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Blender Weird Models


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I started modelling using blender a few months ago. After a lot of problems finally I could solve the unweighted vertex error adding automatic weights or so i though... (selecting the layer and the skeleton root + Ctrl+P=set parent to with automatic weights). But when I use the model in game this is the result:

SIfmvco.png

ieNfWgY.png

IN8u7gr.png

In blender:

1wmbCJO.pngNow if you compare the movement of the bones with another model like the sidious model from mbii:

MBII Sidious model

xuF8LL5.png

My model:

Ut8o5sg.png

You can see that in the mb2 sidious the two parts of the robe seems to be linked, you don't realize that there are two parts. But in my model happens the contrary.

How can I fix this?

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  • 3 weeks later...

use cull disable in the shader of robe. for default JKA renderize only one side of these dresses or patch \ plane surfaces.

that will not fix it, only hide the issue.

This looks like you have a bunch of open edges which align n root pose but as soonb as it animates the slide apart because the coresponding vertices don't share the same weights.

 

The solution: weight the model manually and fix the problematic areas.

ChalklYne likes this
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