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When people say we've had no good Star Wars games, they are wrong. We've had Dark Forces, and we've had KOTOR -- both brilliant games that pushed the creative boundaries of what was possible in a video game.
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What I did like about the old games, is that the developers had limits but still they were creative. Every detail in level design has sort of duplicity of perception: you are open to treat them the way you like. E.g. in DF2 Nar Shaddaa is not just a city level, but also includes a staship section, as well as cargo transport at the distance.