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I need some help with my server!


Agent47

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Basically, I have got a JA++ server, where I have uplouded my custom maps, however they are not working (it seems like the server does not recognise or searches a pk3 files as it loads defualt map). When, I use them locally, there is no such as issue. I did found a topic, which suggest to include a line in server cfg fs_dirbeforepack 1, yet it does not change anything at all. In addition, there are missing command such as amslay or amclip. I have used a Bit-Field Calculator to workout a allowance value for admins, its still recognised as a Unknown Command. Beside, these problems a server works perfectly fine. I hope I will get a clue soon of what is going on.

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Curiously, how it is possible that I am able to login to a Council, Knight or either Instructor with amlogin, yet other commands such as ammerc, amempower, amkick etc. ( Do I need to mention each one that is working? Because, basically amslay and amclips are the exceptions). In addition, people when join the server has a ja++ interface, they are able to use a ja++ graphic settings and customise their lightsabers, including RGB color change.

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I have uplouded my custom maps, however they are not working

Unrelated to JA++

 

there are missing command such as amslay or amclip

Then the server isn't running gamecode from JA++ (i.e. jampgame[x86[_64]|i386].[dll|so] aka "Binaries")

 

Curiously, how it is possible that I am able to login to a Council, Knight or either Instructor with amlogin, yet other commands such as ammerc, amempower, amkick etc. ( Do I need to mention each one that is working? Because, basically amslay and amclips are the exceptions).

That sounds entirely like you're running JA+ and not JA++.

 

people when join the server has a ja++ interface, they are able to use a ja++ graphic settings and customise their lightsabers, including RGB color change.

Players can use whatever client mod they want on a JA+ or JA++ server. Nothing wrong there, doesn't mean the server is running JA++

 

From a clean installation, follow the JA++ installation instructions, read every line of the console output for any error messages, version numbers and to see where things are being loaded from. Then we can work out what to fix / how to fix it.

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  • 3 months later...

I apologise that I did not respond previously, but I was busy. Basically, I found out that indeed you were right the server was running JA+ Binaries. However, I did a fresh install of JA++, yet this time the server does not even want to start up. I attach console log.

 

 ****************************** Login Passed... Welcome ******************************

JAmp: v1.0.1.1 linux-i386 Nov 10 2003
----- FS_Startup -----
Current search path:
/data/freeza147/677148.jk3/japlus/sh_lua.pk3 (6 files)
/data/freeza147/677148.jk3/japlus/sh_animations.pk3 (3 files)
/data/freeza147/677148.jk3/japlus/japlus_sabers.pk3 (129 files)
/data/freeza147/677148.jk3/japlus/efx_MOD.pk3 (10 files)
/data/freeza147/677148.jk3/japlus
./linuxjampded/japlus
/data/freeza147/677148.jk3/base/japlus_gla_anims.pk3 (6 files)
/data/freeza147/677148.jk3/base/assets3.pk3 (16 files)
/data/freeza147/677148.jk3/base/assets2.pk3 (62 files)
/data/freeza147/677148.jk3/base/assets1.pk3 (8320 files)
/data/freeza147/677148.jk3/base/assets0.pk3 (15346 files)
/data/freeza147/677148.jk3/base
./linuxjampded/base

----------------------
23898 files in pk3 files
execing mpdefault.cfg
execing jampserver.cfg
couldn't exec autoexec.cfg
--- Common Initialization Complete ---
Opening IP socket: 188.165.21.245:26010
Hostname: node34.pukawka.pl
Alias: node34
IP: 188.165.21.245
execing server.cfg
------ Server Initialization ------
Server: mp/ffa5
----- FS_Startup -----
Current search path:
/data/freeza147/677148.jk3/japlus/sh_lua.pk3 (6 files)
/data/freeza147/677148.jk3/japlus/sh_animations.pk3 (3 files)
/data/freeza147/677148.jk3/japlus/japlus_sabers.pk3 (129 files)
/data/freeza147/677148.jk3/japlus/efx_MOD.pk3 (10 files)
/data/freeza147/677148.jk3/japlus
./linuxjampded/japlus
/data/freeza147/677148.jk3/base/japlus_gla_anims.pk3 (6 files)
/data/freeza147/677148.jk3/base/assets3.pk3 (16 files)
/data/freeza147/677148.jk3/base/assets2.pk3 (62 files)
/data/freeza147/677148.jk3/base/assets1.pk3 (8320 files)
/data/freeza147/677148.jk3/base/assets0.pk3 (15346 files)
/data/freeza147/677148.jk3/base
./linuxjampded/base

----------------------
47796 files in pk3 files
Loading dll file jampgame.
Sys_LoadDll(/data/freeza147/677148.jk3/japlus/jampgamei386.so)...
Sys_LoadDll(/data/freeza147/677148.jk3/japlus/jampgamei386.so) failed: "/usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.18' not found (required by /data/freeza147/677148.jk3/japlus/jampgamei386.so)"
Sys_LoadDll(./linuxjampded/japlus/jampgamei386.so) failed: "./linuxjampded/japlus/jampgamei386.so: cannot open shared object file: Not a directory"
Resolving masterjk3.ravensoft.com

 

 

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Sounds like an older Linux distribution.

If you have root access you can try installing/updating libstdc++ as described here

 

Failing that there are two options:

1. Download the source from GitHub and compile it on your server (so it uses the same version of libstdc++ as is available)

2. Download the source, modify the SCons project to statically link libstdc++ and compile. I don't like this option because it drastically increases the download size for everyone to solve a problem on a few old servers.

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