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Maksman

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Posts posted by Maksman

  1. Oh, A lot of the maps and characters are missing and buggy in mp for me they jump around all over the place etc. I'm sure there is a console command for SP

    I don't think so, SP wouldn't make sense for RavenSoftware to throw in plus i've haven't found a command for SP npcs.

  2. Here are my 5 cents; I am not a programmer, so I don't know how much these suggestions are applicable: 

    - Improved AI; similar to the Serenity Mod (or at least make Blaster-Users a little more active; not just standing around)

    - New NavMeshes for the Maps

    - add more Lightsaber styles

     

     

    These are my suggestions for now.

    I am sorry, if these are dumb.

     

    Thank You for offering an opportunity to let us express our opinions on this already pretty good mod. It can only become better from now on; very promising.

     

    Yours sincerely. 

    I agree about the npc nav meshs but I want galak_mech to be galak_mech and fix jk2 tavion cause all I get is a Error for npc.cfg which was used in jk2 and not jka. 

  3. The only one on the list I really want is Twilight on Tatooine. But I would love being able to use the JK2 mp/sp maps if you guys could, like if you could make them apear if you have them installed in your kotf folder or something. I just kinda want a easy way to load em without typing them in, but it is a want not a need so I will be fine if it isn't added. Also you forgot Darth Talon guys. Sorry for long post.

  4. One thing I noticed is when I spawned some of the KotF npcs in a regular Jedi Academy level, the friendly npcs were pretty good about following me around hallway turns and navigating other obstacles.  Other than waypoints and navgoals, what would it take for npcs to be able to navigate the maps that well?

     

    That is because it is all tided to the .nav files to maps. ALL JA/JK2 sp maps have .navs so npcs aren't that bad unless you got a map that doesn't have a .nav. So the only way I see fixing the problem is adding in nav nodes to the maps. Even just goal points could help it abit.

  5. I was reading something about maps having waypoints in order for npcs to know their way around.  Could it be that a lot of the maps don't have any yet, preventing the npcs from really moving far from where they were spawned? 

    Of course waypoint or navpoints are on only JK2 and JKA sp maps. Yeah some custom sp maps have them but most of the maps are kinda sketchy on them. But I have always wanted navpoints for some of these great maps, but that doesn't fix the weird barriers that some maps like Mustafar v2 has.

  6. @@Corto I just had a look at your recently updated E11 - your file includes two spec maps, one in .tga and one in .jpg if they were visually the same I would not ask this but: which one is the one you intended for use? I'd delete the other one.

    especially considering that both are really not ideal. The TGA one seems to be better - mainly because the toher is jsut a itnreased contrast version of the diffuse :P (which is usually bad)

     

    EDIT:

    After all these years of messing with spec maps in JKA I found thy only really work for metals and not overly glossy but shiney plastic.

    so for everything that should not give off a sharp refelction should be black in your spec map or its alpha channel.

    jMx3oORl.png

     

    as you can see in this example, the wood is pitchblack on my spec map. all the cavities that'd catch a fair amount of dirt are also black.

    To make your spec map interesting try to avoid large evenly shaded areas and instead have lots of layered subtle variation to break up the uniformity.

    Off topic sorry but I love the Bryar Pistol so much.

  7. Don't know if it helps and if it will be "killable" but here is an idea (just an idea, I have not tried it) that might make it at least easier to defeat: create an NPC file called boba_fett (or just extract the NPC from the ASSETS files and change the class to another flying model like the rocket trooper, that way it should retain the flying abilities but then it might be too easy to beat, I don't know, this is just me thinking crazy thoughts......

    Done this and it works but it isnt the same.

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