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Posts posted by Maksman
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There is a FX problem with the Quake 3 Team Arena engine (Jedi Academy) and maybe it is because of the mods' use of greater detailed FX.
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Yes as I told the command is music music followed by the music root folder name and or just the name of the song depended on how it was packed for example of usage music music/vjun3/vjun3_explore or music music/vjun3 for the SP dynamic version but it works with all songs from the maps in the game so KOTF maps too type dir music for a full list then use the music music/ command with the song root and or name.
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The music command is Music Music/(path and name) for Example Music Music/Vjun3 for the dynmatic music SP only or Music Music/Vjun3/Vjun3_explore.
I fiddle with the dms alot and always use that command also I added the JK2 music to the dms so Bespin_streets dynmatic music.
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That was cool and interesting to look at so a Droideka could be kinda like Galak in the sense that he could keep his shield up to shoot unlike the Assassin droids.
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Don't you think that is too ambitious?
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As the title Boba's EE-3 alt fire is REALLY op shredding pretty much everyone. Maybe swap the the alt fire and primary fire modes so the burst isn't so overwhelming cause Class_Boba_fett toggles between fire modes. Perhaps nerf the alt fire damage just some ideas and other than that not much that needs addressing.
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Cool I liked that alot, thank you guys for it and I think you guys will know which one is mine.
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Well some like Anger or taunt are used by the taunt commad. Flourish is the grunts what not that you will hear npcs do when they push you down or block your saber throw. And gloat is the victory lines. I see your point but most of these are used by one of these again im not shooting down the idea of a new command for the sound detect.
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Yoo there are commands in JKA/ KOTF as follows:
taunt
gloat
flourish
bow
meditate
bind / taunt
Those are used in JKA MP for the the misc controls and can be bound to a key in both for use.
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Clone Scout Trooper is in the 41st trust me I used them today.
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Maybe something like Phasma with the blaster deflection or something maybe even in a much more insane realm of giving him the ability to kick with his repeater although that is more of a INSANE idea. I use Galak as an example cause I do miss his UNIQUE-ness.
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Figured it was script related cause I tried to use her npc file. Real quick could I ask if you guys will or are doing more scripts toward some npc like Galak_mech for example?
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Well I if I remeber correctly the MB2 Droidekas are still vehicles and I think you could figure something out for droidekas much like how Phasma deflects blaster blots.
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Seconded.
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I dont think that could work considering MP and SP of both Outcast and Academy are a different version from the SP versions. On top of that it would take a entire total converstion to even get npcs to pick it up and they seem to just want to build ontop of Academy rather than change it.
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Cool! But why AT-ST is an NPC, Droideka is not an NPC?
I like to think that they are working on a custom Class_Droideka thing for him although I would love to see Class_Galak_mech return like it did in Jedi Academy enhanced but that's just me.
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Woah.
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I feel like some of your ideas are kinda hard to do. 1 protection issue just set it to 0, this would mean that they can't survive the rain on Vjun1. 2 light side powers cancel out darkside which is a part of the game code. 3 why not just add boc instead of that to Palpy, and they hit the weapon limit in SP awhile ago they stated. The AI part i have always hated how dumb JA AI felt from jo. JO ai felt agressive and good at fighting and there is still JO AI in MP of JA/KOTF just spawn a Reborn and see what i mean, they could jump while falling sometimes after I pushed em off.
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I just might use the NPCSP ui addon and change all of the npcs on it if they don't do this. I am with ya on this but its not a lose if it won't happen soon or ever.
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Fair enough just thought I would ask cause JK2 was my first video game ever played, owned, and loved.Thank you for the response.
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I know I have mentioned this in some posts before but now I feel it should be made more distinct. Would it be possible to make either an external build or add-on to enable access for the Jedi Outcast missions and MP maps for those who have the game assets so they could use their install of the game? Also there are good maps that fix the SP scripts like Jedi Outcast Academy or the Jedi Academy Outcast mod on this site. I am sorry for any confusion this thread may have this is my first one EVER.
https://www.moddb.com/mods/jedi-outcast-academy - the mod i use
https://jkhub.org/files/file/1860-jedi-academy-outcast/ - almost the same as previous but i haven't exactly used this one
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Episode 4 yeah cantina scene with ponda baba's arm. But when in episode 1?
I think when Maul get slit in two see a red mist.
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Yeah the most blood I like and even its alot to me is from the ultimate weapons addon, and it only comes from say the e-11.
New characters for KOTF
in KotF Discussion
Posted
General Kenobi skin based on the Clone Wars like they did in Battlefront 2 EA.