Malkav Posted September 24, 2012 Posted September 24, 2012 Okay, so, I like the idea of Mag's Hydroball hud. However, I believe that there's still room for improvement - only force points are essential during a match. I'm not sure about this, but I think that anything other than removing/altering existing HUD elements requires some advanced skills (like, removing the numeral health and armour values, and/or enlarging the one that displays remaining force points). Can anything be done without modding the shit out of the game engine and such?I was thinking value-in-a-ring here, as this highly realistic simulation portrays (maybe Mag's "o" from his Hydroball logo, should he like the idea?).
MUG Posted September 24, 2012 Posted September 24, 2012 Should be doable aye. Someone who knows what they are doing could even split the ring into 4 quarters and have them fade in and out like the 4 pips on the force bar normally
MagSul Posted September 24, 2012 Posted September 24, 2012 I'll get back to you on this one. I should be able to do it. I'll give it a go soon. Malkav and MUG like this
MagSul Posted September 24, 2012 Posted September 24, 2012 I tried the design in @@Malkav 's picture above, but it honestly didn't turn out too well where function was concerned. So, I tried this one: But honestly, I think the better design is actually just this old thing: Malkav likes this
MUG Posted September 24, 2012 Posted September 24, 2012 Personally I would love a download of that first one in blue.
MagSul Posted September 24, 2012 Posted September 24, 2012 It's not too bad in blue, aye. But it automatically turns green once one jumps in the water to start a game. I'll have a tinker and see if I can fix that.
MUG Posted September 24, 2012 Posted September 24, 2012 It's not too bad in blue, aye. But it automatically turns green once one jumps in the water to start a game. I'll have a tinker and see if I can fix that.Ah, I hadn't noticed that. It's prolly just a case of poking a Hydroball shader.
Malkav Posted September 24, 2012 Author Posted September 24, 2012 I like it, though in my mind the circle was just decorational. It's nice to preserve the fading but the numbers is what really interests you (e.g. you know exactly when you're able to tackle), that's why I mentioned resizing and possible repositioning (maybe even a redisign, a different font perhaps) of the force points counter.
MUG Posted September 24, 2012 Posted September 24, 2012 Ah, I hadn't noticed that. It's prolly just a case of poking a Hydroball shader.turns out, its hard coded.
MagSul Posted September 24, 2012 Posted September 24, 2012 If I make it into a decoration, then there won't be that problem with colour, either. I'll take a crack at it tomorrow.
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