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Posts posted by Arrow
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You mean that this method is in the manual? Still strange
what i have in my blender. Strange thing - i dont have anything typed in my options and model loads fine.
I think you should check if you have everything correct - base folder/models/players/_humanoid/_humanoid.gla
Yea my settings look the same, I took everything directly from assets 1 so it should all be in the right folders, as of now I'm assuming it has something to do with being on a mac
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Show me the screenshot of these options.
Did you checked manual?
Owwww... hmmm i dont use mac and i dont know if everything works the same as windows.
I will be back soon at home so i will try to see how things looks in my blender. I remember i had the same issues.
There is a secind method i would suggest. Import the gla skeleton first and after that try importing glm file
I believe I've tried this too, I'm trying to upload the screenshot I took but I can't figure it out. This experiment has been a monumental success so far lol
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Show me the screenshot of these options.
Did you checked manual?
I did check the manual, It essentially said I need a path if its not the exact same format as everyone else's and since I'm using a mac I think that applies
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When you click export glm look at the bottom left options. Here are the paths that you should edit (dont remember how exacyly it looks i am in the university typing on phone)
Also check out the manual that was added in the blender plugin. It has some useful info. It is in the same pk3 / rar as plugins
I'm trying but I still get stuck at either no GLA found or Invalid Base Path
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You also need the right folder structure and the actual gla in there. So most easily extract the asset1 models folder and work in it.
Thats what I did but no luck so far
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Models/players/_humanoid/_humanoid - this is right path. It is stuck in my memory it is quite horrifying.
Also make sure you wrote right path in blender for skeleton
How do I assign the path for the GLM? If I just copied from the base game shouldn't the paths already be created? I'm very confused
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Hey guys,
I decided I wanted to start attempting frankenstiening and I hit a snag pretty quick. I've downloaded blender as well as the JKA plug ins for my Mac, whenever I try to import a GLM i get a message saying there is no GLA file. I've watched several tutorials and still can't figure it out. I have a separate models/players/ folder in my base game that contains all the humanoid files as well as all the models. Any info would be greatly appreciated.
Thanks
Arrow
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Honestly I'm not sure about these because Luke's voiceactor isn't that good as Obi-Wan's for example. Reason I've ripped Maul's soundpack was because he didn't have any lines in TPM, Grievous was ripped because he used ROTS videogame voice and Obi-Wan is just too good to not be ripped So we will see in future. I'm rather planning to try Dooku or Anakin when they are released as DLC
I can't wait for those!
Tompa9 likes this -
Tompa9, Love these sound packs, are you going to upload ones for Luke and Vader?
Dark_Reaper likes this -
With the recent announcement of The Clone Wars coming back, my prequel interest is at an all time high. After playing Circa's prequel conversion mod for days, I got an idea. What if the game took place during Order 66? This mod will replace a few weapons and models to have the story fit Revenge Of The Sith and its immediate aftermath. Replacements implemented so far:
Alora replaced by Asajj Ventress
Variations of reborn replaced by Jedi Hunters
Clone troopers replacing Stormtroopers
ARC troopers replacing Stormtrooper officers and commanders
The DL44 replaced by the DC17
E11 replaced by the clone carbine
Repeater replaced by DC15
Changes Pending:
Tavion to Female Inquisitor from Rebels
Luke to be replaced by a hologram Obi Wan
Possibly turning Rosh into Ezra
Omega likes this -
Yes try rather fresh install I have MB2, KOTF and SJE installed together so It should work then.
Might need to get Jedi Academy Enhanced or OpenJk, I needed Enhanced to run it with all my other mods
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Been playing the MD2 mod for a few days now, the work you guys did is phenomenal
General Howard, GPChannel and Tompa9 like this -
@@Arrow Check this out!
This looks amazing! I can't wait for this to come out! Side note: what blades are you using?
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Yes, he is. Our Movie Duels team is currently working on that together, to try and deliver the best Crait version of Luke, we can.
I can't wait to see what y'all do with this mod, I'm very excited
General Howard and TheWhitePhoenix like this -
Are you also going to make a Luke from Crait? I can't wait to get this TLJ Luke!
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It could also be cool to combine Kyle Katarn with his father, it would be a different look, but still in line with his character. You could make his hair a little grayer or something
AP-421 likes this -
Thank you for your support guys! I´ve also improved my older Luke model. Darker hair, detailed belt reskin, new boots and glove
Is this update going to be released individually or part of the MD2 restoration project?
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I've been doing some work on the NPC files on Toshi's Luke, but I've hit a snag in the single player menus. All of the heads and some of the torsos appear out of order. All the skin files have the proper names as they were untouched. If anyone knows how to help rearranging these into the proper order that would be very helpful.
Thanks,
Arrow
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Is this face a resin of toshi's?
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A NEW bio on Jaden Korr.. This makes for an interesting take and the image shown in the bio looks like he's leaving his homeworld of Coruscant to embark on his Jedi training at Luke's Academy. This would've been moments of days before he met up with Rosh on the shuttle, at the start of the game.
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(Source: http://star-wars-canon-extended.wikia.com/wiki/Jaden_Korr)&&0
That would be freakin awesome to see in the game!
GamerRedNeck likes this -
A new Jaden would be really cool
Darth Sion likes this -
The first is yet another modeling/skinning spree that I have just though up yesterday night: A "DC Lanterns" skin pack and customization pack. You would be able to make your own red/green/blue/Sinestro Lantern, with basic customization, as well as replace certain canon characters into lanterns. IE:
"Luke Skywalker of Tatooine, you have great willpower. Welcome to the Green Lantern Corps."
Luke Skywalker: Blue and Green Lantern Skins
Obi-Wan/Ben: Blue Lantern
Anakin: Blue/Yellow/Red Lantern
Palpatine: Yellow/Red Lantern
Kyle: Blue Lantern
And so on, so forth.
*SPOILERS*
As for the second idea, a complete conversion for both Jedi Academy and Jedi Outcast to bring Kyle Katarn into new "canon". Changing Desaan to a Knight of Ren, Tavion to his apprentice who goes on to lead Ben to the dark side, who then finds Snoke.
It would be the same Outcast experience, with shifts towards the new ABY canon, with First Order Stormtroopers led by a Knight of Ren. Kyle then defeats him and joins Luke Skywalkers Jedi Praxeum.
Jedi Academy would be changed, no longer allowing customization. It would feature the story of Kylo Ren (Then known as Ben Solo), and his journey to the Dark Side, ending with a final duel against Kyle, and the extermination of the Jedi Order.
Both these ideas are awesome!
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Movie Duels 2 has a level of the Revenge of the Sith temple attack
Darth Sion likes this -
I'm kinda new at all this, but I'll give it a shot.
Hope all goes well, would love to see this!
eezstreet likes this
Luke Skywalker (TLJ "Jedi Master") flashback REQ.
in Mod Requests & Suggestions
Posted
I don't know what base you would like the mod to be on but it would be a fairly easy reskin except from the belt being over the tunic, I've been trying to figure that out for a little bit to make Luke from Battlefront II, Toshi or Tompa's Luke would be fairly simple to reskin into this