Wystan Posted December 26, 2017 Share Posted December 26, 2017 Is it possible to make an entity ignore distance cull? So it would render regardless of distance? Link to comment
Droidy365 Posted December 26, 2017 Share Posted December 26, 2017 This might help, not too sure though. It might be a different issue to what you're talking about. Link to comment
Wystan Posted December 26, 2017 Author Share Posted December 26, 2017 That's the same thing, but i need to increase draw distance only for a certain entity and not for entire map. If i set this for the entire map, i get a significant fps drop because city is really big and the thing i need to be visible is really far. Link to comment
SomaZ Posted December 27, 2017 Share Posted December 27, 2017 Sounds a bit like a skyportal could be an answer to your problem. What is this thing really far away? Link to comment
Wystan Posted December 27, 2017 Author Share Posted December 27, 2017 I made an enormous city map as i mentioned before, i think about gta vice city sized maybe and im trying to make an objective marker, i already could make it visible through obstacles. If use skyportal, player wont simple be able to reach it. Link to comment
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