Jump to content

SomaZ

Members
  • Posts

    434
  • Joined

  • Last visited

Everything posted by SomaZ

  1. I have a very limited view on OpenGL right now. In fact, i just started learning some of it. But i understand most of the basic concepts of it. And i really hope i can help. Right now im just crawling through the render code trying to understand it, hack some shader code and stuff trying to archive something, to get a solid base of understanding the code. @@Xycaleth Is there any way to get the normal buffer into the glsl right now, or do i really have to compute it in the fragment shader every time?
  2. Hey guys, any chance i can help with rend2? I downloaded the sources and tried to implement a hbao shader instead of the ssao. It kind of worked, but i get some artifacts, which have something to do with the distance. Have not found out yet, where they come from. https://img5.picload.org/image/woraiow/4_question.png I set the intensity of the hbao very high so that the artifacts get visable. And i know its kinda ugly right now. I have actually no idea of the renderer, but i want to help out if possible.
×
×
  • Create New...