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zahar

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Posts posted by zahar

  1. Alright. I probably would not work on mods in the near future. This modding thing keep me frustrated, and i just dont have enough free time for that. I will try to return to that in the future, but there is a probability that i will not work on lady jedi or nina anymore. So apologies to anybody who was expecting those mods. Im sorry to disapoint anyone, but im sure most of people will understand me.

  2. 2 hours ago, Lancelot said:

    Better try xVASynth.

     

    Regarding your project(s), I can only give you this advise: Better focus on the mod you have the most faith in. Working on two or more mods at the same time is not good.

    Yes. I want to work on nina now, I will continue fixing lady jedi somewhere in the future.

    I will try xVASynth, it sounds good. I'm not completely happy with Ivona. I understand there is no voices from JK games there?

    Also, I googled the subject, it appears you can generate decent voice copy from pre existing audio files. So we can replicate kyle's, and other character's voice. Unfortunately I don't have time to figurate how to do it, the process seems to be a little tricky. So probably im going to use something simplier in this mod, for now at least. But if somebody will clone kyle voice, i would appreciate if this person can record several lines for mod.

  3. On 5/29/2021 at 3:05 PM, Lancelot said:

    Absolutely. If there is no way to contact him at all, you can use the mods. But make sure to credit him for the work, which is the least you can do.

    Got it. Thanks for the answer. 

    20 hours ago, TheWhitePhoenix said:

    You have been doing so much good work, Zahar. Just don't burn yourself out. I look forward to your Lady Jedi improvement and it's great you are taking the Nina mods and combining them into an anthology. 

    Thanks for your words. I'm glad that my hobby brings joy to people. Anyway, i'm not making much of the work myself, i'm mostly polishing what other people are done before me.

    About Lady Jedi mod. There is a tons to fix and improve still. I added force selection screen between maps. Used level from Wild Force mod as the second level (its the same level from lady jedi just improved). I also added character selection menu, and voiceover for the male protagonist. But there is a tons of text changes, and npc changes needed to be done. There are some other bugs like missing models and etc. Rewriting some jk2 scripts to Jka takes time too. Im wasting alot time on it, and Im kinda need a break to not burn down. Generaly, I would need atleast a year to finish Lady Jedi overhaul mod, probably more.

    Nina anthology mod is the whole different story. It can be finished in a month or two, since there is not much to polish in it. Its already great. I just want to add voiceover, combine all mods together, and add force selection menu betveen them.

    TheWhitePhoenix likes this
  4. So, there's this series of awesome mods about Nina by Larry McBruce.

    https://mrwonko.de/jk3files/Jedi Academy/Mods/Single Player/34242/

    https://mrwonko.de/jk3files/Jedi Academy/Mods/Single Player/39828/

    https://mrwonko.de/jk3files/Jedi Academy/Mods/Single Player/70175/

    https://mrwonko.de/jk3files/Jedi Academy/Mods/Single Player/55405/

    https://mrwonko.de/jk3files/Jedi Academy/Mods/Single Player/97652/

    Most of them don't have voice over. And they not connected between each other. What i want to do is add voiceover generated by Ivona reader (its might sound a little fake sometimes, but its definatly better than no voiceover). And conect those levels together. So you can play all nina levels from start to finish. Allso add force selection menu between levels.

    So my goal to create some sort of "nina anthology" mod.

    The problem is that I can't contact the original author. The emails that listed in readme files are dead now. So im kinda stuck. Which is unfortinate because I would love to make those already awesome mods a little better.

    So anyway. Can somebody help me finding Larry McBruce?

    Or is it ok to use this mods without his permission due to inability to contact him?
    I could write with big letters that he is the main person that should be credited for this work. That I only intended to do a small upgrade, add voiceover. And althou I used his work without permission, I will remove it if he tell me to do so.

    TheWhitePhoenix likes this
  5. On 1/26/2016 at 7:02 PM, Ruxith said:

    Not to try and self promote, given that the majority of these skins initially weren't created by me, but this should sum up a good portion of the kel dor skins/models that are available:
    (These are really large images, be careful if you're viewing on a phone or something)
     

      Reveal hidden contents

    Xemae.jpg


     

      Reveal hidden contents

    cEMqW.jpg


     
    This "community pack" project was done back in 2012 though, I did intend to update it and make the folders more organised, a new set of icons, RGB the skins to condense the variations, add more options etc.. but it just never happened. I think reskins are your best bet. As much as I love them, keldors are weird. xD

     

    This was back before frankensteining was a mainstream thing and less easily accessible to do yourself, so i'm sure a lot more is capable now. Having a keldor with a cape was amazing back then xD

    Is there a chance to get a download link? 


