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Daedra

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Everything posted by Daedra

  1. Nice job on the Opress hilt, looks good. Also the hooded version of Savage, it looks like the cape just clips around over the shoulders of the normal model, alot like the cape in DarthPsyKos unreleased Darth Malgus model. That should be simple to add, both hooded and un-hooded.
  2. I would probably upload them externally.. if people really wanted them
  3. He said he couldn't download from jk3 files.. so I put a working link for him.
  4. I uploaded for you http://www.mediafire.com/download/xfi2upyny3xtd9w/malignant.zip
  5. I have made a Robed version of Savage Opress by utilising DT's Maul Model. Here's him next to the original Maul model: You can put this together easily yourself: Opress hilt: http://jkhub.org/files/file/1278-savage-opress-hilt/ My edited maul head texture: http://oi58.tinypic.com/2u8fk34.jpg Adding this code to the NPC you want: hfov 160 vfov 160 scale 135 height 78 crouchheight 42 width 18 yawSpeed 120 walkSpeed 55 runSpeed 200 No new sounds unfortunately so you either have silent or Maul sounds.
  6. May I ask, the ported version of Savage Opress you currently have.. the one that's messed up with rigging.. does that have custom sounds and also Savage's custom Lightsaber?
  7. Well here's all the information. I have 6 .OBJ Models, which are all from Assassin's Creed. Each one would be a port, as they are from the Assassin's Creed game files. The reason as to why this would be private is due to copyright (Hosting that publicly would be a bad idea in my opinion). I would like these 6 models to be converted to play in JKA. However since I am not so great at converting characters, I would need to find someone more experienced than myself.
  8. These are not Star Wars Models, they are from a different series and originate from their own games (which is why they would remain private).
  9. That's the shader file that the NPC uses.. I think
  10. I've just tried out the NPC (all 3 versions, hooded, robed, and norobe) and they all spawn perfectly and fight good. If your game crashed it has to be something to do with your game not the model.
  11. It seems I am not the only person on this site who is looking for someone who is good at converting Models (adding JKA skeleton, weights, tags etc). I am making this Thread as I would need someone who could convert .OBJ Models to .GLM for JKA compatibility. I would like these particular Models to be private (There's 6 models total). I recommend if anyone else is also searching for someone to convert models, that they should post comments below. If there is anyone who may offer help to both me and the community, this would be fantastic!
  12. I thought i'd add to the variant request to this, I want a ROBED version with the Prosthetic arm, and a shirtless version with robot arm, without it too, and with and without the broken horns. (This may sound like a silly request, but to those who love the character, will want all versions possible).
  13. I found this model.. http://tf3dm.com/3d-model/maulkiller-2507.html I would love to see this come to JKA (The current one isn't so.. great )
  14. Here's a normal version as an .OBJ file http://tf3dm.com/3d-model/savage-opress-39959.html You would need to get it converted to JKA though. Edit: Looks like Savage is a little bigger than Maul, maybe make him Desann size.
  15. I could work on the textures of Darth Malgus if you post up what you have of him currently.
  16. Yours would probably be the best to do that with. I dug out an old Maul I had and edited it, got it looking like the robed version. Fairly simple.
  17. The robed version would be simple enough to make. Just get a robed Darth Maul, change the red on his face to Yellow, Give him a different Staff saber to resemble the one from the sources, and add new sounds.
  18. I did have a go and came up with this: Not perfect but eh..
  19. Did you ever find a fix to that error for miniheapsize?
  20. I've submitted the Mod Pack, if for some reason it doesn't get accepted so I will upload the file externally (Containing the new sounds). P.S. What the heck were those sounds from the original? They made me laugh loud, it seems like someone tried to record their voice in placement for the character. I have amended this. Edit: here's the sounds only http://www.mediafire.com/download/5084jnp70v68uy6/ezio.zip I used the official voice ripped from the Assassin's Creed Game.
  21. Thank you, I will work on the Sounds and everything else.
  22. I have only stated that I added the Extra files to complete the model, All credit of course goes to the Author of the Model (The model never came with a Readme file so I don't know who it is)
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