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Alvar007

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Posts posted by Alvar007

  1.  

    Here you are guys, as promised - the Kualan Mega Pack.

     

    Bear in mind, most (if not all) of these models are WIP and in their raw /model folder format, so don't expect anything too sharply polished or perfect. Everything I've put in this thread should be in there with a few exceptions - models using SWTOR heads (because I'm still uncertain about sharing meshes from that property) and the Captain Phasma model (as I intend to give that a full, proper Hub release).

     

    Let me know if anything is missing - I'm pretty sure all the file paths are correct:

     

    https://www.dropbox.com/s/x895juyjel5qzm4/KualanMegaPack.rar?dl=0

     

    What about PM?

  2. Hey, I don't know if you remember me: I commented on your deviant art work some time ago. The thing is I made a mandalorian super commando captain with the vanilla boba fett model that I needed for my film. I modeled the horns to it and used the jetpack of your skin (I also modeled some other horns in the shoulders like in the TV show). But it's not your skin so I don't know if you are interested on it. Here's a picture:

     

    1b222898c4.PNG

  3. That's what I did, but it still doesn't create the animation.cfg although I don't need it. I just modified the original cfg but no success. Did you try the animation in game? I tried it on vanilla game and it didn't work either. I'm using the assimilate version that comes with the SDK, is that the same as yours?

  4. Well, the thing is that assimilate creates everything except animation.cfg, since it gives me an error. But I modify the base animation.cfg and I replace the BOTH_GESTURE1 animation (taunt saber fast animation from JO) with mine. As for the base folder, I don't think I have a mod that changes SP in an important way, but I used Openjk to try the animation, maybe in the vanilla game would it work?

  5. So I managed to create custom animations in MP using some tools from this site. But if I want to try my animation in SP it won't work. The model just stays in T-Pose position during the animation. I tried unchecking the multiplayer box in assimilate settings and recompile it again but still nothing. Anyone got an idea of how to make them work in SP?

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