Commander Trauma - General Kenobi - Obi-Wan Kenobi (ROTS) (Battleworn skin renamed to Worn) - Ithorian Jedi (Robed skin renamed to Robe) - Kamino Security Trooper - Padme Amidala (Geonosis and Nightgown) - Senate Commando - Senator Blount (Aide appearance renamed to Aid) - Senator Tikkes (Aide appearance renamed to Aid) CODE CHANGES - Registered several models with custom animations in the code which were preventing them from working properly in the Jedi Academy campaign, such as Darth Vader, Emperor Palpatine, and Jabba the Hutt. - Fixed a crash-to-menu issue where character models with a model_sp.glm file would crash to menu if accessed through the Jedi Academy campaign. - Improved the overall functionality of the playermodel command, resetting the player's force powers and preventing dual sabers from carrying over to characters who aren't dual wielding sabers. - Keeping faithful to Grievous, Grievous's 4-armed lightsaber colors will be determined by the player's primary and secondary lightsaber colors OR the player's choice for Grievous's primary and secondary lightsaber colors when spawning his NPC. - Jedi and Sith NPCs should no longer use Force Stasis, Destruction, Blast, or Fear while firing Force Lightning. - Updated icarus script commands to allow the use of Force Blast, Fear, Lightning Strike, and Destruction through scripts. MISCELLANEOUS FIXES - Gave Jedi Knight Leia Organa Solo force powers as intended. - Gave all NPCs Force Sense and Mind Trick where applicable. - Updated Eeth Koth's biography to reflect his fate as depicted in the 2017 Darth Vader series issue #19 - Renamed the "Star Wars KOTOR" category in the Mission select menu to "The Old Republic" - Fixed a texture issue with the datapad which was causing it to appear strange. - It is no longer possible to access the invisible lightsaber model in Multiplayer. - To reflect accuracy to the films and TV shows, Emperor Palpatine's lightning color has been reverted from purple back to blue on all variations. - Added a missing description for The Ren's lightsaber. - Refactored and renamed a number of models that would appear textureless when saving and loading a game while using them. - Removed several multiplayer-only models of Galactic Republic characters - Removed an outdated Jango Fett model that is no longer being used. - Replaced Ermaxis Raygon's lightsaber with a new model. - Selecting the Dark Jedi Female in character selection will now give you a lightsaber as intended. - Corrected Darth Jadus's character entry where his lightsaber color wouldn't changed to red as intended.
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Only thing I've ever modeled is lightsabers and for that I use Gmax
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This is going to be a pretty short report. RELEASE DATE Previously announced on our Discord server, our update has finally been completed and sent to the team for final testing. Assuming that no horrible bugs are discovered, our next update will release on Friday, September 2nd at 12pm EST! We will of course keep you posted if this changes. THE ROAD AHEAD We have a lot of exciting things coming to the mod for the future. After discussing with my fellow leads, we have agreed to allow for the long-awaited Operation: Knightfall remake to be its own update once it is completed. The authors Darth Voiid and Lwkill have been hard at work adding on more and more layers of polish to allow for the best experience possible. With the release of this update, the Father vs. Son remake will at last be in production (after announcing it non-stop), and I hope to have some development screenshots for you all in the next progress report. Furthermore, we will also be working on a brand new system called the Dynamic Weapon System, worked on by our amazing coder The New Order. With this system, we will be able to bring new weapons into the mod without requiring any additional weapon slots to be taken in the code. This was done in order to address weapons that feature very similar functionalities to each other. We are really looking forward to showing this to you and hope to have more information soon. Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
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I wrote this tutorial many years ago regarding this subject. Maybe it can help you.
