Agent47 Posted September 7, 2017 Share Posted September 7, 2017 Basically, I have got a JA++ server, where I have uplouded my custom maps, however they are not working (it seems like the server does not recognise or searches a pk3 files as it loads defualt map). When, I use them locally, there is no such as issue. I did found a topic, which suggest to include a line in server cfg fs_dirbeforepack 1, yet it does not change anything at all. In addition, there are missing command such as amslay or amclip. I have used a Bit-Field Calculator to workout a allowance value for admins, its still recognised as a Unknown Command. Beside, these problems a server works perfectly fine. I hope I will get a clue soon of what is going on. Link to comment
Agent47 Posted September 7, 2017 Author Share Posted September 7, 2017 But server is running ja++ fine, despite these two issues. Link to comment
Circa Posted September 8, 2017 Share Posted September 8, 2017 Those issues are pointing to the fact that your server is in fact not running JA++ but rater just basejka. You can confirm this further if your pk3s are in the japlus folder, hence not being loaded. Link to comment
Agent47 Posted September 8, 2017 Author Share Posted September 8, 2017 Curiously, how it is possible that I am able to login to a Council, Knight or either Instructor with amlogin, yet other commands such as ammerc, amempower, amkick etc. ( Do I need to mention each one that is working? Because, basically amslay and amclips are the exceptions). In addition, people when join the server has a ja++ interface, they are able to use a ja++ graphic settings and customise their lightsabers, including RGB color change. Link to comment
Agent47 Posted September 8, 2017 Author Share Posted September 8, 2017 I do not know how an unzipped map would help with a problem, but I tried a thing that you have said, yet it still loads defualt map. Link to comment
ensiform Posted September 8, 2017 Share Posted September 8, 2017 Sounds like you're missing the Lua pk3s Link to comment
Raz0r Posted September 9, 2017 Share Posted September 9, 2017 I have uplouded my custom maps, however they are not workingUnrelated to JA++ there are missing command such as amslay or amclipThen the server isn't running gamecode from JA++ (i.e. jampgame[x86[_64]|i386].[dll|so] aka "Binaries") Curiously, how it is possible that I am able to login to a Council, Knight or either Instructor with amlogin, yet other commands such as ammerc, amempower, amkick etc. ( Do I need to mention each one that is working? Because, basically amslay and amclips are the exceptions).That sounds entirely like you're running JA+ and not JA++. people when join the server has a ja++ interface, they are able to use a ja++ graphic settings and customise their lightsabers, including RGB color change.Players can use whatever client mod they want on a JA+ or JA++ server. Nothing wrong there, doesn't mean the server is running JA++ From a clean installation, follow the JA++ installation instructions, read every line of the console output for any error messages, version numbers and to see where things are being loaded from. Then we can work out what to fix / how to fix it. Link to comment
Agent47 Posted December 19, 2017 Author Share Posted December 19, 2017 I apologise that I did not respond previously, but I was busy. Basically, I found out that indeed you were right the server was running JA+ Binaries. However, I did a fresh install of JA++, yet this time the server does not even want to start up. I attach console log. ****************************** Login Passed... Welcome ******************************JAmp: v1.0.1.1 linux-i386 Nov 10 2003----- FS_Startup -----Current search path:/data/freeza147/677148.jk3/japlus/sh_lua.pk3 (6 files)/data/freeza147/677148.jk3/japlus/sh_animations.pk3 (3 files)/data/freeza147/677148.jk3/japlus/japlus_sabers.pk3 (129 files)/data/freeza147/677148.jk3/japlus/efx_MOD.pk3 (10 files)/data/freeza147/677148.jk3/japlus./linuxjampded/japlus/data/freeza147/677148.jk3/base/japlus_gla_anims.pk3 (6 files)/data/freeza147/677148.jk3/base/assets3.pk3 (16 files)/data/freeza147/677148.jk3/base/assets2.pk3 (62 files)/data/freeza147/677148.jk3/base/assets1.pk3 (8320 files)/data/freeza147/677148.jk3/base/assets0.pk3 (15346 files)/data/freeza147/677148.jk3/base./linuxjampded/base----------------------23898 files in pk3 filesexecing mpdefault.cfgexecing jampserver.cfgcouldn't exec autoexec.cfg--- Common Initialization Complete ---Opening IP socket: 188.165.21.245:26010Hostname: node34.pukawka.plAlias: node34IP: 188.165.21.245execing server.cfg------ Server Initialization ------Server: mp/ffa5----- FS_Startup -----Current search path:/data/freeza147/677148.jk3/japlus/sh_lua.pk3 (6 files)/data/freeza147/677148.jk3/japlus/sh_animations.pk3 (3 files)/data/freeza147/677148.jk3/japlus/japlus_sabers.pk3 (129 files)/data/freeza147/677148.jk3/japlus/efx_MOD.pk3 (10 files)/data/freeza147/677148.jk3/japlus./linuxjampded/japlus/data/freeza147/677148.jk3/base/japlus_gla_anims.pk3 (6 files)/data/freeza147/677148.jk3/base/assets3.pk3 (16 files)/data/freeza147/677148.jk3/base/assets2.pk3 (62 files)/data/freeza147/677148.jk3/base/assets1.pk3 (8320 files)/data/freeza147/677148.jk3/base/assets0.pk3 (15346 files)/data/freeza147/677148.jk3/base./linuxjampded/base----------------------47796 files in pk3 filesLoading dll file jampgame.Sys_LoadDll(/data/freeza147/677148.jk3/japlus/jampgamei386.so)...Sys_LoadDll(/data/freeza147/677148.jk3/japlus/jampgamei386.so) failed: "/usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.18' not found (required by /data/freeza147/677148.jk3/japlus/jampgamei386.so)"Sys_LoadDll(./linuxjampded/japlus/jampgamei386.so) failed: "./linuxjampded/japlus/jampgamei386.so: cannot open shared object file: Not a directory"Resolving masterjk3.ravensoft.com Link to comment
Raz0r Posted December 20, 2017 Share Posted December 20, 2017 Sounds like an older Linux distribution. If you have root access you can try installing/updating libstdc++ as described here Failing that there are two options: 1. Download the source from GitHub and compile it on your server (so it uses the same version of libstdc++ as is available) 2. Download the source, modify the SCons project to statically link libstdc++ and compile. I don't like this option because it drastically increases the download size for everyone to solve a problem on a few old servers. Link to comment
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