bigphil2695 Posted November 22, 2017 Posted November 22, 2017 Years ago I had a build of this that completely removed the NPC cap. I was wondering if anyone else might have it. General Howard likes this
RecklessJames Posted December 31, 2017 Posted December 31, 2017 If such a thing exists and is still floating around, I'd love to see this as well! General Howard likes this
ensiform Posted December 31, 2017 Posted December 31, 2017 There's no such way to totally remove the cap. If you mean number of files or spawned there will be two different scenarios with one being more difficult to work around.
Futuza Posted January 1, 2018 Posted January 1, 2018 This should do the trick. A more proper explanation and fix available in this old thread: For multiplayer you can increase the limit by increasing the following line in "codemp\game\NPC_stats.c":#define MAX_NPC_DATA_SIZE 0x40000For example doubling it to 0x80000.And recompile the game. For singleplayer it's the same thing, but in the "code\game\NPC_stats.cpp" file instead. General Howard, dg1995, Smoo and 1 other like this
Smoo Posted January 1, 2018 Posted January 1, 2018 This should do the trick. A more proper explanation and fix available in this old thread:I thought OpenJK already fixed that lol
RecklessJames Posted January 1, 2018 Posted January 1, 2018 I think its true that OpenJK has that, but this is still good info to know regardless I think! Thanks for sharing, Futuza! bigphil2695 and Smoo like this
bigphil2695 Posted January 13, 2018 Author Posted January 13, 2018 I managed to find my old build of OpenJK a bit ago. But thank you guys for the info.
bigphil2695 Posted June 22, 2020 Author Posted June 22, 2020 Somehow... this issue has returned. Basically because my weirdly specific build of OpenJK was messed up. See I was trying to reapply it without the settings from another mod, and I encountered an issue. Now when I try to reapply that build it doesn't work, unless that mod is on. I don't really know how to fix this, but I want the mod gone, and my NPC file cap to remain where it is.
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