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July has been an interesting month (to say the least). So let's get started! FATHER VS. SON Back when Galactic Legacy was initially released, we removed the option to play the Father vs. Son mission, expecting ourselves to deliver a full remake of the mission at some point in the future. It has been almost 2 years at this point with no sign of the remake whatsoever (despite us announcing it multiple times). Father vs. Son will be returning to Galactic Legacy in the next update, released exactly as it was back in Knights of the Force; on the same map, with the same questionable game design choices as before. As of typing this, Luke's and Palpatine's POVs have been fixed up, with Vader currently pending, but should be fixed very soon. This was done in order to hopefully provide some missing content intended for GL that we have so far failed to deliver on, and hopefully will hold you over once we release the actual remake at a later time. NEW CHARACTERS We've continued our slew of adding new characters, with a number of fixes to the Imperial Military to complement them. Below is the list of new characters: OLD REPUBLIC - Meetra Surik (Updated model) REBELLION - Cara Dune GALACTIC EMPIRE - Imperial Officers (New models + variations) - TIE Pilot (New models + variations) FIRST ORDER - Ren - Supreme Leader Snoke (Black Robe) INFINITIES - Inquisitor Asmodeus - Hedera - Pash Fairchild NEW LIGHTSABERS During the month of July, the amazing and talented Plasma has added and updated the lightsabers in his pack. The following sabers have been added to the mod (and applied to their respective characters as necessary): - Dan G'Vash - Sharad Hett - Darth Bane - Tajin Crosser - Jedi Temple Guard (Rebels) - Ady Sun'Zee - Halcyon Training Saber - Nari - Obi-Wan Kenobi (Exile) - Second Sister - Ninth Sister - Third Sister - Fourth Sister - Grand Inquisitor OTHER FIXES In addition to these new things and fixes, we've also taken some more time to fix up and add some other minor things. Including, but not limited to: - Fixed some bad team assignments for some characters when spawning them from the console without changing anything else - Created a new soundset for Luke Skywalker (Sequel Trilogy), using voice lines from Mark Hamill's performances from The Last Jedi and The Rise of Skywalker. - Lowered the volume of Darth Vader's breathing so it's no longer extremely loud. - Increased the force power cost of Force Blast from 30 to 40, given the power's OP nature. - Force Destruction will now require a minimum of 70 force points to cast (still using the same rules as before) - French Translations - Adding new logic for the player to adopt the health and force of their character selected (disabled in missions) as a toggleable option. - Using a bacta tank or force heal while playing as Kyle (or someone using a Kyle soundset) will play his healing sound instead of the default Jaden sound. THE FINAL COUNTDOWN We're feeling good that we're close to the end of development for this update that I've begun the Final Countdown posts on our Discord server. I'll post the list here, but all updates made to the post will be made on our Discord server. - Return Father vs. Son as a playable mission - Remove maps from the MP listing that no longer exist - Add a toggle option to allow players to adopt the health and Force of any character they choose in sandbox mission. - Add more characters - Add more maps - Fix a bug where your character would have no textures upon loading a save Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
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Hey, if it worked for Anakin
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June was a month of quality control, and many fixes. NEW CHARACTERS Since we had a good chunk of time this month while waiting for the Operation: Knightfall remake's bugs to be ironed out, I decided to go through past character suggestions and found a few that sparked some interest. You can look forward to seeing these characters in the next update. SITH EMPIRE - Darth Talon (Galaxy of Heroes) (Additional Variant) GALACTIC REPUBLIC - Obi-Wan Kenobi (Appearances from the TV show) RESISTANCE - Finn (Resistance Hero) CRIMINALS - Burg - Q-90 - Xi'an I constantly look through model suggestions so please feel free to suggest more characters. You never know, we might just add your suggestion! MENU OVERHAULS This month saw to the completion of our menu overhauls, with the Lightsaber menu being the last one. Overall the issues I had with the menus, which consisted of a