AngelModder Posted July 9, 2017 Share Posted July 9, 2017 So we're trying to test a map on our server and when ever we switch to the said map the entire server crashes, like Cal has to restart it every time. The only thing we can find in the server crash logs is this.... Object 680 touching 3 areas at 958.000000 -423.000000 -763.000000 Object 681 touching 3 areas at 958.000000 345.000000 -763.000000 Now I searched for those cords in the .map, theirs nothing there. Gtk, theirs nothing there, I looked up brush's 681 and 680, just 2 normal looking brushes nothing wrong with them at all, entities 680 and 680, not even near those said brushes are just two normal light entities...So, wtf? Link to comment
Kualan Posted July 9, 2017 Share Posted July 9, 2017 First things first - what map are you trying to load on the server? Link to comment
mrwonko Posted July 10, 2017 Share Posted July 10, 2017 Area sounds like area portal to me, are you using those? Link to comment
AngelModder Posted July 10, 2017 Author Share Posted July 10, 2017 Jh3, it'd been a while since I'd tested it on a server. And yea Wonko I use area portals. Link to comment
AngelModder Posted July 10, 2017 Author Share Posted July 10, 2017 I found some thing about this finally, theirs no other mentions of it I could find other then this... // set areas, even from clusters that don't fit in the entity arrayfor (i=0 ; i<num_leafs ; i++) {area = CM_LeafArea (leafs);if (area != -1) {// doors may legally straggle two areas,// but nothing should evern need more than thatif (ent->areanum != -1 && ent->areanum != area) {if (ent->areanum2 != -1 && ent->areanum2 != area && sv.state == SS_LOADING) {Com_DPrintf ("Object %i touching 3 areas at %f %f %f\n",gEnt->s.number,gEnt->r.absmin[0], gEnt->r.absmin[1], gEnt->r.absmin[2]);}ent->areanum2 = area;} else {ent->areanum = area;}}} No clue wth it means though. I supsect some thing with my area portals or maybe my cluster portals? Link to comment
AngelModder Posted July 11, 2017 Author Share Posted July 11, 2017 The answer to this was dont use fucking nobot and nohuman switches in your info player starts and death matches. apparently this pisses off the servers. Archangel35757 and Langerd like this Link to comment
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