CrimsonStrife Posted September 28, 2012 Posted September 28, 2012 Did that when I got up today...beginning of a class project. CaptainChar likes this
Astral Serpent Posted September 28, 2012 Posted September 28, 2012 What's this from and why is it familiar?
CrimsonStrife Posted September 28, 2012 Author Posted September 28, 2012 http://borderlands.wikia.com/wiki/Claptrap
Jango40 Posted September 28, 2012 Posted September 28, 2012 Thought it was him. http://images2.wikia.nocookie.net/__cb20110801202340/fallout/images/6/66/Victor_FNV.jpg
therfiles Posted September 28, 2012 Posted September 28, 2012 Looks to be the start of another great model. Totally port to JKA.
therfiles Posted September 29, 2012 Posted September 29, 2012 Awww...that poor robot. That was so awkward...
CrimsonStrife Posted September 29, 2012 Author Posted September 29, 2012 Looks to be the start of another great model. Totally port to JKA.I guess he'd need his own skeleton and anims if I did that <.<
Malkav Posted September 29, 2012 Posted September 29, 2012 That game was so boring. Nice work though.
CrimsonStrife Posted September 29, 2012 Author Posted September 29, 2012 Here is a cross reference shot of him in his "t-pose" if anyone is interested...I am working on the UV-maps now, I have roughly 8 days to finish him entirely. The modeling took about 3 hours, so I feel I am off to a good start.
CrimsonStrife Posted October 5, 2012 Author Posted October 5, 2012 I'll just leave these here...<.<>.> Only have till tomorrow night to finish him <.<
CrimsonStrife Posted October 5, 2012 Author Posted October 5, 2012 Moar 12 hours left to finish him....
CrimsonStrife Posted October 5, 2012 Author Posted October 5, 2012 *Snip*You totally should port that to JKA. Claptrap beats the hell out of R2-D2. I honestly wouldn't know where to begin on bringing in a character that would really need his own rig and animations...I could do the rigging and animations sure, but I am sure there are rules to getting it in JKA, and I don't know those outside of using the base humanoid rig. By the way...he is done basically...few minor touchups left I think, but thats basically it. Reduced the amount of dirt on his wheel as per a suggestion from @@Inyri, and since the last screenshot I have indexed his colors in the texture file to make the tga a measly 1kb. KDR_3XILE likes this
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