lack of freedom to browse without changing your stuff immediately, poor scrolling, and other bugs have been addressed. Here is a summary of the overhaul changes: - You will no longer have to slightly move your mouse when using the scroll arrows, thus allowing you to scroll through as fast as you'd like. - The last page you visited on any SWGL menu will be saved and will be pulled up on subsequent browsing. - Selecting a character or lightsaber will no longer change either of your current selections unless you click on the Apply button. - Selecting an NPC in the NPC menu will no longer assign it to your Quick Spawn key unless you spawn them from the menu first. - Music tracks have been updated to remove duplicate tracks, or fix incorrect or missing tracks. - Using the Angles menu will no longer leave NPCs frozen when editing the menu UNLESS you had NPC Freeze turned on before using the menu. MAP OVERHAULS In keeping with the theme of overhauls this month, most maps featured in the mod have been given some quality of life enhancements that have unfortunately plagued the mod since the Knights of the Force days back in 2018. Two of the four biggest issues with the maps have been addressed, which consist of vehicles and deathdrops. The third and fourth currently unfixed issues are waypoints and blaster npcs not firing on Movie Battles II maps, which will be an update in and of itself. To begin, all maps featuring self-spawning vehicles will no longer crash the game if the vehicle is crashed into another surface, and will instead respawn as intended. Because of this, race maps such as Boonta Eve and Coruscant Speedway can be enjoyed and crashed on to your heart's content. Additionally, maps with infinitely spawning vehicles such as Battle over Coruscant, Theed Palace, and others, will no longer spawn infinitely and crash the game after a few minutes. Secondly, all deathdrops on maps will no longer infinitely heal the player and npcs and will instead kill you or them as intended. We elected to make this change code-based; meaning that any maps with similar deathdrops that are not supported by Galactic Legacy will receive this fix as well. OTHER IMPROVEMENTS Some additional improvements we've made to the mod are relatively minor. But I'll list them anyway: - All KOTOR characters have been applied the KOTOR stances, with Darth Malak receiving his own as well. - Director Krennic has been missing for a long time, and he will be re-added to the Empire characters - Adjusted the team logic for the player NPC, making it reflect the player's current team (also fixes a weird bug where Jaden would ignite his saber during the first cutscene of t1_fatal. - Renamed multiple imperial officer characters to include their military titles, making it easier to find them in the NPC menu. - By popular demand, the base game Rodian will be returning. - New music tracks in the main menu - Using the playermodel command will adjust your health, shields, and force points to reflect your character's default starts. - The datapad model no longer has a faulty texture in several cutscenes - Missions featuring special mechanics (currently False Emperor and Operation: Knightfall) will display a pop-up explaining any game mechanics unique to those missions when selecting the mission for the first time. THE INQUISITOR LIGHTSABER The Inquisitors, first introduced in Star Wars: Rebels, began the new tradition of introducing unique and very unorthodox Lightsabers to Star Wars. Ever since Rebels saw its last Inquisitor, other Star Wars media such as Jedi: Fallen Order and the more recent Obi-Wan Kenobi series have continued to show off the Inquisitor saber's unique ability to spin. After much collaboration with one of our modelers, we have succeeded in making this a reality in Galactic Legacy. The video you'll view is of a test model, and unfortunately we have not been able to progress with this since this video was uploaded. I will attempt to pursue other avenues, but fortunately we have broken new ground and made the Inquisitor lightsaber able to spin. I can't promise at this time if this feature will be in the next update, but this has proven that such a thing is possible. And with that all said, thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
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This issue is inconsistent unfortunately because of some graphics settings. I think you'll want dynamic glow turned off and the like. If you're spawning a hundred npcs, this will cause lag, especially if the npcs are Jedi/Sith npcs, which have the most complicated AI in the game.
