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JAWSFreelao

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  1. I wanna say. If any of us are serious about making a new, true, UE4 Star Wars game, you guys can count me in. I'm not great at much but models, textures, whatever you guys need. I'll be there to help.

    1. Show previous comments  2 more
    2. minilogoguy18

      minilogoguy18

      Google PBR workflow to get a understanding of how the new render engine is set up. Start learning to sculpt then build low poly second after retopo. Very different workflow. Nothing existing will look good in rend2 essentially.

    3. SomaZ

      SomaZ

      It's essentialy the same workflow that is needed for UE4. UE4 has a much better material editor which is node based though.

    4. minilogoguy18

      minilogoguy18

      If you want node base material editing you can use Substance Designer.

    5. Show next comments  3 more
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