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Posted

So we're trying to test a map on our server and when ever we switch to the said map the entire server crashes, like Cal has to restart it every time. The only thing we can find in the server crash logs is this.... 

 

Object 680 touching 3 areas at 958.000000 -423.000000 -763.000000 Object 681 touching 3 areas at 958.000000 345.000000 -763.000000

 

Now I searched for those cords in the .map, theirs nothing there. Gtk, theirs nothing there, I looked up brush's 681 and 680, just 2 normal looking brushes nothing wrong with them at all, entities 680 and 680, not even near those said brushes are just two normal light entities...

So, wtf? 

 

Posted

I found some thing about this finally, theirs no other mentions of it I could find other then this...

 

// set areas, even from clusters that don't fit in the entity array

for (i=0 ; i<num_leafs ; i++) {
area = CM_LeafArea (leafs);
if (area != -1) {
// doors may legally straggle two areas,
// but nothing should evern need more than that
if (ent->areanum != -1 && ent->areanum != area) {
if (ent->areanum2 != -1 && ent->areanum2 != area && sv.state == SS_LOADING) {
Com_DPrintf ("Object %i touching 3 areas at %f %f %f\n",
gEnt->s.number,
gEnt->r.absmin[0], gEnt->r.absmin[1], gEnt->r.absmin[2]);
}
ent->areanum2 = area;
} else {
ent->areanum = area;
}
}
}
 
No clue wth it means though. I supsect some thing with my area portals or maybe my cluster portals?

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