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Boothand

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Everything posted by Boothand

  1. Feel free to change the texture and color of the shark teeth. I have some problems with colors due to red-green color blindness, so they look white to me
  2. Messing around with symmetry is always exciting, and could help you.
  3. Exported the first subdivison level from the Mudbox sculpt, might be better for animation. But pick the one you judge to be suitable for a JK mod, polycount in mind. https://skfb.ly/zYGH https://dl.dropboxusercontent.com/u/58757568/sharkie%20-%20SubD.zip
  4. Here's the latest update. Ended up painting my own textures. Had some issues of course, due to lack of experience, but I'm quite happy with it otherwise. Anyone feel free to clean up the fins etc. https://skfb.ly/zXvH @@DT85: https://dl.dropboxusercontent.com/u/58757568/Moose/sharkie.zip Some detail that didn't get extracted properly: https://dl.dropboxusercontent.com/u/58757568/screenshotMudbox.jpg
  5. Yeah, it seems so. I didn't know about either of them until yesterday, so it seems SculptGL could be en equally good alternative, so I'll add it to the OP.
  6. Boothand

    Kaus

  7. Weird, if it's part of the original assets. If it was a custom model, I'd expect a shader slip like forgetting to use "cull disable" (draws both sides of a flat plane). Have you made sure it's invisible from all angles? Does the console give any errors?
  8. I feel I have to give away all the hints here. How about now?
  9. So, can anyone guess who this might be? https://skfb.ly/zXTP
  10. (Your URL doesn't work!)
  11. After some playing around, this is what I got: (sketchfab link)
  12. That video contradicts everything that I stand for
  13. Let's see what we all come up with https://labs.sketchfab.com/sculptfab/ Or SculptGL: http://stephaneginier.com/sculptgl/
  14. I can't use those exactly, but I get the idea of how you want it to look. I'll see what I come up with shortly.
  15. Yeah, that should be more poly friendly. Maybe something like this? https://skfb.ly/zXvH Also fixed the jaw.
  16. Updated here - now with teeth and the inside of the mouth. Any suggestions before unwrapping? Any animation joints need more loops?
  17. Nope, going to do the inside of the mouth first.
  18. On the sketchfab link as well?
  19. I was actually hoping either myself or someone else could paint the textures by hand. I'm not currently very experienced with that either, but it's always nice to sort of make your stuff from scratch. I'll give it a try, and if I can't manage it now (and if no one else is available), you can send me the textures, granted it's legit to use those textures (?). I'll start on the inside of the mouth and teeth.
  20. Ah yes. If I understood you correctly - Sketchfab link
  21. Not every day someone requests a shark, so I got started on one Not sure what your ambitions with this are? Is it a moving/animating character, or a static kind of thing? I'm not very experienced on getting animating stuff in-game, but here's a start at least. If someone else wants to try and texture this, let me know here. Any modelers here who want to tell me what could be better, feel free to point it out (@@AshuraDX, @@DT85, @@minilogoguy18 or someone, not gonna summon eeeveryone for a shark).
  22. In JK2 using guns was great, and it made sense with the storyline of course, and made the lightsaber an even more valuable and holy item. I've often ended up using other weapons a lot in the JA campaign, but it would make sense, as Circa said, to let a Jedi train with the lightsaber only, and maybe a blaster. But it might get repetitive. Could be interesting with having to hold a button to block gunshots? Would keep you more on your toes. In JK2 I'm pretty sure there were occasional siths you could shoot to death under the right circumstances. Or maybe it was in JA, with the concussion rifle.
  23. You might be able to do this in the editing software. Perhaps you could make the mask gradually switch from its inverted colors to its default colors, which in turn would invert the mask and gradually fade it to its default.
  24. Yeah, not literally free-free(..-free). But getting 5 potentially good games for what you can spare, or 7 games for $4-5-6 makes me use terms such as free, if I'm not careful! At least the absence of a job shouldn't be physically keeping someone from getting bundles.
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