JV Order Posted July 25, 2017 Share Posted July 25, 2017 I started modelling using blender a few months ago. After a lot of problems finally I could solve the unweighted vertex error adding automatic weights or so i though... (selecting the layer and the skeleton root + Ctrl+P=set parent to with automatic weights). But when I use the model in game this is the result:In blender:Now if you compare the movement of the bones with another model like the sidious model from mbii:MBII Sidious modelMy model:You can see that in the mb2 sidious the two parts of the robe seems to be linked, you don't realize that there are two parts. But in my model happens the contrary.How can I fix this? Link to comment
Asgarath83 Posted August 12, 2017 Share Posted August 12, 2017 use cull disable in the shader of robe. for default JKA renderize only one side of these dresses or patch \ plane surfaces. Link to comment
AshuraDX Posted August 12, 2017 Share Posted August 12, 2017 use cull disable in the shader of robe. for default JKA renderize only one side of these dresses or patch \ plane surfaces.that will not fix it, only hide the issue.This looks like you have a bunch of open edges which align n root pose but as soonb as it animates the slide apart because the coresponding vertices don't share the same weights. The solution: weight the model manually and fix the problematic areas. ChalklYne likes this Link to comment
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