cadika_orade Posted September 24, 2017 Posted September 24, 2017 Short:Does GtkRadiant work with Windows 10 correctly? I'm getting the same error regardles of what map file I load:"Error opening E:/JK_Modding/Projects/Space/space.srf: No such file or directory" I've used GtkRadiant for JA before, but that was years ago. That is the only error message I am seeing. Long:After ~5 years, I'm trying to get back into Jedi Academy modding. OpenJK seems mature and stable, I've got a much more solid grasp of C++ than when I first dabbled in code mods, and I have finally talked a friend into playing. I'm trying to set up GtkRadiant so I can make a simple testing map so I can mess around with the spacecraft vehicles. I downloaded the latest build (1.6.5-20170820), extracted it, and pointed it to a copy of OpenJK with just the default PK3s. I built a very simple map (large box with a player spawnpoint entity) and went to compile a BSP and get testing. No matter what I do, though, I cannot compile a BSP. I get the following: === running BSP command === "E:/JK_Modding/Tools/GtkRadiant-1.6.5-20170820/q3map2" -v -connect 127.0.0.1:39000 -game ja -fs_basepath "E:/JK_Modding/Game/OpenJK/" -light -faster "E:/JK_Modding/Projects/Space/space.map" Connected. 8 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17 GtkRadiant - v1.6.5 Aug 20 2017 17:29:27 We're still here --- InitPaths --- VFS Init: E:/JK_Modding/Game/OpenJK//base/ --- Light --- Faster mode enabled Map has shader script E:/JK_Modding/Projects/Space/../shaders/q3map2_space.shader entering shaders/shaderlist.txt entering shaders/bespin.shader...and it goes through all the shaders... entering shaders/wedge.shader entering shaders/yavin.shader 2215 shaderInfo Loading E:/JK_Modding/Projects/Space/space.bsp Loading E:/JK_Modding/Projects/Space/space.srf ************ ERROR ************ Error opening E:/JK_Modding/Projects/Space/space.srf: No such file or directory Disconnecting Connection closed.I don't think I've encountered this issue before. I have tried running Radiant as an Administrator, I made sure file permissions for the directory were set correctly, and I'm not really sure what else to try.
Jedi_Mediator Posted September 24, 2017 Posted September 24, 2017 This is probably a dumb question, since you have a history with modding, but...did you make sure to do a -meta compile before running the -light compile? The answer is probably yes, since it looks like it found the .bsp file okay, but I just wanted to make sure. If that's not the issue...I know that when I still used Windows 7, the OS would sometimes stick files created by Radiant into a "Virtual Store," calling them "compatibility files," and refusing to display them alongside normal files in the same folder. At first I thought it wasn't saving the map files at all, until I saw the button to view compatibility files and move them out of the Virtual Store. Could this be the issue?
ensiform Posted September 24, 2017 Posted September 24, 2017 The "virtual store" doesn't get used unless the path is write protected like Program Files, which it doesn't appear to be the case above.
cadika_orade Posted September 25, 2017 Author Posted September 25, 2017 This is probably a dumb question, since you have a history with modding, but...did you make sure to do a -meta compile before running the -light compile? The answer is probably yes, since it looks like it found the .bsp file okay, but I just wanted to make sure. I'm so embarrassed. That seems to have been exactly what the problem was. I had skimmed through the "Getting Started" tutorial here on JKhub and since everything was so familiar I thought I remembered everything I needed. Problem solved, thank you. Just as well. I've spent the past several hours dusting off my UV mapping and texture painting skills in Blender. Langerd likes this
Jedi_Mediator Posted September 25, 2017 Posted September 25, 2017 No worries! Looking forward to seeing what you're working on--maybe post a WIP sometime!
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