Corto Posted September 27, 2017 Posted September 27, 2017 Hey guys, I've been trying to figure out if the new renderers are available somewhere to download and use with OpenJK. But it all seems too cryptic to me. So let me ask directly, is there a place I can download a dll to test out? If so, do those renderers have the same limitations as the vainilla as far as vertices per object, polycount, etc.? Thanks.
SomaZ Posted September 27, 2017 Posted September 27, 2017 Hey guys, I've been trying to figure out if the new renderers are available somewhere to download and use with OpenJK. But it all seems too cryptic to me. So let me ask directly, is there a place I can download a dll to test out? If so, do those renderers have the same limitations as the vainilla as far as vertices per object, polycount, etc.? Thanks.Isn't there a download link in the rend2 thread ?_? Problem is that it only works with an older OpenJK version. Limitations are the same for polycount and vertecies per object. GL2 is DF2 exclusive right now, except the JK:Enhanced version, which is also only available as source code. Warzone renderer has a JK Galaxies port, else it's only available for warzone.
Corto Posted September 27, 2017 Author Posted September 27, 2017 Ok. I'm not after new shaders or stuff like that. But, although I can think of workarounds for the aforementioned limits, it would be nice not to have to worry about them. But still, I can work with what we have. Thanks.
Tempust85 Posted September 28, 2017 Posted September 28, 2017 Come to the PBR side, we have realism! Ramikad, Corto and SomaZ like this
Archangel35757 Posted September 28, 2017 Posted September 28, 2017 @@DT85, @@Corto, @@SomaZ: Since Dark Forces Revival and DF2 are both SP and would seemingly share a lot of models and assets... might I suggest that the two teams collaborate from the same code base??? That way Corto's programmer can help @@SomaZ with GL2 and perhaps it gets completed quicker with all of SomaZ's desired features.
Corto Posted September 28, 2017 Author Posted September 28, 2017 Wait. I don't think reviving the Dark Forces is honestly viable. I'm thinking about something smaller, but better quality. Let's not get ahead of the wave yet. I will, however, share all my assets with the DF2 team if they want them.
Tempust85 Posted September 28, 2017 Posted September 28, 2017 Unless they have PBR materials, can't really use them. P.S If you want something smaller to do, how about a DF mod MP? Much less work.
Archangel35757 Posted September 28, 2017 Posted September 28, 2017 should define a common PBR workflow
AshuraDX Posted September 28, 2017 Posted September 28, 2017 should define a common PBR workflowand what would you imagine under that term?Any link to a PBR Material Documentation would technically suffice, as that really is the only thing specific to PBR.
Corto Posted September 28, 2017 Author Posted September 28, 2017 Please close the thread. My question has been answered.
AshuraDX Posted September 28, 2017 Posted September 28, 2017 Locked the thread on your request@@Corto Corto likes this
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