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TwinHits

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Everything posted by TwinHits

  1. More questions! 1) When you look through a sky shader and there's brushes on the other side, you can see them =(. Is there any way to block this? 2) What's an Area-Portal? 3) Anyone know, or can very briefly explain, how to do water and waterfalls? 4) Any tips/tricks to using sunbeams from windows properly?
  2. Hey Szico, at some point you mentioned that you made your own caulk shader? Can you explain this, why, and what the differences are?
  3. I have random mapping questions! 1) What's the difference between the different types of compiling? Why would I need to use one of the ones that's not the first (test) or the (final) compile? 2) Whats a flipped triangle? When I compile I get a warning in the log saying one is detected. 3) Why doesn't .bak compile everytime? It seems like it shows up every couple complies. 4) What's the most important to save on? Brushes? Faces? Vertices? 5) I know detail brushes are important, what would happen if you surrounded your map in a giant box and made everything detail?
  4. Alright, I deleted the brushes and rebuilt them and that fixes the problem. Does anyone have any idea what might have caused this in the first place?
  5. Delta_135: Brush clean up didn't do anything. Szico VII: I opened a copy in 1.4, which caused 2 of the brushes to disappear in the editor. I replaced them and tried to compile, but it gave me a bunch of Degenerate Plane errors. I saved, loaded it back in 1.5 and trying to compile gave me the same errors.
  6. I said 1.6, I meant 1.5 =/. I'll try that, but I use 1.5 because I was having problems getting 1.4 to work.
  7. Thanks Sef, that solved examples 4 and 5, but the others had no brushes underneath them. =(
  8. Hello! I've been having this problem recently where brushes that have textures in the editor, GtkRadient 1.5, will not draw in game. Here's lots of screenshots: Please let me know if you have seen this before and know how to fix it, I can't seem to find much information about how to fix it, the last post I made on different forums did not help. Thank you! EDIT: I said 1.6, I meant 1.5 =/.
  9. Out of curiosity, how many brushes do you currently have in this map?
  10. Hello! I'm curious, particularly for mappers that do really big projects, what is your design process like? For example, do you start with an idea, do research, then draw concept, then start mapping? Or do you get an idea then just open GTKRadient and start mapping? Personally, I get an idea, then I draw, then I start mapping. If I get stuck and don't have an idea to fill a wall, then I'll go find a reference photo. What do you do?
  11. If you missed the class, don't fret! The text of the lecture can be found here.
  12. Yeah, I know almost nothing about how to do good lighting in GTKRadient. Do you have any suggestions on anything I could read about it, or any tips on how to do good lighting?
  13. Link is fixed, should work now.
  14. Yeah, it's bothering me too, on my To-Do list is better walls.
  15. **UPDATE ON PAGE 2** Hello everyone! This map is a work in progress that currently is in beta testing by The Order. It's designed to be an all purpose, easy to navigate, themed clan map. Every room has a function and the whole map is designed to be easy to navigate so that rooms are not ignored simply because they are too far, or hard to find. It's pretty much impossible to get lost on this map. My favorite part is that the map is themed, it tells a story. It's an old academy built into the side of a cliff, but something happened to cause a huge earthquake-like event that split the academy in two with a huge chasm. This even broke down most of the hallways and some of the rooms, leaving the academy in disuse and in ruins. What happened and why? Well, explore the map and find out! Each broken section of hallway leads to a different room. Here are some of the rooms that are in the beta: A classic style dueling arena formed by the ceiling caving in. The release version will have actual damage on the ceiling showing where the platform fell from. The windows are also temporary, they are going to look down into another room later. A narrows style dueling arena formed by the collapse of the floor and the floor of the room below it. Outside landing and spawning area (under construction due to bugs). Also serves as an environmentally challenging dueling arena. The central "hangout" room. Classroom and dueling arena: FFA Arena and all purpose room: Any room that does not have a functional use like these will be in some way hidden and is there for the purpose of telling the story of the map. I want to include in release a jump test room, a jar style dueling room for trials, a ceremony room, and a council room. Please let me know if you have any other suggestions of functions that I haven't covered! I'm staying away from NPC spawns and such because it doesn't fit into the theme of the map. Another thing I am going to do is add lots of graffiti to the walls of the hallways. I've never made a font before, but I would like to get a galactic basic font and change the lines so that they are the saber marks that you make on the walls. Is this easy to do? In my mind it seems easy, I have intermediate photoshop skills. Finally, let me know if any music suggestions pop into your mind from seeing these screenshots. And, of course, any feedback you have is always welcome. Special thanks to {TO}Odeyseis for the screenshots!
  16. Mug's right, this site has the potential to be what you described. But, like everything else ever, it will take time.
  17. Is it possibly to modify this file to use something like, a basic robed Jedi instead of these color models?
  18. Hello everyone! My name is TwinHits, and I'm a Jedi Master in service of The Order {TO}. This Saturday, September 15th, at 5:00 PM EST or 9:00 PM GMT, The Order {TO} will be hosting a class on the role of art and design in clan and guild communities. The lecture itself will be about 15 to 20 minutes long, and then discussion will last as long as it lasts. I am a student of online communication and online community formation, a study I chose based on my experiences in JKA since I began playing nine years ago. More recently, I was a regular columnist on the Star Wars: The Old Republic website AskAJedi.com as the Guilds and Social columnist. If you are interested, you can find my archives here at twinhits.tumblr.com. Everyone is welcome! Here's a couple of things to keep in mind. Map: JedicouncilGCX, which you can find here: http://www.2shared.c...councilgcx.html Time: 2:00 PM PST//5:00 PM EST//9:00 PM GMT Server: 88.208.202.34:27960 Rules: -Please do not speak during the class unless called upon, which you can signal by *raises hand*. -Please do not lame, swear, recruit, or impersonate while on server. -Please respect all clans and titles while on server. See you there!
  19. 509 downloads

    {TO}Jedi Master TwinHits's skin, a female Twi'lek reskin using orginial JKA textures. Background explained in "Explaining the Avatar" in the .zip.
  20. 206 downloads

    A small duel map based off the description found in Chronicles of an Avatar: The Silent Command. A copy of the story is included in the .zip.
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