    Those mortal kombat reskins and jedi tunic reskins would be really useful for me. It would be also great to know the names of the authors.

     

    EDIT:

    Found one

     

    DarthValeria likes this
  6. 7 hours ago, Bubbles said:

    That being said unless I am mistaken JKA Touch uses openjk (although probably an older version). That's no doubt how the original dev got jedi academy to run on android which is basically linux.

    That is sounds right. 

    Anyway. In developer mode console gives this repeating message

    CL packet loopback: disconnected

    t5Z4v1q.jpg

    Any clues what that means? 

  7. Thanks for the reply. 
    I just tested all this with latest OJP build, and game still freezes on load on those specific maps.

    Anyway I play JKA on android (using Jedi Academy Touch) so unfortunately I cannot use OJP, as far as i know. Anyway I tested this issue on both android and pc. So that bug is not android specific.

    By the way, If anyone knows a way to run OJP on android plese tell me.

  8. Guys, please somebody tell me what kind of limitation does JKA have? I know it has limit of npc quantity, limit of vertex per mesh. Does it have limit of different models per map? What other limits does it have? Does it have limit of sabers quantity? 
    What issue can cause problems on one map, but work fine for all the other? Considering that there is no problem with the map itself. It works fine without additional mods.

    Thats just insane. I edit the cultists_saber npc, set their sabers to "reborn" and the map loads properly. I edit this npc again, and set their saber to saber from my mod, and the map freezzes when you trying to load. The point is, that this new saber's model is only like 100 polygons bigger than reborn saber. They both have small textures, like 256x256. But new one have a 3 texture in it. One 256x256 and two 128x128.

    I noticed some similarities between all maps that freezes the game on load. Its yavin 1, vjun 3 and map "operation spaceport" (on which you fight both imperials and thugs). All those maps have many different characters, that uses diffirent models. Maybe this can cause problems, i thought. I tried to test this theory. And the results is weird again. For example if i give all cultists npc, stormtrooper's model, that will solve the problem, and map loads fine. But givin them human merc's model, or trandoshan's model dont solve problem. By the way I use dt's stormtroopers so they have more polys than vanila JKA human mercs and trandoshans.

    I would really apreciate if someone can give me a hint. Just shared an information about possible JKA limitation or things that can cause problems.

  9. I have a set of various mods that i assembled for my personal use. Everything seems to be working corectly, but recently i have encountered a very weird bug. The game freezes when you loading a specific maps. In my case it's vjun3, yavin1 and a map from a mod - spaseport. The game just frezez during the finale stage of loading. There is no error mesage, no errors in the console either. If you try to load another map with a console comand at this point you will get repeting "max_packet_usercmds" message in console. 

    If you remove some of pk3, and load map again it will work fine. If you save in the begining, place pk3 that you removed, and load the save, everything will work fine. Its the same map, and the same stage in the level. But if you load it "from scratch" it frezes the game.

    One time, map has loaded, but then it has error in the console saying that it cant find animation file for player. And player was invisible. That was weird. 

    Mods I use, add models, modify npcs and saber files, also some effects. I grouped mods into several pk3. Removing the one with imperials is fixing problems for yavin1 and vjun3. Removing the one with dark jedis is fixing problems for spaceport map. I cant figurate what causing this problems. What is insane is that i tried combining pk3 and placed all characters in one pk3. Then other pk3 neded to be remove to fix problems. The pk3 with the weapons. I guess i hit some sort of limit thats within JKA but i dont know what limit is that.

    There is little to no new npcs in mods i use. Maybe JKA has a limit of sab files? Or a limit of models that can be in the model directory? Or a limit of pk3? Or a limit of files game can load? Or a limit of files game can load ontop of preexisting? I have no idea what causing the problems and that's really driving crazy.

    Can somebody give me a hint, what might cause those problems? 

     

    Here is the pk3 i use, if somebody wants to look at them

    https://disk.yandex.ru/d/Jf8rpQAN6H42QQ

  10. So. Im making an asassin clone npc for 5th lady jedi level. 

    And i encounter another problem. Wrist blades, that has "boltToWrist" parametr in their .sad file dont work correctly with neomarz's clone model. They look like they glued to hands, not wrists.

    Most of the time you can't tell the difference, but when npc starts blocking attacks it looks quite bad.

    spacer.png

    EDITED.
    Already found solution.
    The problem was that wrist/hand cap tag was skinned to "hand" bone, when it should be skinned to "radiusx" bone.

    spacer.png

    Funny. Probably it is possible to change the position, and skinning of glued weapon by moving model's hand/wrist cap tag and changing its skinning.

