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Avoozl

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  • Gender
    Male
  • Interests
    Astronomy, computers, games & mods, wine.
  • Modding Interests
    Shaders
    Texture Artist
    General Modding
  • Gaming Specialty
    Siege
    FFA
    Singleplayer
  • Operating System
    Windows 10

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  1. Since I played the Gamecube version of Outcast before the PC version back in the day I realize there was some visual differences such as shiny doors and weapons, also there was a lights effect on the trip mines not present in the PC version, I managed to extract it from the Dolphin emulator but it's not the best quality texture and I still don't know how to get that outways pulsing texture effect.

    1. Show previous comments  1 more
    2. Avoozl

      Avoozl

      Other differences I know are the shiny gold edges on crates so a bigger use of envmap textures, I also know the MP weapons were not balanced differently from the SP weapons as they were just as powerful and fast firing, a score system in team based gamemodes such as CTF very much like Quake III Team Arena. I need to fire up the emulator again since the Gamecube version is slow loading as hell not to mention mine was a secondhand copy.

    3. Avoozl

      Avoozl

      There was also random video files from the game were blended into the menu background playing, and the Bespin exploration music was in the menu instead of the current track which I also used a mod for since I have nostalgia for it.

    4. minilogoguy18

      minilogoguy18

      I had JK2 for DC and JA for XBOX, I think the hardware at the time allowed for a lot of things to be used in the consoles that would have put a lot of stress on PC's of the time.

    5. Show next comments  3 more
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