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Can I download Rend2 or the other renderer to test with OpenJK?


Corto

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Posted

Hey guys, I've been trying to figure out if the new renderers are available somewhere to download and use with OpenJK. But it all seems too cryptic to me. So let me ask directly, is there a place I can download a dll to test out? If so, do those renderers have the same limitations as the vainilla as far as vertices per object, polycount, etc.? Thanks.

Posted

Hey guys, I've been trying to figure out if the new renderers are available somewhere to download and use with OpenJK. But it all seems too cryptic to me. So let me ask directly, is there a place I can download a dll to test out? If so, do those renderers have the same limitations as the vainilla as far as vertices per object, polycount, etc.? Thanks.

Isn't there a download link in the rend2 thread ?_? Problem is that it only works with an older OpenJK version. Limitations are the same for polycount and vertecies per object. GL2 is DF2 exclusive right now, except the JK:Enhanced version, which is also only available as source code. Warzone renderer has a JK Galaxies port, else it's only available for warzone.
Posted

Ok. I'm not after new shaders or stuff like that. But, although I can think of workarounds for the aforementioned limits, it would be nice not to have to worry about them. But still, I can work with what we have. Thanks.

Posted

@@DT85, @@Corto, @@SomaZ: Since Dark Forces Revival and DF2 are both SP and would seemingly share a lot of models and assets... might I suggest that the two teams collaborate from the same code base???

 

That way Corto's programmer can help @@SomaZ with GL2 and perhaps it gets completed quicker with all of SomaZ's desired features.

Posted

Wait. I don't think reviving the Dark Forces is honestly viable. I'm thinking about something smaller, but better quality. Let's not get ahead of the wave yet. I will, however, share all my assets with the DF2 team if they want them.

Posted

should define a common PBR workflow

and what would you imagine under that term?

Any link to a PBR Material Documentation would technically suffice, as that really is the only thing specific to PBR.

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