  11. So im trying to fix lady jedi mod. Fix its lore mess, and make it work with JA properly.

    I encounter a problem and will realy apreciate if somebody help me fix it. 

    In the first level you fight a buch of skeletons, when you kill them the cutscene starts. I have encountered a bug, about 50% of times cutscene starts randomly when you fight skeletons. 

     

    I have no idea why that bug hapening. Looking at the files everything seems to be logicaly correct. There is a float caled "minesk". 12 skeletons have "mine_vins" as a death script. 

    It looks like this. 

    set ( "minesk", "+1" );

    if ( $get( FLOAT, "minesk" ) > 11.000$ )

    { 

    run ( "ladyjedi01/babysleep" ); 

    set ( "minesk", "0" );

    }

     

    Everything seems to be ok. 

    But for some reason 50% of a time it doesnt work the way it suposed to. 

    If somebody can help me with this, i would really apreciate it. 

    https://disk.yandex.ru/d/FfcVpM3MtPDI-Q

    This is the link to archive with enteties of the map and some scripts. 

  12. Lady jedi is generally a quite good mod for JO, made by "Nazar design group". But this mod's story is a little mess and its corresponding with star wars lore is a huge huge huge mess.
    So, as i suggested before in the comments at the file section it would be a great idea to fix this mod's story and lore issues, and make it playable for JA. If you interested more specifically in what are the issues with this mod, and how i suggest to fix them, read my comment under this mod in the file section. 

    At the moment i started working on fixing some things as well as replacing some models, fixing scripts and enteties for ja, and writing new dialogues. First map is more or less finished. First map is mostly cutscenes. Apart from that you just fight a bunch of skeletons.

    Next maps are a lot more complex and scaled. And yet some of them require less fixing. Main hero starts telling her story from the times she was a jedi. There are several levels when she fights separatists, then levels with clones, and then imperial forces, and then eventialy she joins the emperor and fights rebels. And in the end of the game we back to the point in which we started. Main hero is sended to asasinate luke skywalker. Thats the last few levels. 

    You can watch videos of first map here. Videos recordered in relatively low quality, but i guess they illustrate the idea well enough.

    https://disk.yandex.ru/i/fEC2hUmXmVui0w

    https://disk.yandex.ru/i/vYDHIYofmMSzIw

     

    Resources used

    Darth Vader by Toshi, Royalguards by Eric Landreneau (reskin by me), Improved Imperial Officer by HapSlash, Clone Troopers from clones ultima by Mars Marshall (purge Trooper reskin by me), palpatine model by toonces, and jedi_hm imperial pilot suit reskin was taken from starkiller skin pack by DarthPhae.

     

     

    Some minor thing require fixing, but in general i think its as good as it gets.

    Note that the voice was generated by ivona reader, and i use it as a placeholder mostly.

    To be honest i don't know when i finish fixing this mod, if i ever finish it at all, so im not going to promise anything. The mod is big, and for a start i want to fix atleast first half (6 maps before main hero confronts emperor and falls to a dark side) 

    Anyway, i would really love to hear what you guys think about this idea overall.

    Also, if anybody wants to help with fixing this mod we might combine our efforts. I really would apreciate help with voiceover, especially if someone can do a good vader and palpatine voice.

    TheWhitePhoenix likes this
  13. Thanks again.
    Well, I just uploaded Jose Carsos's Jedis with Spanki's heads, so you can cheack it out if you want.

    But aparantly I chose wrong cathegory and upload it as JO model insted of JA. Ooops. My bad. Im kinda sleepy and sloopy at the moment.
    Is there a way to report to moderator about this mistake? Problem is, I dont even know who is the moderator who aprowes uploaded files, or can fix this miscathegorizing. can somebody tell me?

     

  14. Well new topic name definetly sounds alot better than the old one, thanks.)) Although It's a little deceiving, since "factory" may give people wrong idea, that there will be more upcoming content. And at the moment I'm not planing anything new, apart from maybe finishing some of my old models, like hk47 model. But I guess it doesn't matter really.

    I just wanted to ask forum members's opinion about permissions from authors of the old models, like Infinity Blade, neomarz1, hapshash and spanky. I guess those people are no longer active in the mod community, and really impossible to contact. I tried to contact hapslash and infinity blade few years ago, and it doesn't seem to be possible.

    So, as I said before i dont really know what to do about them. Is it ok to use their work without permission? After all I'm not trying to fool anyone, and pretend I made all this, i will give those respected autors full credits.

    TheWhitePhoenix likes this
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