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GtkRadiant should be more like Valve Hammer, 2 features, specificly, are needed from VH; seeing the model in the map without a redbox around it, makes it easier to scale properly, and , there should be a preview window within the objects window, so u can scroll the obj list and see what it is, before u pick any of them.
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Nobody maintains it. And there's really no point in adding support for it to show models that are only used for display. It supports all models that are converted to trisoup during compile.
You can simply add the model key/value to the ents file (with a value of a supported model extension) similar to how it shows items instead of a box in some "game" ent files.