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A month of fixes, a month of reflection. MENU IMPROVEMENTS The past few months have seen to the overall improvement of the functionality of some of our frequently used menus in the mod. As of writing this, I am pleased to report that the Character Selection and NPC Menus are in a state that I have always envisioned them being. Several common criticisms between both menus have been addressed. The last page that you visit will be saved, negating the need for constant scrolling. Additionally, both menus have seen to a major overhaul to their functionality, encouraging giving you the freedom to browse without making changes to your game until you decide to. The act of clicking on a character in Character Selection will no longer immediately change your character unless you apply your change. Additionally, in the NPC menu, the NPC saved to your quick spawn button will not change unless you spawn the npc initially from the menu first. Currently, work is being done on the Lightsaber menu in an effort to encourage browsing. Early results have been promising, with several more fixes currently in the works. NEW LIGHTSABERS Something we haven't done in a long time is add some new Lightsabers/Melee Weapons to the mod. Though they are few, I'm still happy to add them. Chop'aa Notimo's staff Lumiya's Lightwhip Mother Talzin's Spirit Blade Mighella's Sword Tera Sinube's Lightsaber GENERAL GRIEVOUS Something really cool that was coded in very recently saw to an improvement for General Grievous's Four Arm lightsabers. First off, the lightsabers themselves have seen to a total redesign, utilizing models of Lightsaber hilts friendly to the prequel era instead of the generic Arbiter hilt. Another cool thing is Grievous's overall functionality for the colors of his lightsabers. As you all know, more iconic imagery has Grievous holding his lightsabers in a very distinctive blue/green pattern. With the release of the updated NPC Free Choice system back in the mod's launch, we unfortunately introduced a bug where Grievous's lightsabers on one side would be the same color, and vice versa. Steps have been taken to correct this, and I am pleased to announce that Grievous when spawned (or chosen by the player) will by default hold his lightsabers in his iconic pattern. BUT WAIT! There's more! In addition to allowing for the pattern to be utilized for Grievous, we even took it a step further to allow for you to choose what two colors that Grievous will be wielding, and have him holding those sabers in the same iconic pattern as we've all come to expect. NEW CHARACTERS Of course new updates should also include some new and updated characters! We have two characters from the new Kenobi Series, but their SITH EMPIRE - Darth Plagueis (New Model) - Darth Tenebrous - Exar Kun (New Model) - Freedon Nadd GALACTIC REPUBLIC - Anakin Skywalker (Redeemed, Original) - Obi-Wan Kenobi (Shadow Collective Armor) - Obi-Wan Kenobi (Exile) - Plo Koon (Jedi Power Battles) - Tera Sinube REBELLION - Iden Versio (Rebel) - Juno Eclipse (Updated model + moved) - Leia Organa (Lothal) - Luke Skywalker (Crystal Star) - Rebel Assault Commando - Rebel Infiltrator - Rianna Saren - Rebel Spec Force - Rebel Spec Force Marine GALACTIC EMPIRE - Iden Versio - Reva/Third Sister FIRST ORDER - Ben Solo (Pre-fall) BOUNTY HUNTERS - Black Krrsantan - Gerevick CRIMINALS - Bando Gora Slave - Guri - Pyke Syndicate Members - Trandoshan (KOTOR) - Zarien Kheev CIVILIANS - Doogo - Kimmi Chyler - Pax Bonkik - Laigrek - Terentatek MANDALORIANS - Din Djarin (Pre-Beskar) FORCE USERS - Nightsister OPERATION: KNIGHTFALL In other news, the remake for Operation: Knightfall is nearing completion, with a large number of quality of life and major bug fixes being implemented over the past few months. I have been informed by one of the authors that everything should be finalized by the end of next week, pending a full playthrough from our end, verifying stability and everything else. RELEASE DATE? Provided that all goes well with these fixes and the menu improvements continue to go smoothly, we should possibly see to a release of sometime in June. Please do not take this as an official announcement. Once we have a confirmed release date we will announce on our Discord server, and we will upload the file here in advance of our next release. THE FUTURE I put the Father vs. Son remake on hold in order to help the author of Operation: Knightfall complete his mission, as well as implementing quality of life fixes to the menus and maps which host vehicles. Once this update releases, I will be (for real this time) devoting my time to remaking Father vs. Son, which I have promised for over a year at this point and still never finish (again I cannot apologize enough for this). Other missions we have promised in the past will be seeing active development after this update releases and the authors take a well-deserved break. Additionally, one of our Coder's has returned to us and has completed the initial framework for what we are calling the Dynamic Weapon System. Though the codework has basically been done, we have decided to hold off on releasing this to the public for now as this will require a lot of refactoring for many current assets in the mod (namely NPC weapons and the like), but this system will allow us to add even more weapons to the mod, and allow us the freedom to easily add in other weapons which share an identical functionality to weapons already featured in the mod. We'll provide more details once we're ready to release. Oh and the Super Battle Droid will be getting some needed cosmetic upgrades :D. Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.