Lancelot Posted September 30, 2017 Posted September 30, 2017 Since a few years, because I'm almost exclusively using the lightsaber, I'm turning the crosshair off. Sure, it is useful when you are using guns, but itlooks out of place when you use the lightsaber. I mean, except for the lightsaber throw, you don't really have to rely on a crosshair for attacking.Also, because the lightsaber is a close combat weapon and you are slashing through the enemies anyway while walking, I think a crosshair doesn't really make sense. So, my suggestion is a crosshair that deactivates itself once you are switching to the lightsaber. If something like that is already there, or if it's possibleto modify some of the configuration files to get it, that would be cool.
Corto Posted September 30, 2017 Posted September 30, 2017 I haven't found any configuration file that allows you to set a custom crosshair per weapon, which would be a great idea for OpenJK. But it's really easy to add a check within the code to disable the crosshair when selecting a specific weapon.
ensiform Posted September 30, 2017 Posted September 30, 2017 Well in the mean time you could just bind a key to "cg_drawCrosshair !" To toggle between Teancum and Lancelot like this
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