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CaptainCrazy

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Posts posted by CaptainCrazy

  1. I can't seem to find any and i hate guestimating via reference images, I'd rather have the front and side view(s) but I'm guessing that such things are pretty hard to come by.

     

    Do you other modellers just guess proportions and structure, etc. or do you know a place where i can find good references or blueprints?

     

    Thanks!

     

    P.s sorry if this is in the wrong thread, i wasn't quite sure where to post it.

  2. I completely agree with you!  It gets so annoying because some things work on 1.5 but don't on 1.6 and vice versa.  It sometimes puts me off to be honest as I'd like nothing better than to commit to 1.6 but find myself constantly going back to 1.5.

     

    I guess it's to be expected really... I mean it's not like Hammer (Source Engine, similar editor to Radiant) where you get updates and that's how that version stands, no jumping between various versions.  There just isn't enough support for it i suppose, it is kinda old now.

  3. Which version of Softimage are you using? I think i submitted the skeleton as a Model (.emdl) file from version 6 so it should be able to be imported into nearly any version anyone out there may be using. I also of course have a custom biped rig that seems to work really well but it's only in the .exp (Mod Tool Scene) format, I'm thinking about going back and remaking it though in a newer version since I can't seem to find a way to transfer it.

    XSI 6 is what i have..

     

    Been wanting to mess around with this stuff all day but apparently the file system is still offline -.-

  4. I can rig/envelope but i don't know where to get the skeleton for JKA to do so.  It's on my list of things to look at, been juggling a lot of stuff lately.

     

    I have nothing better to do today so I'll have a go at getting a character into the engine then see what i do from there :D

     

    On a related note i do actually prefer to use XSI to rig and weight bones, I'm mainly a 3DS user but i find it to be too cumbersome when it comes to things such as this.

  5. What if Max von Sydow is to play the ghost of Obi-Wan? Put a beard on him and he'd be a good likeness.

     

     

    I suppose that could work but, so far, there's been no mention of anybody in the cast list that could play Obi-Wan so I'm not even sure if he'll be in it.  I know that Ewan McGregor said that he would certainly say 'yes' if he were to be asked to return to the character.  I know a lot of people may not like his portrayal of Obi-Wan but i think he did a great job with the material that he was given.

     

    But hey, at this point, i think he couldn't keep a straight face xD

     

  6. It's the renderer, and normal maps have been functional for a long time as well as other neat visual stuff. Except for a number of incompletions like DT mentioned.

     

     

    Are you f :angry: cking serious??? That's the main reason i stopped making content for JKA because i hated the lack of normal maps!  xD

     

    Anyway I'm taking DT's post here (sorry about that!) so I guess I'll work out how to enable normal mapped textures in the engine can't be that hard.

     

    *steps out of topic*

    Boothand and DT. like this
  7. Sounds like you could be interested in rend2.

    To put it shortly, you can use normal mapping, specularity and so on to make your models maintain a high amount of that detail.

     

     

    I know about all that stuff and such but the engine doesn't really do normal maps does it? Or has something changed over the past few months?

  8. @@Circa yeh I'd like to help out :)

     

     

    @@Circa, if we're doing this then I'd like a better means for the "team" to communicate like IRC or something. I feel much better when i can show my work and ask questions when in direct communication with other people.

     

    If not then that's okay i just prefer it :rolleyes:

    Circa likes this
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