I wanna say. If any of us are serious about making a new, true, UE4 Star Wars game, you guys can count me in. I'm not great at much but models, textures, whatever you guys need. I'll be there to help.
Google PBR workflow to get a understanding of how the new render engine is set up. Start learning to sculpt then build low poly second after retopo. Very different workflow. Nothing existing will look good in rend2 essentially.